Sentences with phrase «level of polish gamers»

In a statement, a representative for Ubisoft told Polygon the Vita version has been delayed «in order to apply the final level of polish gamers expect from a Rayman game.»
Explaining the move, a spokesperson told Digital Spy: «The release of Rayman Legends on PS Vita has been delayed in order to apply the final level of polish gamers expect from a Rayman game.

Not exact matches

Few games in this genre approach the level of polish and design seen here.
While some elements need a bit of polishing, such as the control precision in key moments and the overall level design, this is a game that opens good prospects for the Shantae series.
Well, Soda Saga is, and while at its core it's very much just more Candy Crush, the original was a great game, so add in a new set of levels, new obstacles to puzzle your way out of, and sky - high levels of polish on every aspect of the game and you've really got a winner on your hands.
It did a good job of reminding us why we loved those old games - full of secrets and incredibly well polished, I must have sank 30 hours into it, replaying levels over and over.
It has a level of polish in both graphics and game play that is rare in an indie game.
Lighting seems improved, the reflections on the hood of the car seem more detailed and flow better, and there just seems to be a level of polish that clearly advances the game as a whole.
Given how many there are in the game it's really impressive that there's that level of polish and sophistication in each suit.
Dragon Ball FighterZ feels like it is on a whole different level compared to other fighters thanks to the amount of polish and effort that has been spent in making this game.
This is more then a sequel 2 to the 3ds game go look at the devolper interviews on the Nintendo page true it not nothing like galaxy but the graphics look great and there's still plenty of time polish it... and there's still galaxy and 64 inspired levels in it too and you can control the camera directly unlike 3d land etc lets play the game first before we judge it I'm sure be will be praising it lol... I for one love the art style cause on the 3ds the resolution wasn't to great now you can really see the art work and every thing on screen is a little larger then normal it makes it easier to see the little details
The side missions deserve special mention as they exhibit the same exceptionally high level of polish as the rest of the game.
We played a couple of levels of Sonic Mania last year, Green Hill and Studiopolis, and it really did play like a well - polished classic Sonic game.
Sea of Thieves, fell short of expectations for all of these things, and while the game is incredibly polished, with a beautiful art style, and perhaps the most beautiful water in a videogame ever, the game lacks depth — pun intended - it was a repetitive cycle of three missions that hardly change as you level up, they may get longer — and more tedious — but they never feel like fun.
New, polished, mind - bending, minimal puzzle game with dozens of levels and extra-ordinary design..
The level of visual polish probably shouldn't be surprising since Gran Turismo Sport is a first - party Sony game, but it's still an impressive achievement considering the hardware limitations of the PlayStation 4.
Chromehounds was nice but I wouldn't call it great.The environments were sparse (a notable trend in From Software games), the assembly system was prone to abuse (cock blocking), and while I generally lift my nose at anyone who complains a game is «too slow» I do have to to admit that the weight to speed ratio seemed skewed.A smaller nitpick that got to me was that the heavy gunner role felt underdeveloped when it came to the mechanics involved or more precisely the lack there of, using only your eyes and your misses to judge where to aim was jarring in immersive sense (they have giant robots but no laser range finders or even an reticle on the screen to give some form of estimation of where to aim) and felt like an after thought.As usual, From Software had a pretty cool idea but failed to apply the extra level of polish that would push the game to greatness.
In a year when high - profile titles such as Assassin's Creed Unity, Halo: The Master Chief Collection and Driveclub came stumbling out of the gate with game - breaking issues, Nintendo churned out hits like Mario Kart 8, Super Smash Bros. and Captain Toad: Treasure Tracker, all of which exuded the level of painstaking polish that the brand is known for.
While rail - shooters and bullet hell games are nothing new, Zanac represents a level of polish and style worthy of being considered a true classic.
Electing to use the Unreal 4 engine ensures performance stability across all platforms and a steady framerate of 60 fps, but this comes with the caveat that, whilst undeniably the best looking entry so far, Tekken 7's visuals don't reach the level of polish seen in games like the recent Injustice 2.
The retro - inspired art - style means the game looks great, and appears well polished — despite all the action underway at times, I didn't notice any performance issues, although there were a couple of times where I was warped back to the start of the level following contact with a moving object.
Beyond that, the game would benefit from more visual detail and polish, and a coherent narrative that placed the matches in context or part of an arc and while the levels are well designed and the weapons and toys are satisfying to use, the game wildly and incongruously strays here and there from its realistic roots.
Told primarily through a series of well - written journal entries found within the castle walls, there is an almost shockingly melancholic tale being weaved, and it just gives the game that extra level of polish and care that makes it even more special to experience as a player.
