In a statement, a representative for Ubisoft told Polygon the Vita version has been delayed «in order to apply the final
level of polish gamers expect from a Rayman game.»
Explaining the move, a spokesperson told Digital Spy: «The release of Rayman Legends on PS Vita has been delayed in order to apply the final
level of polish gamers expect from a Rayman game.
Not exact matches
Few
games in this genre approach the
level of polish and design seen here.
While some elements need a bit
of polishing, such as the control precision in key moments and the overall
level design, this is a
game that opens good prospects for the Shantae series.
Well, Soda Saga is, and while at its core it's very much just more Candy Crush, the original was a great
game, so add in a new set
of levels, new obstacles to puzzle your way out
of, and sky - high
levels of polish on every aspect
of the
game and you've really got a winner on your hands.
It did a good job
of reminding us why we loved those old
games - full
of secrets and incredibly well
polished, I must have sank 30 hours into it, replaying
levels over and over.
It has a
level of polish in both graphics and
game play that is rare in an indie
game.
Lighting seems improved, the reflections on the hood
of the car seem more detailed and flow better, and there just seems to be a
level of polish that clearly advances the
game as a whole.
Given how many there are in the
game it's really impressive that there's that
level of polish and sophistication in each suit.
Dragon Ball FighterZ feels like it is on a whole different
level compared to other fighters thanks to the amount
of polish and effort that has been spent in making this
game.
This is more then a sequel 2 to the 3ds
game go look at the devolper interviews on the Nintendo page true it not nothing like galaxy but the graphics look great and there's still plenty
of time
polish it... and there's still galaxy and 64 inspired
levels in it too and you can control the camera directly unlike 3d land etc lets play the
game first before we judge it I'm sure be will be praising it lol... I for one love the art style cause on the 3ds the resolution wasn't to great now you can really see the art work and every thing on screen is a little larger then normal it makes it easier to see the little details
The side missions deserve special mention as they exhibit the same exceptionally high
level of polish as the rest
of the
game.
We played a couple
of levels of Sonic Mania last year, Green Hill and Studiopolis, and it really did play like a well -
polished classic Sonic
game.
Sea
of Thieves, fell short
of expectations for all
of these things, and while the
game is incredibly
polished, with a beautiful art style, and perhaps the most beautiful water in a videogame ever, the
game lacks depth — pun intended - it was a repetitive cycle
of three missions that hardly change as you
level up, they may get longer — and more tedious — but they never feel like fun.
New,
polished, mind - bending, minimal puzzle
game with dozens
of levels and extra-ordinary design..
The
level of visual
polish probably shouldn't be surprising since Gran Turismo Sport is a first - party Sony
game, but it's still an impressive achievement considering the hardware limitations
of the PlayStation 4.
Chromehounds was nice but I wouldn't call it great.The environments were sparse (a notable trend in From Software
games), the assembly system was prone to abuse (cock blocking), and while I generally lift my nose at anyone who complains a
game is «too slow» I do have to to admit that the weight to speed ratio seemed skewed.A smaller nitpick that got to me was that the heavy gunner role felt underdeveloped when it came to the mechanics involved or more precisely the lack there
of, using only your eyes and your misses to judge where to aim was jarring in immersive sense (they have giant robots but no laser range finders or even an reticle on the screen to give some form
of estimation
of where to aim) and felt like an after thought.As usual, From Software had a pretty cool idea but failed to apply the extra
level of polish that would push the
game to greatness.
In a year when high - profile titles such as Assassin's Creed Unity, Halo: The Master Chief Collection and Driveclub came stumbling out
of the gate with
game - breaking issues, Nintendo churned out hits like Mario Kart 8, Super Smash Bros. and Captain Toad: Treasure Tracker, all
of which exuded the
level of painstaking
polish that the brand is known for.
While rail - shooters and bullet hell
games are nothing new, Zanac represents a
level of polish and style worthy
of being considered a true classic.
Electing to use the Unreal 4 engine ensures performance stability across all platforms and a steady framerate
of 60 fps, but this comes with the caveat that, whilst undeniably the best looking entry so far, Tekken 7's visuals don't reach the
level of polish seen in
games like the recent Injustice 2.
The retro - inspired art - style means the
game looks great, and appears well
polished — despite all the action underway at times, I didn't notice any performance issues, although there were a couple
of times where I was warped back to the start
of the
level following contact with a moving object.
Beyond that, the
game would benefit from more visual detail and
polish, and a coherent narrative that placed the matches in context or part
of an arc and while the
levels are well designed and the weapons and toys are satisfying to use, the
game wildly and incongruously strays here and there from its realistic roots.
