Sentences with phrase «levels rewards the player»

Successful completion of levels rewards the player with loot — armor and weapon upgrades, cosmetic additions — but even mission failure happily gives the player a boost towards level advancement.

Not exact matches

Players like him should show top level performance, before rewarded with huge money.
In the past when wages were a lot lower than the ridicules levels they are now the player kept the gate receipts and other sponsorship monies as a reward for his long loyal service to the club.
It is a game in itself and one that rewards the player with achievements and unlocks new levels as the child progresses, its very easy to keep engaged and you can always pick up where you left off.
First, many dopamine receptors — important players in the brain's reward pathway — disappeared, possibly signaling that more food was now needed to reach previous levels of satisfaction.
Level design could have been just a tad better and the musical score isn't great: however, it succeeds in delivering a fun and rewarding experience, keeping high the challenge and entertaining the player.
Despite the fact that the tedious repetitive mechanisms are part of the game, The Escapists goes beyond that and introduces players to a new level of strategic approach that's being followed by the proportionate rewards that similar games simply don't have.
The «moon» in question can either make its way through an endless journey towards new galaxies or through a campaign that splits the game up in to bite - sized chunks that reward players on how speedy they are at completing levels.
When playing the multiplayer mode, on the other hand, players can level up during the beta to unlock rewards for the final game such as Tombstones and Crashtags.
On the other hand, one awesome feature is the medal system which rewards you according to how well you did against other players in the level.
An in - game tier level shows the size of your collection, and higher tier players get access to better rewards.
Veteran action - RPG players well schooled in the mechanics of their favorite genre face a bit an un-learning curve in Monster Hunter, because the usual tactics of leveling a character and squaring off against an enemy for a frantic battle to the death will not be rewarded for long.
More importantly, the game features some great animated cutscenes that serve as a great reward to the player for completing each level.
The loot system is robust, allowing for set bonuses, rewarding players for playing on higher difficulty levels and with more people in their party.
School - based reward programs that offer students such incentives as cash, free MP3 players, or other gifts appear to produce improved reading achievement across grade levels, preliminary findings from an ongoing research project suggest.
In a sequential, multilevel video game, feedback of progress is often ongoing, such as accumulating points, visual tokens, or celebratory sound effects, but the real jolt of dopamine reward is in response to the player achieving the challenge, solution, sequence, etc. needed to progress to the next and more challenging level of the game.
Games insert players at their achievable challenge level and reward player effort and practice with acknowledgement of incremental goal progress, not just final product.
In fact, when players win the level or game (the summative assessment), they are rewarded with a true sense of accomplishment as the assessment is meaningful.
While many baseline trim levels only provide drivers with the bare bones essentials, the 2015 Dodge Challenger SXT Coupe rewards all customers by making features such as keyless entry and ignition, Bluetooth connectivity, an auto - dimming rearview mirror, leather wrapped steering wheel, six - way power driver seat, a 5 - inch touchscreen interface, and a six - speaker sound system with CD player and auxiliary input standard on all models.
Launched in late 2012 and founded by the brother and sister team of Aziz and Darya Isham, reKiosk is wrapped in an ethos geared towards all players reaping rewards on the same level playing field.
It's a stupid move, and means that those with the higher level weapons who can demolish enemies far more effectively than you are rewarded with even more XP, while lower players struggle to rank up and gain access to anything of note.
In celebration of this big event, players with accounts of at least level 10 were rewarded with 600 gems (approximately $ 12 worth of in - game currency) and a unique «Beta - Tester» icon.
At each of these points, the player balances the cost of the buff with the potential reward in a way that introduces a deep level of strategy to the game.
These levels that so expertly encourage players to work together come across almost like puzzles in a way that makes gameplay engaging and rewarding.
I do advise completing the single player story first however as it helps you get a feel for each character and helps level them up and by completing each chapter you are rewarded mother boxes.
It can also be a game about unforgettable, rewarding combats and well - thought tactics, but that's for the player to decide - there's always a possibility to tone down the difficulty level or even skip a battle if someone can't wait to see what other plot - twists lay before him.
Throw in a method of comparing scores with friends and you'll almost always breed at least a small amount of competition with which to tempt players back, but sadly I never personally felt much of an urge to replay levels for higher scores Your rewards for doing well include new designs for your sheep, such as the 8 - bit look.
