Sentences with phrase «level quality of character»

Not exact matches

From my perspective, I may say that Whitehead has described God's operations at the level of creativity - characterization, at the level where God helps shape the character of the world in very specific ways, including its moral, aesthetic, natural, and cultural qualities.
And it means spending quality time with some of the most human, street - level, flesh - and - blood characters you're likely to encounter anywhere in the television realm.
And while there's a nicely tentative quality to the scenes between Bob and Erik (whose wounded ambition is perfect for the handsomely bland Hartnett), the movie hits another level when it's behind the closed boardrooms of editors and publishers, and where characters like Alan Alda's managing editor can be observed manipulating people like a man calmly poking snakes in a box.
TMNT: Smash Up is a title that offers more variety to the library of games the Nintendo's console has, even though it has some mistakes like a big lack of characters or an adventure mode that is far away of the quality levels.
ONE PIECE: Unlimited World Red Deluxe Edition brings that level of quality to the video game realm with a game - exclusive storyline and original characters designed by Eiichiro Oda, the creator of ONE PIECE.
Bleak and brooding, The Levelling is a finely - crafted masterclass in low - key but extremely affecting, quality, character - driven drama, much worthy of your attention.
What one already knows, what levels of skills one has, and what character qualities one has developed: prior knowledge, skills and character qualities.
This detailed and high quality unit includes: * 18 lesson plans (with 13 differentiation strategies) * 95 slide PowerPoint presentation (divided into lessons) * All resources and worksheets (9 sheets) * Homework project (7 tasks) that includes both reading and writing skills * A copy of the key scene, with original version on the left and space for students to «translate» into modern English on the right * End - of - unit reading / writing exam * End - of - unit exam mark scheme (suitable for KS3 Levels 3 - 6, with GCSE 1 - 9 conversion) Unit's lessons include: * Quiz on the life and times of Shakespeare * Group «collective memory» activity on the Globe Theatre * Activities focused upon «translating» Shakespearean language * Storyboarding the play * Reading and translating Act 3 Scene 1 * Analysing characters in the key scene * Structing an essay response * Designing costumes for Puck and Titania * Designing a set for the key scene * Spelling tests on key vocabulary (differentiated by writing level) * SPaG starter activities * Crosswords * End - of - unit reading exam (GCSE English Language / Literature style) * End - of - unit writing exam (GCSE English Language style) * Teacher / peer / self assessment opportunities
This detailed and high quality unit includes: * 24 lesson plans (with 13 differentiation strategies) * 116 slide PowerPoint presentation (divided into lessons) * All resources and worksheets (20 sheets) * Homework project (7 tasks) that includes both reading and writing skills * End - of - unit reading / writing exam * End - of - unit exam mark scheme (suitable for KS3 Levels 4 - 7, with GCSE 1 - 9 conversion) Unit's lessons include: * Contexts match - up activity * Reading and discussing the whole play * Exploring Salem society in the 1690s - power and influence * Exploring key characters * In - depth analysis of characters - John Proctor and Reverend Hale * Essay writing skills - writing about characters * In - depth analysis of themes - relationships, jealousy, respect, religion * Exploring tension across the play * Linking the play to the 1950s McCarthy Era * 2 huge 60 - question revision quizzes * Spelling tests on key vocabulary (differentiated by writing level) * SPaG starter activities * End - of - unit reading exam (GCSE English Language / Literature style) * End - of - unit writing exam (GCSE English Language style) * Teacher / peer / self assessment opportunities
«Building on the bedrock character of Accord — its outstanding quality, fuel efficiency, packaging and sophisticated driving dynamics — the 10th - generation Accord injects a new level of emotional appeal and premium quality» said, Jean Marc Leclerc, Senior Vice President of Sales and Marketing, Honda Canada Inc..
It works on the line level, the story level, the character level, the level of insight, and the last level that has no name but is the most essential, if you will — the quality Hemingway referred to as «what butterflies have on their wings.»
They convey your knowledge of the veterinary profession, the depth and level of your commitment to the field, and the qualities of character that you have shown to the person you choose as your evaluator.
To us, the only way to reach the level of quality we were targeting for the animation of our characters was to use Vicon motion capture.»
Nintendo characters and the worlds they inhabit will be re-created at the highest level of quality through the strong partnership between Mr. Shigeru Miyamoto, Creative Fellow at Nintendo, and Mark Woodbury, President of Universal Creative, renowned for creative and technical excellence.
ONE PIECE: Unlimited World Red Deluxe Edition brings that level of quality to the videogame realm with a game - exclusive storyline and original characters designed by Eiichiro Oda, the creator of ONE PIECE..
The quality of your gear also begins to affect your character in a much more direct way, as levels begin to rise not due to experience, but by the items you currently have equipped.
In many instances the impact of this is relatively minor and hard to notice beyond the occasional blurry poster or door texture, but at worst we see large walls and entire characters appearing on screen with what looks like lower - quality level - of - detail settings applied, sometimes on a permanent basis throughout a particular scene and even a whole level.
The difference in voice acting between these pieces of audio is incredible, making you wish all the characters were able to provide a quality on this level during the main story.
Those levels feature hand drawn backgrounds that are works of art and are populated with characters that are as full of life and smoothly animated as anything in a quality animated film.
HeroCraft has announced the release of new DLC for Warhammer 40,000 Space Wolf — The Saga of the Great Awakening — which includes 10 story missions, new enemies, new weapons and equipment, as well as new development levels for the main character and his squadmates, improved graphic quality, and added over 25 special achievements.
Levels can have hundreds of characters on screen, each with their own detail and unique quality, with some even holding long conversations that the player can eavesdrop in on.
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on delevel design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on delevel layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on delevel assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on deLevel Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on delevel concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
Let me highlight some of the key gameplay elements: make char with base stats, equip weapon, kill stuff, get gear, wear gear, find skill gem (this is how the game gives you spells or abilities, these can be socketed into gem slots in your gear to be ready to use), skill gem level up along with character, assign passive in character skill tree, kills monsters and fine orbs (these are the currency used in the game that can have various uses like increasing quality or respecting items etc.), join party (up to 6) and kill mobs, trade loot.
The epistemic level should be the quality of an inquiry, whether posed as a question or proposed as an alternative, as it relates to science and the scientific method, independent of the character or credentials of its source.
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