Told primarily through a series
of well - written journal entries found within the castle walls, there is an almost shockingly melancholic tale being weaved, and it just gives the
game that extra
level of polish and care that makes it even more special to experience as a player.
like a spoiled brat at a
game that was probably already a monolithic effort for the two or three people involved in it - it's clear that it's been
polished to hell and back - but in light
of its discrete
level generation, meaningless modifiers and convergent crafting system, that's exactly what Sublevel Zero needs: more.
With the
level design being a little subpar, the characters being forgettable and it not having the charm
of other
games in the series, but thankfully Tropical Freeze still oozes
polish from start to finish.
This is due to a number
of novel concepts and some formulaic action
game features that have been refined and
polished to an as -
of - yet unseen
level.
It has that same
level of polish and consistent inventiveness
of the Galaxy
games or Super Mario World.
The combat feels solid and while it's not going to win any awards for originality and isn't exactly Arkham
levels of polished, the combat is what you remember from these types
of games in the first instance, and they're given a good reboot here.
Having said that, Horizon: Zero Dawn is the most visually impressive
game (overall) released so far this generation «in my opinion» Props to Guerrilla Game's for crafting an open world game with a level of detail & polish that isnt even seen in SP linear Triple AAA ga
game (overall) released so far this generation «in my opinion» Props to Guerrilla
Game's for crafting an open world game with a level of detail & polish that isnt even seen in SP linear Triple AAA ga
Game's for crafting an open world
game with a level of detail & polish that isnt even seen in SP linear Triple AAA ga
game with a
level of detail &
polish that isnt even seen in SP linear Triple AAA
games.
Just don't expect the same
level of polish and refinement than the past few
games.
Getting a glimpse
of the new melee mechanic (something mech
games have rarely done well), the lighting improvements, and the general
level of overall
polish, I can say that fans and backers will be incredibly impressed with the next milestone / demo from the team.
My time with the
game's beta earlier this year was a blast and I was impressed with the high
level of polish already on display.
For all the faults
of The Order, one thing that absolutely can not be denied is the
level of graphical fidelity and
polish the
game boasts.
Its a fascinating look at the iterative process the first
game went through, and while the
levels don't always feel
polished in the way the rest
of the
game does, they remain fun and manic just the same.
What we did get to get a glimpse at is a very
polished, technically excellent (albeit, over very quickly)
level of a
game that shows enough potential to be a system seller and the first
game to make everyone really stand up and take notice.
First and foremost, when I first jumped into Senran Kagura: Peach Beach Splash I couldn't help but notice the high
level of style and
polish the
game presented itself with.
Overall, Burnout Paradise is a fun
game, sure - but lacking the same
level of finesse and
polish as the previous titles.
It has charm and humour, but
of a different kind to Portal, so one shouldn't go into it expecting exactly the same sort
of game, but it remains a very
polished game with creative
level design, wonderful graphics and interesting mechanics.
The action scenes are choreographed well, giving this
game an extremely high
level of polish, and the pacing makes it feel almost like playing an action movie.
Lighting seems improved, the reflections on the hood
of the car seem more detailed and flow better, and there just seems to be a
level of polish that clearly advances the
game as a whole.
While the gameplay might have felt derivative to musou veterans, a handful
of appealing variations, a pleasingly
level of polish, and a healthy dose
of moé made the
game an easy recommendation for Neptunia aficionados.
Sometimes IF funding is used only to hire those contractors needed to bring the
game to a high
level of polish for commercial success — like a graphic designer, sound designer, PR consultant, etc..
It's clear from the
level of polish apparent in all aspects
of the presentation to the
game itself actually being fun, developers Behaviour Interactive went to great lengths to do the title justice.
Overall, the
game just lacked a
level of polish and care that higher profiles
games receive before they ship.
While this is essentially a brain training
game there is a
level of polish that pleasantly surprised me.
Instead
of Metroidvania exploration, players tackle
levels one at a time; the result felt like the most
polished NES
game on the iPhone or PC.
You'll be pleasantly surprised on the
level of polish, HD graphical quality, gameplay, design and replay - ability for a $ 20
game.
With its insanely awesome
game mechanics, namely the parry moves system and the EX moves mechanic, it had a higher
level of finesse and
polish than all the other fighting
games of its time.
«So, in essence, you've got a full - featured MMORPG dripping with
polish and quality at every turn, an awesome combat system that takes the time to show each epic attack in slow - motion cutscenes, while still providing a simple, tactical gameplay experience that's great for kids, and fun for everyone else, that also creates a social dynamic allowing players to work together to survive — not to mention the chance to pilot your own pirate ship, alongside a bunch
of addictive little mini
games — and all that's before you reach
level 5.»
«Our goal, from then on, was to take this
game to a higher
level of polish and bring it to as many platforms as possible for the world to see,» says Kyle Chittenden, Lead Animator and Chief Operating Officer at Tripleslash Studios.