Sentences with phrase «leveled against his character»

Not exact matches

While this controversy never circulated to that level («Goodfellas» also has Irish and Jewish - Americans as major characters), «Goodfellas» at least showed that Scorsese was aware of prejudice against Italians.
Out of all the postings on this site today, I found «Derp's «post the most fascinating and informative, as well as deeply revealing.Even after boasting of what seems to be a practically perfect live by any measure, he informs us that he takes pleasure in mocking and ridiculing those of faith who are presumably his opposite; I can only wonder if, given all his supposed accomplishments, he is smart enough to realize how deeply revealing of his true character his remarks are.As a believer, I rarely engage in arguments with my atheist friends, and like to think I wouldn't lower myself to the level of juvenile name - calling and personal attacks against whatever my atheist friends hold dear.Most of the time we simply agree to disagree; when they hold forth with misinformation or ignorance on their assumed «knowledge «of my faith, I try to gently correct them; I certainly don't allow any disagreements we have to devolve into hateful insults and name - calling.
BY KEN PASKAR Speaker Sheldon Silver is being pilloried in the press for accusations of corruption, and I felt it's time to take a hard look at the allegations being leveled against Silver and see them for what they are: character assassination, pure and simple.
But the study also notes there was no significant increase in levels of physical aggression after fighting human - looking video game characters, something that suggests social prohibitions against violent acts remain strong.
Except, «Annihilation» exists outside the realm of previous human experience, allowing Garland to toy with still other (im) possibilities — including the atavistic fear of how our bodies work on a microscopic level — by turning the characters» very DNA against them, while doing even stranger things to their minds.
Critic Consensus: Expertly balancing character growth against edgy humor, season two of You're the Worst elevates the show's excellent writing and talented cast to a new level.
Getting through levels with the characters, fighting 3v3 and going up against Galactus at the end is an entertaining experience that is tough to get through, but also repeatable using different fighters.
This new mode offers three new characters, a brand new stories, altered memories (basically, revamped versions of existing levels), and a showdown against Nega - Shantae.
Not only are the characters flat, paper constructs, but the levels and buildings are largely made of cardboard (as is Mario's health bar), while environmental effects such as water and sand throw off small circles of construction paper when they splash against something.
Last but not least for this section, the Weapon Triangle also shows it's face, which means while it's all well and good using the same character over and over again, it's not when you're on a tough to beat level and you insist on using a unit that is weak against the unit you are fighting like using Chrome against Hinoka, or Cordelia against Takumi as Archers can take down fliers in no time at all, but I have to admit, there really is nothing quite like flying around a battlefield, waiting to strike on an unsuspecting victim, even if that victim is an archer.
Instead, you are put in a race against your standard fare of Sonic characters, racing throughout a variety of levels from Sonic Forces, where you try to reach the goal to earn points and rank up the leaderboards.
Veteran action - RPG players well schooled in the mechanics of their favorite genre face a bit an un-learning curve in Monster Hunter, because the usual tactics of leveling a character and squaring off against an enemy for a frantic battle to the death will not be rewarded for long.
Features Include: — Fight as 25 Street Fighter characters (three new characters and six more coming as free updates)-- Higher resolution graphics and wide screen support — Intuitive virtual pad controls allow players to execute full move sets including Unique Attacks, Special Moves, Focus Attacks, Super Combos and Ultra Combos — Take your game to the next level with a MFi controller like the Gamevice — Battle head - to - head against players from around the world via Wi - Fi — Single player «arcade» and multiplayer modes — Unleash super moves with a tap of the «SP» button — Four levels of difficulty
The Kindle Fire comes with a solid set of reading tools that offers very good controls for changing font type and size, line spacing, margins and what Kindle calls color mode — three selections that let you change whether you want dark characters against a light background or light characters against a dark background, and the contrast level.
In order to advance, players battle in turn - based, head - to - head «match - three» style puzzle games in one of three distinct gameplay modes: Single - player allows gamers to battle against the computer AI as they embark on over 150 challenging quests, Instant Action allows gamers to jump in and immediately play continuous battles to level - up characters without participating in quests, and Multiplayer allows gamers to battle live opponents via wireless connectivity.
