Sentences with phrase «levels of difficulty too»

It has various levels of difficulty too, and I found myself having trouble beating some of the more challenging levels.

Not exact matches

I would argue that the mechanism that forced up the savings rates in the Soviet Union and other Warsaw Pact economies seems to have been the scarcity of consumer goods: income levels among workers were generally not too bad, but these workers could only convert income into consumption with great difficulty, if they got in the right line at the right store early enough.
And somehow, through all our difficulties (too mild a word BTW), we broke through to a new way of relating to one another, and found that love existed on a different level than the one we knew for out first 15 + / - years.
Up front we have a few world - class players surrounded by some serious pretenders... Sanchez is by far the most accomplished player in our attack but the controversy surrounding his contractual mishandling could see him go before the window closes or most definitely by season's end... obviously a mistake by both parties involved, as Sanchez's exploits have never been more on display than in North London, but the club's irresponsible wage structure and lack of real intent have been the real undoing in this mess... Lacazette, who I think has some world - class skills as a front man, will only be as good as the players and system around him, which is troubling due to our current roster and Wenger's love of sideways passing... Walcott should have been sold years ago, enough said, and Welbeck should never have been brought in from the get - go... both of these players have suffered numerous injuries over their respective careers and neither are good enough to overcome such difficulties: not to mention, they both are below average first - touch players, which should be the baseline test for any player coming to a Wenger - led Arsenal team... Perez should have been played wide left or never purchased at all; what a huge waste of time and money, which is ridiculous considering our penny pinching ways and the fact that fans had been clamoring for a real striker for years... finally Giroud, the fact that he stills wears the jersey is a direct indictment of this club's failure to get things right... this isn't necessarily an attack on Giroud because I think he has some highly valued skills, but not for a team that has struggled to take their sideways soccer to the next level, as his presence slows their game even more, combined with our average, at best, finishing skills... far too often those in charge have either settled or chosen half - measures and ultimately it is us that suffer because no matter what happens Wenger, Gazidis and Kroenke will always make more money whereas we will always be the ones paying for their mistakes... so every time someone suggests we should just shut - up and support the team just think of all the sacrifices you've made along the way and simply reply... f *** off
The group started by listing the some of the reasons that pumping is less than pleasant — lack of user education (on suction level, positioning, importance of having the correct size flanges), difficulty with milk let - down (no cute baby there to help, the pumping mom is often under a time crunch), too many parts to sanitize and clean, the motor is loud and mechanical, some women find the process degrading, and social norms (breast pumping is seen as something to be embarrassed by and hidden).
Aim for activities that engage the senses and are at the right level of difficulty (e.g., not too easy, not too challenging).
If one level gets too easy, switch to one of the other 2 settings (3 total) to increase the difficulty.
While the controls are pretty horrific, there's plenty of gaming to be had and the level of difficulty isn't too bad so kids can get into it and enjoy it.
Games nowadays are made with an average level of difficulty, they aren't too easy or too hard for casual gamers.
Reviews of the PC version were mostly favourable, even if some critics found the difficulty level a tad too challenging.
Or perhaps you find there is a question that has a level of difficulty that is too high.
But texts of this level of difficulty are simply too hard for assigned content - area reading.
Our team of experienced and reliable researchers, writers, and editors is capable of delivering term papers in any field of study and any level of difficulty, so you don't need to worry about your assignment being too complex.
Even if it was something external that caused your difficulties, such as loss of employment or income reduction, keep an eye on your fiscal responsibilities and do your best never to let it get to a level that is too hard to pay should difficult times hit.
The reason is that dogs are poor at generalising cues, and that most people introduce distractions at far too high a level of difficulty.
Guincho Stats: Wave Quality Rating: 2 Type of Wave: Beach break Direction of Wave: Right & left Bottom: Sand & Rock Difficulty: Beginners Crowd Level: Not Too Bad Hazards: Rocks
Cox Bay Stats: Wave Quality Rating: 3 Type of Wave: Beach break Direction of Wave: Right & left Bottom: Sand Difficulty: Beginners Crowd Level: Not Too Bad Hazards: none
Of course, some may whine at the game's difficulty levels * cough * Chad * cough *, but they've been mollycoddled for too long.
Issues regarding difficulty levels were clearly on the minds of the developers for this DLC, following accusations that the retail game was just too easy.
As I played and leveled up, I found that the back half of the story had gotten too easy, so I bumped the difficulty up to «Give me a Challenge» for some of the final chapters.
At least there are different difficulty levels on offer though, so you can keep coming back to face VR Invaders» levels with a more challenging twist — some of these can be pretty intense too, so don't expect a pushover.
