TITLE: [Licensing Ontology]:
Licensing Digital Content with a Generic Ontology: Escaping from the Jungle of Rights Expression Languages.
Her areas of concentration include U.S. and Canadian copyright law, international copyright law, and
licensing digital content.
Lesley is the author of the books Canadian Copyright Law (McGraw - Hill), Digital Property: Currency of the 21st Century (McGraw - Hill), and
Licensing Digital Content (ALA Editions).
These are a sampling of the many questions museums face when
licensing digital content.
· Paul Aiken, Executive Director of the Authors Guild, will speak out for his constituents in the sale versus
licensing digital content controversy, sharing the stage with the other side, John Ossenmacher of ReDigi, moderated by former Tools of Change icon, Joe Wikert
Junyo Streams is a K - 12 classroom toolset that empowers teachers personalize learning by building and sharing individual playlist «streams» of OER and
licensed digital content.
Not exact matches
Services revenue, which includes sales from
digital content and services, Apple Care, Apple Pay,
licensing, and other services, climbed 23 % year over year in Apple's fiscal 2017.
Such rights granted shall include the exclusive right to publish, manage and maximise revenue from my
content on various online platforms (YouTube, Facebook, Instagram and so on) and to sell licenses for the use of the Content on platforms such as television, film and digital produ
content on various online platforms (YouTube, Facebook, Instagram and so on) and to sell
licenses for the use of the
Content on platforms such as television, film and digital produ
Content on platforms such as television, film and
digital productions.
To make sure the
Digital Generation Project has maximum impact, we've released all the
content under a Creative Commons
license.
If schools use our NetSpective web filtering service — which blocks or filters children's internet access from harmful
content — we provide the
digital citizenship
license program for free.
Digital learning — Any instructional practice that uses technology to support student learning, including digital learning content (which may include openly licensed content, software or simulations); access to online databases and to primary source documents; online and computer - based formative and cumulative assessments; interactive collaborative environments which may allow student collaboration with content experts and peers; hybrid or blended learning; and fully online course opportu
Digital learning — Any instructional practice that uses technology to support student learning, including
digital learning content (which may include openly licensed content, software or simulations); access to online databases and to primary source documents; online and computer - based formative and cumulative assessments; interactive collaborative environments which may allow student collaboration with content experts and peers; hybrid or blended learning; and fully online course opportu
digital learning
content (which may include openly
licensed content, software or simulations); access to online databases and to primary source documents; online and computer - based formative and cumulative assessments; interactive collaborative environments which may allow student collaboration with
content experts and peers; hybrid or blended learning; and fully online course opportunities.
Access the
digital lesson
content with a discounted bulk purchase of five single - user
licenses.
There are no consistent
licensing terms for libraries to purchase eBooks and many publishers have yet to opt into the idea that distributing their
digital content does not devalue the product.
Much like the headache of
licensing ebooks to libraries stateside, Japanese patrons and librarians have been frustrated by the lack of bestselling and new release
content available for
digital lending, for many of the same reasons that publishers in the US have balked at making their entire catalogs available to libraries, namely fears that print sales will decline.
The
licensing of
digital content exists in a legal realm that is separate from copyright law — at least for the moment.
And as long as pricing remains out of sync with their value — especially
licensing vs. owning, and the limitations that implies — the reported «widespread inability to calculate return on investment (ROI)» will handicap the flow of
content into
digital sales channels from established publishers.
Here, let me summarize a report (from January 25, 2013) from the
Digital Content & Libraries Working Group (DCWG) that discusses the 15 items in The Ebook Business Model Scorebook used to create library
licensing agreements or contracts.
We have a
license with each platform that allows us and you as the author to use all images,
digital content, and audio within each book trailer without limitations.
If all libraries are using various third parties to
license overpriced and decaying
digital content to them, how does EAF plan to interface with them?
Odilo is a pioneer in creating the first open platform selling
digital content licenses in Spanish (OdiloPlace) and the first library management system in the world that integrates management of physical and
digital book lending (OdiloTT).
Woody Sears, founder of zuuka, spoke alongside Nickelodeon Global Publishing, Scholastic Media and Egmont Kids Media on the international
licensing of
digital children's
content.
The first is that Habitat supports Creative Commons
licensing, allowing publishers to create open source
content and educational materials; in line with that is Inkling's announcement that it will be creating fifty open source titles for schools in partnership with the 20 Million Minds Foundation, furthering the reach and viability of
digital textbooks in environments that are more than ready to receive them.
The original system of
licensing permissions to read and share
content don't lend themselves well to the
digital publishing age, and CC is working to address the necessary protections while still allowing the freedom of discovery.
It's a small step towards censorship when an author or
content creator must apply for
licensing and have his work approved prior to publication, and the ambiguous nature of this proposal means it can easily extend to books, blogs, social media posts, and other forms of
digital publication.
As if the challenges of image - rich
content weren't enough, Japanese publishers have feared that
licensing digital editions internationally is as good as hanging out a «pirates welcome» Jolly Rodger.
