No series has had
more licensed video game adaptation and even reasonable people disagree over which games remain the most fun, interesting, or true to the source material.
It's also fairly comforting that the game can be faithful to the source material when it wants to be, which is often the downfall
of licensed video games.
With the original LEGO Star Wars back in 2005, the LEGO series of
licensed video games took the world by storm and launched a series nobody ever imagined would be as popular as it has become.
SNK Corporation in Japan had at this point already shifted its focus solely toward developing and
licensing video games for arcade use and (later) for early consoles.
The game was released two years after the film had already released in cinemas, and the general sentiment pre-release was that it wouldn't be a big hit (primarily
because licensed video games had a history at the time of usually being poor quality).
In over two decades, and over two -
dozen licensed video games since, there has still never been a Diablo - style action - RPG set in the 40k universe.
Warner Bros. & Traveller's Tales - creators of the LEGO series
of licensed video games - have announced that there are plenty more games left in the partnership yet.
Over the Hedge has exactly what you'd expect the typical movie -
licensed video game to have: unoriginal, repetitive gameplay that's obviously cashing in on a movie which had much more work put into it.
Amazing Spider - Man 2 does little to dispel the negative reputation that
licensed video games have garnered over the years, coming across like a project that was kicked out of the studio doors to coincide with the movie's release.
Toy Story 3: The Video Game is, quite simply, one of the best movie -
licensed video games to be released.
The Water Cooler deals with the big question - Should there be
licensed video games?
Price: # 49.99 / $ 49.99 / $ 54.99 Description: Ashes Cricket is the officially
licensed video game of cricket's greatest rivalry.
THQ publishes lots of
licensed video games, so it isn't very surprising their prices would drop the most.
It's perfectly natural to be wary of
licensed video games.
It would be one of the first attempts at
a licensed video game tie - in, preempting what would become a major element of the games industry.
But what about the inverse of that creative process, something that involves taking an established IP and spinning out
a licensed video game tie - in?