Sentences with word «levolution»

There's also a few examples of Levolution where it really just doesn't work: Seige of Shanghai is less fun to play with tower collapsed, so much so that I encountered several teams that agreed to not activate it, while Flood Zone can become more about swimming than shooting.
Levolution also makes a return to add to the destruction promising the most «visually diverse Battlefield yet».
After putting about ten hours into the game I only ever saw Levolutions take place a couple of times, and that's ultimately because the biggest of them require players to go out of their way to activate them, such as firing piles of missiles into a dam or destroying ten cables to bring down a radar dish.
The level destruction is limp, especially when you look at Battlefield 4's map - changing advancements with levolution.
Other Levolutions work better because they occur naturally, like the deadly snow - storm that can grow in Operation Locker, making it hard to see enemies and frosting up scopes.
There's a massive amount of potential in Levolutions, but at the moment they're honestly a little underwhelming.
This time around in multiplayer destructibility of your surrounding environment is key as Levolution allows players to change and alter the landscape of a map whilst playing changing the odds to their favour.
With the release of Battlefield 4 this holiday, players will experience an all - new level of destruction and dynamic environments with a game - changing concept called Levolution, and for the first time for Battlefield console gamers, 64 - players running at 60 frames - per - second on Xbox One.
The multiplayer is packed with many features, including the return of an unconvincing Commander and imposing Levolution moments.
«Much more than just massive feats of destruction or pretty graphics, the exciting thing about Levolution is how it affects gameplay.
He also discussed Levolution, which has been detailed before, but he went into even more detail on it — which means no two games will be the same.
The map Flood Zone, in particular, is a perfect example of how Levolution can change the way you play on the fly.
Will this new feature give Battlefield 4's new Levolution feature a run for its money?
The code has made me fanboy - level excited to play the final retail version, in its entire dynamic weather and levolution infused form.
But Levolution introduces a way of playing you've never experienced before, ensuring no two matches are ever the same.
Various Items In addition to these items, there are also fixes coming for issues with Levolution being out of sync, shots appearing to be fired in the wrong direction, and vehicles outside the infantry area not taking damage when fired at.
Physics and destructibility of the environments in - game are also vastly improved in Battlefield 4 and brings a whole new dimension to gameplay particularly with the inclusion of Levolution and its direct effects on multiplayer games.
And like so many other elements in Battlefield 4, Levolution also ties into the team play aspect of the game.»
Even if there are no vehicles in this DLC, the four maps are well designed (a couple of them have an interesting «levolution») and the new game mode pushes the player to coordinate their actions.
Maps are huge and well - balanced, the «Levolution» feature is kind of cool and vehicles make the experience really enjoyable.
Apart from being a phrase no human being should ever be forced to utter, the much touted «Levolutions,» actually had very little impact on the game in my personal experience.
Commander mode and Levolution are both interesting new features, and the quality of the maps is certainly notably improved, but pick up the controller and play the game for a few hours and you'd easily be fooled into thinking you playing an expansion pack for Battlefield 4.
However, the Levolutions lose their luster fairly quickly due to feeling scripted, and while some do alter the landscape in a significant way it simply doesn't feel like it's worth trying to use them.
In a new mode like Obliteration, where a tug - of - war between teams requires teams to retrieve a randomly spawned bomb and deliver it to an enemy site whilst having to destroy all the opposing team's bomb sites, Levolution can help a team turn the tide of war at the most crucial of times.
This makes a game of Conquest with vehicles like tanks, helicopters and assault boats all the more topsy - turvy when a Levolution event occurs.
One of the newest additions to the Battlefield formula is Levolution, which allows players to alter their environment in order to get a tactical advantage in - game.
Levolution is pretty cool and brings dynamic changes to a map's layout when playing.
While buzzwords like «levolution» may be really dumb, the tech does look amazing.
Add to this Levolution and your multiplayer experience will never be boring.
Levolution is so deeply entrenched in Battlefield 4's design that smaller scale events can happen such as cutting power to buildings, blocking pathways for enemy assault vehicles and other such actions.
Levolution is a new feature that causes large changes to maps based on player - triggered events.
And with lingo like «Levolution» and «Only in Battlefield» it'd be easy to think that BF4 is just another FPS with more style than substance.
DICE VP & GM, Karl Magnus Troedsson spoke about «Levolution» and how dynamic BF4 «s maps are.
Fans will also witness the power of Levolution, a new design concept where the environment dynamically reacts to the players every move, both big and small, to ensure that no two games are ever the same.
Tagged as: Aiden Pearce, Analog Addiction, Answered, Asked, Battlefield, Battlefield 4, Chicago, Commander, Day One, Electronic Arts, Futuristic, Games, IP, Killzone: Shadowfall, Levolution, Most Wanted, Next Gen, Next Generation, OWL, PlayStation 4, Poll, Shadowfall, Sony, Ubisoft, Watch Dogs, Xbox One features
This new military first person shooter — available on both the PlayStation 4, and Xbox One — promises to change the entire military scene by introducing its fanbase to several new additions, one of which includes the highly regarded «levolution» gameplay mechanic.
These «levolution» moments are awesome though, let me be the first to say that.
From bringing down a skyscraper to securing a zone from enemy vehicles by raising bollards to block entry, Levolution will let you dynamically shape every game.
According to the blog, Levolution is an «overarching design concept incorporating a lot of features both big and small, that all affect gameplay in some way.»
Charging forward with their «levolution» gimmick we get massive scale maps that are destructible in ways we've yet to see on any Battlefield multiplayer maps to date.
The beta will include the Siege of Shanghai map on the popular Conquest mode and Levolution.
DICE calls the mechanic «Levolution,» and it's present on the majority of the game's multiplayer maps.
Apart from takedowns and levolution, most of the big changes are related to names.
DICE has talked a lot before about the «Levolution» in which buildings and environments are almost fully destructible.
I think the first time I really was impressed with destructible environments in a game is was in Battlefield 3 Close Quarters, which what DICE referred to as the «Levolution'technology.
I'm stunned that there's not more detail and the «Levolution» dynamic that DICE developed for Battlefield would have helped this title feel more complete.
Team Deathmatch and Conquest have also been added to the game and Levolution is still an intricate part of the overall experience.
The destruction for one is amazing to behold, and somewhat more satisfying than the Levolution effects seen in Battlefield 4.
These levolutions cause underground pipes to explode (which creates a trench in the street), levees to break or skyscrapers to be destroyed.
Battlefield 4's dynamic environment system — Levolution — returns in Hardline, providing a series of massive set - piece events.
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