like a spoiled brat at a game that was probably already a monolithic effort for the two or three people involved in it - it's clear that it's been polished to hell and back - but in light of its discrete level generation, meaningless modifiers and convergent crafting system, that's exactly what Sublevel Zero needs: more.
With the level design being a little subpar, the characters being forgettable and it not having the charm of other games in the series, but thankfully Tropical Freeze still oozes polish from start to finish.
This is due to a number of novel concepts and some formulaic action game features that have been refined and polished to an as - of - yet unseen level.
It has that same level of polish and consistent inventiveness of the Galaxy games or Super Mario World.
The combat feels solid and while it's not going to win any awards for originality and isn't exactly Arkham levels of polished, the combat is what you remember from these types of games in the first instance, and they're given a good reboot here.
Having said that, Horizon: Zero Dawn is the most visually impressive game (overall) released so far this generation «in my opinion» Props to Guerrilla Game's for crafting an open world game with a level of detail & polish that isnt even seen in SP linear Triple AAA gagame (overall) released so far this generation «in my opinion» Props to Guerrilla Game's for crafting an open world game with a level of detail & polish that isnt even seen in SP linear Triple AAA gaGame's for crafting an open world game with a level of detail & polish that isnt even seen in SP linear Triple AAA gagame with a level of detail & polish that isnt even seen in SP linear Triple AAA games.
Just don't expect the same level of polish and refinement than the past few games.
Getting a glimpse of the new melee mechanic (something mech games have rarely done well), the lighting improvements, and the general level of overall polish, I can say that fans and backers will be incredibly impressed with the next milestone / demo from the team.
My time with the game's beta earlier this year was a blast and I was impressed with the high level of polish already on display.
For all the faults of The Order, one thing that absolutely can not be denied is the level of graphical fidelity and polish the game boasts.
Its a fascinating look at the iterative process the first game went through, and while the levels don't always feel polished in the way the rest of the game does, they remain fun and manic just the same.
What we did get to get a glimpse at is a very polished, technically excellent (albeit, over very quickly) level of a game that shows enough potential to be a system seller and the first game to make everyone really stand up and take notice.
First and foremost, when I first jumped into Senran Kagura: Peach Beach Splash I couldn't help but notice the high level of style and polish the game presented itself with.
Overall, Burnout Paradise is a fun game, sure - but lacking the same level of finesse and polish as the previous titles.
It has charm and humour, but of a different kind to Portal, so one shouldn't go into it expecting exactly the same sort of game, but it remains a very polished game with creative level design, wonderful graphics and interesting mechanics.
The action scenes are choreographed well, giving this game an extremely high level of polish, and the pacing makes it feel almost like playing an action movie.
Lighting seems improved, the reflections on the hood of the car seem more detailed and flow better, and there just seems to be a level of polish that clearly advances the game as a whole.
While the gameplay might have felt derivative to musou veterans, a handful of appealing variations, a pleasingly level of polish, and a healthy dose of moé made the game an easy recommendation for Neptunia aficionados.
Sometimes IF funding is used only to hire those contractors needed to bring the game to a high level of polish for commercial success — like a graphic designer, sound designer, PR consultant, etc..
It's clear from the level of polish apparent in all aspects of the presentation to the game itself actually being fun, developers Behaviour Interactive went to great lengths to do the title justice.
Overall, the game just lacked a level of polish and care that higher profiles games receive before they ship.
While this is essentially a brain training game there is a level of polish that pleasantly surprised me.
Instead of Metroidvania exploration, players tackle levels one at a time; the result felt like the most polished NES game on the iPhone or PC.
You'll be pleasantly surprised on the level of polish, HD graphical quality, gameplay, design and replay - ability for a $ 20 game.
With its insanely awesome game mechanics, namely the parry moves system and the EX moves mechanic, it had a higher level of finesse and polish than all the other fighting games of its time.
«So, in essence, you've got a full - featured MMORPG dripping with polish and quality at every turn, an awesome combat system that takes the time to show each epic attack in slow - motion cutscenes, while still providing a simple, tactical gameplay experience that's great for kids, and fun for everyone else, that also creates a social dynamic allowing players to work together to survive — not to mention the chance to pilot your own pirate ship, alongside a bunch of addictive little mini games — and all that's before you reach level 5.»
«Our goal, from then on, was to take this game to a higher level of polish and bring it to as many platforms as possible for the world to see,» says Kyle Chittenden, Lead Animator and Chief Operating Officer at Tripleslash Studios.
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