It's the kind of game where those born with naturally faster fingers / reflexes / mental - reaction - speed will always have a higher advantage than those born without it, regardless of training level [waveshining under pressure, as one example], and hitstun is the go - to for any sort of kill set - up, with most slower characters, like my main Link, or Bowser, DK, Ganondorf, etc, being at a severe disadvantage against any other character with a higher amount of speed inherent to them.
Not only can you increase the stats of your character by the usual means of earning EXP, WP or purchasing cool equipment, but you can also stick with a particular fairy whose skills and abilities complement your own and level them up or you can choose a Fairy that may not necessarily have the same skills and abilities that you do but work against certain enemies that you may encounter in the game world.
Even though the characters do NOT level up (because there are no levels), there's a convenient replacement for stereotypical level grinding - a coliseum where you can face off against monsters you've already seen for big boosts to gold and «dust» (more on THAT later).
The first, dubbed «Gladiator,» has the player select a fully leveled character class and try to survive against waves of enemies.
In addition to the standard side - scrolling levels, Sonic races against boss characters in an auto - running, behind - the - back parkour stages, which are all rather fun, though perhaps a bit on the easy side.
Z - Run includes two game modes including a story and a survival mode, with the story mode seeing your chosen character attempting to escape the city one level at a time, while the survival mode tasks you to hold out for as long as you possibly can against the hordes of zombies with gradually increasing quantities of obstacles and zombies.
There are no difficulty levels, although the gameplay is deliberately punishing resulting in players having to seriously upgrade their character's stats and improve their weaponry, abilities and enhancements before standing a chance of survival against the many enemies situated within each level.
Keeping your combinations going between characters becomes very important against higher level monsters in order to maximize damage without causing them to «Soulbreak.»
Quick Play automatically searches for a game for you to square off against other human players at your skill level (to be debated) with your selected character.
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
To advance their character, players battle in turn - based, head - to - head «match - three» style puzzle games in one of three distinct gameplay modes: Single - player allows gamers to battle against the AI as they embark on over 150 challenging quests, Instant Action allows gamers to jump in and immediately play continuous battles to level - up characters without participating in quests, and Multiplayer allows gamers to battle live opponents.
In this mode, you pick a stage, the character you will play against, and the computer's difficulty level.
Taking place over thirty - one levels, your character will jack into cyberspace and then pick from three faceless assets with unique skills to square off against a deluge of cybernetic, robotic, and human foes looking to impede your climb up the tower.
It is strictly about playing tennis against your opponent, while playing some mini-games to level up your character too.
I had my first taste of real combat, and even though I came away a little more confident in my abilities as a marauder, I knew that I would have to level my character up more if I wanted to match up well against some of the more terrifying beasts lurking among the hills of Eorzea.
Key Features: - Choose from four unique characters - Craft powerful weapons and brew strange potions to aid you in your quest - Level up your hero to unlock new skills and devastating combat abilities - Survive 26 procedurally generated dungeon levels the face - off against the fearsome Guardian of the Dungeon - Get creative with Brut @l's Dungeon Creator, an intuitive editing tool that lets you build, play, share and even die in your very own dungeon.
-- Choose from four unique characters — Craft powerful weapons and brew strange potions to aid you in your quest — Level up your hero to unlock new skills and devastating combat abilities — Survive 26 procedurally generated dungeon levels the face - off against the fearsome Guardian of the Dungeon — Share the adventure with a friend in two player local co-op — Get creative with Dungeon Creator, an intuitive editing tool that lets you build, play, share and even die in your very own dungeon
As well as 16 new levels and an additional higher - level boss to square off against, there will be three new characters and two new gadgets — one allows players to respawn after death, and the other is for attracting lums.
From medium difficulty upwards; there is a noticeable increase in the movement and aggressiveness produced by any opponent which results in a far more intense and frenetic battle, while the very hard difficulty level is for absolute veterans of fighting games as the enemy is constantly attacking your character to a point in which it can be hard to land a single attack, therefore requiring an element of strategy in how to defend against the enemy in order to buy that window of opportunity to launch a counter-offensive to turn the fight in your favour.
