Sentences with phrase «level of player freedom»

«The Wasteland lends itself incredibly well to the high level of player freedom with which Avalanche Studios has become synonymous.
«The Wasteland lends itself incredibly well to the high level of player freedom with which Avalanche Studios has become synonymous.

Not exact matches

Henry Aaron, who was director of player development for the Braves, gave Mazzone the freedom to implement a similar throwing program at each level he coached in the minor leagues through the 1980s.
That being said: after getting used to the sticker feature in terms of battles I grew to enjoy the level of freedom that gave the player.
Finally we have Sandbox mode allowing one or two players to solve problems in eight new levels with plenty of freedom to get creative.
Player found that greater autonomy — more freedom to choose materials and develop lesson plans — helped led to higher levels of job satisfaction among rural teachers.
The Witcher 3: Wild Hunt will be a game that places a whole new level of freedom and choice into the hands of players, but it is a difficult thing to balance the amount choice in a game when it is completely open.
Through the journey, players collect Sun - Coins, Moon - Pearls and earn Treasure Chests to discover and level - up over 15 types of Building Cards and more than 40 gameplay items to help lead the turtles to freedom!
Another level was designed based upon the idea to take away some of the freedom from the player and limit what the player can do.
With Black Ops 3, the vast majority of levels are set in larger, more open areas to give players the freedom to carry about a mission as they please.
There is very little to explore in this rendition of London; the level designs are constricted, offering very little player freedom, as you navigate through a series of glorified corridors and enclosed spaces.
There's also 10 - Mario Mode, an 8 - level string of pre-programmed levels designed with just as much freedom as the game gives its players.
Features • Sci - Fi action / adventure combines aerial and on - foot combat for a totally unique third - person shooter experience • Will's jetpack delives total freedom of movement allowing players to race against UFOs in high - speed chases and rain death from above onto unsuspecting otherworldly foes • Speed and scale unmatched by any other action title: send Will zipping through tight corridors and then out into immense canyons and futuristic geoscapes • Gravity - defying vertical combat system, where moving up is the only way to bring your enemies down • Seemless transition between jetpack flight, ship - to - ship dog fighting and third - person shoot - «em - up action all exists within the same level — not broken up into different «areas» • Unique grip system that allows the players to scale walls by jumping from surface to surface and hijack UFO's while in mid-air • Huge bosses that require fast reflexes and aerial barnstorming manoeuvres to defeat • Developed by Airtight Studios, a new group featuring team members from the Crimson Skies series of video games
Despite having six degrees of freedom, the turning speeds makes it quite hard for new players to instantly zoom through levels; around the sharp right angled corners.
«Whether your pulling off stunts on your own private compound, exploring wide - open terrain in a UTV, or racing in 16 - player online competitions, All Out invites players of all ages and skill levels to experience the freedom of racing and competing off - road.»
Xenoverse fell into the same trap of many MMO's where optimal gear is defined by a very selected few pieces of equippable items, whereas now players do have a level of freedom to mix - and - match gear without having to wear the same equipment as everyone else in order to achieve the best build option possible.
Unlike the Captain Toad levels in 3D Land, there are no time limits imposed on the player, giving you the freedom to explore and work out how to successfully complete the level, of which there are more than seventy in the game.
As a massive fan of player choice and customization, the level of freedom in Monster Energy Supercross has me excited.
Players are also able to buy or rent various items throughout the game, allowing them to explore dungeons in any order they want, adding a new level of freedom to the game play.
I love games that give you this type of freedom as a player, and coupled with Destiny's stellar gunplay, level - grinding looks to be a future source of enjoyment, rather than a laborious chore.
The variety of content on offer allows players to increase their Power level in the way that they choose, with Bungie giving players much more freedom than it did in Destiny 2 «s predecessor.
Pandora Tomorrow, somewhat fixes this with more open - ended level design, providing players with at least a couple of routes to choose from on each level, it may be nowhere near the extent of something like Deus Ex, but it's still nice to have just that little bit extra freedom.
If Nintendo can achieve the same level of fun and directed story as previous installments as well as giving players all the freedom they have been promising since revealing the game, Breath of the Wild may be one of the greatest Zelda games to date.
Mario could now travel across a map in between levels, giving players a greater sense of freedom.
With SMB1, you just kept going, and it gave the player a whole new level of freedom.
The game gives players an unprecedented level of freedom as they assume the role of Link and explore, battle and survive in the vast world of Hyrule.
With the advent of multiple difficulty levels, and casual modes, there is a higher degree of freedom for these indie developers to create games both for the hardcore classic gamer, and the newer, more casual player.
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