For me, the penny dropped when Penguin CEO Margaret Thompson told us that, while local retailers are not banging down the door demanding ebooks to sell, there's increasing demand from companies who want to
license content for use in their own
digital products.
«With tight budgets, libraries everywhere appreciate having options when it comes to
digital content licensing models», said ODILO CEO and Founder Rodrigo Rodriguez.
Digital Content is
licensed, not sold, to you by comiXology.
ComiXology reserves the right to revoke your
license to
Digital Content at any time for any reason.
The problem is that media companies would like to use consumer migration to
digital content as an opportunity to move from
content ownership to
content licensing and rental.
License agreements typically manage access to
digital content.
Publishers that are reluctant or unwilling to
license ebooks and other
digital content to libraries have expressed concern about the lack of «friction» in
digital transactions.
This tool simplifies the process of creating
digital content (children's books, magazines, media - rich ebooks) for the iPad or iPhone, but there are
license fees if you decide to take this route.
Tags: #pprights16, Author's Guild, authors, books to film, copyright, Copyright Clearance Center, Ingenta,
licensing, music, Publishing Perspectives, rights, Rights and
Content in the
Digital Age, USA
If rights holders are going to provide
digital content, they need
license agreements enforced by
digital rights management (DRM) technologies that will limit the risk.
When it comes to
digital works, however, two complications arise: first, consumers might only hold a
license to the
content, rather than all of the rights that come from a sale; second, without a traditional physical container for each purchased work, consumers may not practically be able to sell their «particular copy» at all.
The Kobo Arc runs Android 4.0 Ice Cream Sandwich and is
licensed with Google so it even comes with the Google Play store pre-loaded for access to Google's app market and
digital content stores in addition to Kobo's ebook store.
However, as more commercial transactions involve the transfer of
digital content — particularly commercial software — courts have struggled to consistently make the distinction between
license and sale.
Last week, reports surfaced which said that the company would scale back on producing Nook hardware and instead focus on
licensing its Nook
digital content to third - parties like Microsoft and Samsung.
Attention should be brought to the Justice Department to show that publishers are engaging in questionable practices involving the
licensing of
digital content to libraries.
As
digital content continues to rise in popularity, DRM, geo - blocking,
licensing terms and file format types are important issues that affect our
digital lives.
Along with its popular
digital magazine WEEKLY SHONEN JUMP and blockbuster properties like NARUTO, DRAGON BALL, SAILOR MOON, and POKÉMON, VIZ Media offers an extensive library of titles and original
content in a wide variety of book and video formats, as well as through official
licensed merchandise.
At Publishing Perspectives» June 13th conference «Rights and
Content in the
Digital Age,» speakers highlighted the growing importance of an aggressive approach to rights management both to take advantage of financial opportunities that have yet to be tapped while also guarding against potential legal issues when rights and
licenses are accidentally misused.
All of the Big Six publishers are now working with libraries on ebook lending in some capacity, but pricing and
licensing terms remain unfavorable in many cases, Saturday's «ALA, Ebooks, and
Digital Content: What's Next?»
Digital comics I talked to Beth Kawasaki, Viz Media's senior editorial director, children's publishing, about the company's new kids» comics app sticky DOT comics, which carries Pokemon manga and a variety of other
licensed content.
We have implemented some of these in Books4Spain (exclusively online and specialising in books about Spain)-- both on the website and on our blog, for example: independent «expert» reviews author interviews and links to them and author blog from book result page on our website ability to but non DRM ebooks and Kindle books direct Win books competitions Lots of added value
content on blog Our favourites, special offers, recommended books, popular books and featured authors on website All this via a software platform which we have developed in - house and re Hildick - Smith warning that entering
digital book retail is very, very expensive — that is not necessarily the case since we intend to
license our software platform on a white label ASP basis to other independents (retailers and publishers) at a very reasonable price.
We provide
licensed destination guides, bespoke travel and lifestyle
content and
digital marketing services, to key brands in the Industry.
Not only that, but you can also tap in to the years of experience of the Columbus Travel Media Team, and explore the potential of our becoming your media partner, able to supply a wide range of
licensed and bespoke
content, imagery, videos and of course, the
digital marketing knowledge and experience to advise you how to use it is to maximise the effectiveness across your
digital channels.
Be it an unfavorable end - user
license agreement (EULA) or
digital rights management (DRM), corporate entities have endeavored to convey that consumers do not own
digital content, but rather
license the
content for an indeterminate period of time, during which the rights holder can terminate said
license with impunity.
Prior to founding
Digital Monk, she served as senior vice president of Marvel Entertainment's gaming and digital business, overseeing licensing, business development, production, marketing and digital distribution efforts across most content, media and pla
Digital Monk, she served as senior vice president of Marvel Entertainment's gaming and
digital business, overseeing licensing, business development, production, marketing and digital distribution efforts across most content, media and pla
digital business, overseeing
licensing, business development, production, marketing and
digital distribution efforts across most content, media and pla
digital distribution efforts across most
content, media and platforms.