The thing is, sometimes you don't have to go too far off the path and you still receive a time penalty, which is added to your overall time at the end of the stage, and if you veer off into the crowd very slightly, you also get a rather steep time penalty, and as a couple of seconds here and there can be the difference between a podium finish and less, it can be a frustrating thing to happen, particularly on the tougher difficulty levels.
It's got a decent amount of content and the difficulty level ramps up at a steady pace that you shouldn't get too stuck until later on.
Occasionally the zany focus can slide a bit too far, with sections of the story or relentlessly difficulty levels that seem to be there to amuse the developer rather than gamers, showing it can be a thin line between parody, satire, and self - indulgence.
Entry level difficulty settings are far too high, load times are far too long, and casual gamers enticed in by the Texas Rattlesnake will find 2K16's method of gameplay incredibly frustrating.
Sadly, most of the game's features resemble too much those found in the latest Persona games and, as such, the game doesn't feel very unique, while the low difficulty level prevents the RPG mechanics from reaching their full potential.
There are 5 difficulty levels including very easy, easy, medium, hard and realistic with the major differences between each of the difficulty levels from very easy up to realistic is that very easy A.I. will remain on a fixed racing line and are easier to overtake in comparison to realistic A.I. which provides far more aggressive A.I. that are much harder to overtake due to their faster pace and the ability to vary their racing lines to increase the possibility of overtaking their opposition, but most impressively of all is that they are equally as capable of pushing the boundaries of their pace just a little too much resulting in going off track or crashing.
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
The shooting itself was entertaining; the difficulty a satisfying level; the grind never too slow to be depressing nor too fast to lose that feeling of accomplishment.
Thankfully, Psyonix themselves have picked out a number of the best, and across a range of difficulty levels, too.
What's here definitely works, but with only a handful of levels and the only thing changing them up is the difficulty, that may not hold your interest for too long.
The first few levels in Challenge mode aren't too exciting, but the difficulty and cleverness of the levels quickly increases as you go on.
Normal difficulty will no doubt be where the majority of gamers take in the action — especially as enemy bullets disappear when you make a kill — and you'll be grateful for it too as this ensures that enemies react a little slower than those found on the Hardcore and Murderous levels.
The development period has not been free from difficulties too, even at the smallest levels there has been a problem of deep rooted understandings of the franchise which varied even among the developers.
Although, there is a part of the experience that frustrated me quite a bit, and it wasn't the difficulty level but the lack of a map as some levels include caves and scenarios that might have a common theme and this makes it somewhat easy to get lost at times, this is of course especially annoying if you are heading back to level up and you are scared to get killed and loose the progress only to having to backtrack for too long simply because you are unsure where the sanctuary is.
Should your character level be higher then 15 the DLC scales the difficulty to reflect where you are at, and this includes whether or not you are on your first or second play through of the game too.
These Datapods are too few in my opinion, but that is perhaps only because I am too inept at this kind of games:) Multiple difficulty levels would have been nice for joystick - shy gamers like me, but the game is not overly frustrating or unfairly difficult.
If the game proves to be too difficult even with masterful control of the Threat Level, however, players will also be able to choose between 4 difficulty levels, so the experience can be customized in some ways.
In comparison, it's been far too long since we've seen a game in the more traditional NES Castlevania style; the infuriating difficulty, snappy movement and tight, knuckle - whitening level design are all qualities of those games I hold near - and - dear to my heart.
It's described as being the first platformer that freely adapts to your skill level, capable of ramping up the difficulty to pose more significant challenges as well as easing things off when things get too ridiculous.
Veterans need only apply at the hardest difficulty level to wring any challenge out of the game, while noobs to the series might even find the Easy mode too easy at times.
With plenty of variety too: the game allows you to take control of six machines, over 10 tracks and five different venues and there are three levels of difficulty on offer.
If you like this sort of brainless action Warriors Orochi is one of the finest available on the PSP, although warrior switching may make things a little too easy for those used to a harsher difficulty level.
But even though the developers had a decent go at adding some variety into the mix, the game is just too short to fully capitalize off it, and the senseless hordes of enemies often feel like a cheap means to add more difficulty to the game (especially once you play the levels that are strictly platforming, and see how much more enjoyable they are).
The hunt feels like it's just at the right level of difficulty for newcomers and veterans alike — not too hard to turn away new players, but not too easy that you can just breeze your way through the fight.
«When difficulties are too much to handle or the next level of growth seems just out of reach, you may find yourself living with pain and stress.
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