Other new features include changes to the Survival Battlegrounds challenge progression; more rewards for the players who login up to 20 times a month, play long games, or beat a Survival level; and improvements to the game's walkthroughs, including a new tutorial for Siege mode.
Each of the game's levels are brimming with unlockables, and you're rewarded not only for completing each of the dozens of levels without error, but for finding each of the discoverable items, ranging from stickers, to costume pieces, each allowing players to accessorize the Sackboy (or Sackgirl).
What's nice is, in addition to including unique rewards like titles, they're accessible to players of any skill level.
KEY FEATURES — Stunning hand - painted artwork — Critically - acclaimed original music score — Hours of reactive narration deliver a deep story — Intuitive touch controls created exclusively for iOS — Universal App runs on iPad, iPhone, and iPod touch — Variable difficulty for players of all skill levels — Action - packed combat rewards playing with finesse — 10 + unique upgradeable weapons to be used — 6 powerful Bastion structures to be discovered — «New Game Plus» mode unlocked after finishing the story — Game Center achievements and leaderboards — Sync saved data seamlessly via iCloud
So Duelyst is an excellent, excellent addition to the free - to - play market that takes its players and consumers very seriously and rewards them both with an entertaining and challenging experience at every level of play.
The latest content update features a new Bounty Hunt «Hell Mode», an extension of the Tower of Chaos» «Hard mode» for players to test their skills and try to dominate, as well as the chance to earn higher level rewards.
Beginning on Thursday, November 24th, players will be able to unlock up to 28 unique rewards by reaching new XP levels in Sodium 2 (those of you've who've already made it to the top of the game will also be rewarded these items upon entering the Sodium 2 launch grid).
Replayability stems from learning how to strike the ball accurately when moving at high speeds, local and online competitive and co-operative multiplayer for 2 to 4 players, a 10 match challenge mode and unlockable character skins earned as rewards for levelling up which will collectively have players returning for quite some time as there is definitely a one more match kind of attractive gameplay.
When it comes to the level creation itself players will be able to decide player goals, lay out objects and obstacles, set up enemy movements even offer rewards for the player.
XP or EXP as it is referred to in Digimon can be gained towards levelling up by each individual Digimon when they have participated and particularly won a battle with battles also rewarding the player with yen, while some battles even yield prizes.
You see, once a player reaches level 20, every time they «level up» after that they are rewarded with a Bright Engram instead of a higher level.
Bruce Lee is unlocked automatically as a playable fighter in the bantamweight, featherweight, lightweight and welterweight divisions for players who already own previous UFC games in the EA Sports series or alternatively as a rather fitting reward for completing career mode on any difficulty level and being inducted into the UFC Hall of Fame.
Performing well will award Challenge Points which will advance your player level higher unlocking rewards and bragging rights.
This level 50 limited - time dungeon tasks players with putting down a robot uprising, all for cosmetics and other rewards.
There are rewards to reap from this collaborative effort --(1) All participants will receive 10, 000 Zeni (2) If you manage to beat the boss at level 99, all participating players will receive costumes (upper part on Saturday, bottom part on Sunday), and (3) the 6 players of the team who deliver the final blow will each receive 10 TP Medal.
It's a simple concept, but that little bit of risk versus reward makes the checkpoints a great tool for players looking to experience all of the level, and one more opportunity for score for those that desperately want to surpass their buddy's score.
Resogun Challengers is the largest content update to date for the game and brings with it a new system of player levelling which is achieved by earning Challenge Points as a reward for completing new challenges and feats across all existing game modes.
Moveset changes / shifts may not seem like much, but they sometimes reward long - term players for playing early, though when those same shifts are used to force us to spend Dust and Candy (the game's grindy leveling currencies) on new Pokemon, it feels as if we're being punished, even if I recognize it as a mechanic to ensure a level playing field.
As Faith, players skilfully jump, climb, slide, punch, kick and zip line around the city, levelling up along the way, unlocking new abilities via XP rewards from completing story missions, side - quests, collectables, and player made time - trials.
Along with the EXP that you are rewarded throughout each round you play that is applied towards your player level, you earn in - game currency.
For instance, Counter-Strike levels should always reward players and teams for skillful play, while at the same time providing ample opportunities for individual and team creativity.
Fortnite also offers a Battle Pass for the equivalent of $ 10 that rewards players with additional items as they complete challenges and level up during each of the game's seasons.
The new loadouts that limit players to ten doo - dads force hard choices and flexibility, which is a much better way to reward progression than the previous system of leveling up your favorite perks.
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