Single fight allows the player to have a one on one match against an A.I. opponent in any arena stage and a variety of match options to change the experience such as competitive mode for gear statistics, augments and abilities to be active or inactive; a level handicap with an opponent level set between 1 and 20 or equalized character levels; the ability to utilise interactive environments or not; and the chance of being able to knock opponents into a different arena via arena transitions.
The right mix of skills can make a difficult fight much easier, or make low - level characters that haven't seen much action much more effective against stronger opponents.
Last but not least for this section, the Weapon Triangle also shows it's face, which means while it's all well and good using the same character over and over again, it's not when you're on a tough to beat level and you insist on using a unit that is weak against the unit you are fighting like using Chrome against Hinoka, or Cordelia against Takumi as Archers can take down fliers in no time at all, but I have to admit, there really is nothing quite like flying around a battlefield, waiting to strike on an unsuspecting victim, even if that victim is an archer.
Turtle Rock points out that all DLC characters will be available to everyone to fight against regardless of purchase level.
Due to many high - level players exploiting «vortexes» (unblockable combo loops) with characters and leaving many defenseless against it, being able to delay the time you get up off the ground by even half a second changes a lot of offensive and defensive strategy, giving players time to think about their next move and surprise their opponents.
While each level has a set goal, players can explore secondary pathways for extra treasure or health boosts, and will face off against boss characters for additional challenge.
Each character has an ability that makes them either useful against the enemies sprinkled throughout the level, or in the ability to navigate a stage's obstacles.
Table of Contents Level Locations Boss Encounters Completion Abilities Minikit Locations Rescue Character Rule Breaker Video Guide Level Locations NYC Streets NYC Courtyard Portal Mercado Hotel Boss Encounters Rowan You face off against Rowan during this entire level, dodging his monstrous attacks but at the end of the levLevel Locations Boss Encounters Completion Abilities Minikit Locations Rescue Character Rule Breaker Video Guide Level Locations NYC Streets NYC Courtyard Portal Mercado Hotel Boss Encounters Rowan You face off against Rowan during this entire level, dodging his monstrous attacks but at the end of the levLevel Locations NYC Streets NYC Courtyard Portal Mercado Hotel Boss Encounters Rowan You face off against Rowan during this entire level, dodging his monstrous attacks but at the end of the levlevel, dodging his monstrous attacks but at the end of the levellevel as
This second story reunites the characters against a new foe, but doesn't quite achieve the same uniqueness in level design.
Power - ups are strewn across the levels, offering temporary boosts to your character or a weapon to launch against your opponents, meanwhile, a refillable sprint can be charged by passing through certain sections.
With a diverse cast of characters, an incredible level of depth to play, and a keen focus on the part of MOBA's we enjoy the most (facing off against other players), Battlerite shines as an example of what MOBA's should be.
The obvious problem with this system was that lower level characters could contribute to the battle against the stronger NMs like Pazuzu.
Levels are 3D environments, with characters to speak with, hazards to avoid, and secrets to uncover; once you reach your foes, Pato Box drops you into boxing matches influenced by the classic Punch - Out game, where weaving and left - right blows are your keys to victory against each bosses» unique abilities.
• 2 characters: A male warrior and female scout • Level up & collect armor sets, weapons and upgrade abilities • 4 different fantasy worlds: castle, jungle, clockwork forest and clockwork factory • Battle against dragons, knights, goblins, clockworks and more • Unique one - touch battle system • Beautiful 3D HD graphics • Heart - pounding battle - theme music • Language versions: English, French, German, Italian, Spanish, Japanese and Chinese
A brand new «Abyss Mode», exclusive to this iteration, will allow you to level up your character against increasingly difficult foes, whereas «Stylish Mode» provides an accessible entry - point for both beginners and more advanced players.
✮ Match 3 or more cubes and create awesome combo explosions ✮ Connect and compete with or against your friends ✮ Be the high scorer and send extra hearts to your friends ✮ Pirates, mermaids and other crazy characters to meet ✮ Beautiful backgrounds and maps with animated characters ✮ Enjoy 550 + free puzzle filled levels
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