March 23, 2018 - Crytek announced today that they have
licensed their game development software CRYENGINE to Automaton for Mavericks, an upcoming MMO «of unprecedented scale.»
Not exact matches
In conjunction with a disappointing first quarter earnings report, the company announced that it will back out of in - house
game development entirely, shuttering its Avalanche studio, and instead
licensing its properties to other developers.
But for a huge media conglomerate like Disney, even that kind of success isn't enough, especially when Disney knew that a
licensing model would mean higher margins and less risk than running an internally - funded effort that shoulders responsibility for marketing, distribution, toy production, physical inventory, and a 300 - person
game development studio.
F1 2016, the new F1 officially
licensed racing
game currently in
development by Codemasters, has been announced last month for consoles and PC with a generic Summer release date.
The mobile
game that is in
development is currently titled Project CARS GO and it will have a host of
licensed vehicles and deep customization.
To me it seems largely a matter of some poor Silent Hill sequels, a withdrawal from mainstream triple - A
games development, willingness to use its
licenses on pachinko machines, a falling out with Kojima — and a very marketable narrative.
Microsoft gets thousands of dollars for their
game development kit... plus
license fees from all those $ 60
games.
For a limited time, qualifying developers can register for a free Marmalade SDK
license and a BlackBerry PlayBook to get you up and running with
game development on the BlackBerry platform.
Back in 2006 Midway picked up the TNA
license and began
development of a
game.
Again, damn near everything in the Kickstarter was written to influence the fans of Yogscast into providing funding, but now that those same fans are out of pocket Yogscast are shoving the
game away and claiming no liability, despite them taking money from Kickstarter, pitching the idea as their own and promising to be a part of the
development, when in fact it seems more like they just agreed to their
license being used and to market the
game.
«After evaluating our position in the
games market, we've decided to shift LucasArts from an internal
development to a
licensing model, minimizing the company's risk while achieving a broader portfolio of quality Star Wars
games,» reads the statement from Lucasfilm.
whom has done nothing with their gaming budget other than throwing it around as handouts in order to share PS3
games... and all the while closing numerous in house studios... a lot of MGS
games are even based off of UE3... instead of MS building a proprietary middleware product line shared throughout their internal studios... they
license 3rd party middleware instead... an easy way to make a decent looking
game quickly... but never a way to push ANY envelopes, at least not after the engine is already 3 years old... but Sony does this each generation... the 1st party stuff initially shows off what the system can do earlier on than any 3rd party software (well mostly, MGS2 was one of the first to push the PS2, MGS4 ditto for the PS3)... and 3rd pary stuff gets up to speed afterwards... you WILL see some incredible 3rd party content eventually, but for now... SCE is the only company pumping millions into the tech side of
game development... MS isn't... and Nintendo doesn't even know what any of that is...
Now, if your total
game development budget is USD $ 100,000 or less, FMOD is available to
license at no cost.
Its AI middleware solution Kynapse will now be fully integrated with
game development engine Unreal Engine 3 and is available for
licensing directly from Kynogon.
Instead of dive bombing on popular
licenses and leaving a series of tie - ins to decay on store shelves, the actual
development of these
games has become more of a priority.
The increasing complexity of
games and the rising
development costs were offset by the advantage of not having to run a
game past a platform holder like Sony, Sega or Nintendo and pay them a
license fee for putting a
game out on their consoles.
Through her experience in the different aspects of the
game industry, Kimberly has gained tremendous insight into the platform and
games as a service structure as seen by developers and publishers, having been involved with everything that makes publishing an online
game possible: business
development,
licensing, QA, customer support.
The mobile
game that is in
development is currently titled Project CARS GO and it will have a host of
licensed vehicles and deep customization.
Former video
game and digital media executive, Mrs. Enache - Thune is presently the founder of Digital Monk, LLC., a digital and video
game consultancy serving global
game publishers and developers, as well as IP holders with their digital strategy, business
development and key
licensing initiatives.
All aspects of establishing and operating a
games business, including advice on: creating a new business; hiring staff; creating and protecting new IP; commercial exploitation including
development / publishing / distribution /
licensing matters; corporate / finance matters; and managing
games regulation like age ratings, F2P compliance and platform rules.
As one of the UK's leading
game development studios, Sumo Digital is
licensed to develop on all the major gaming platforms: Xbox One, PlayStation 4, PS Vita, Nintendo Switch, Nintendo Wii U, Nintendo 3DS, as well as mobile and tablet.
Initially specializing in company and product acquisition, Gary has led
licensing,
game development, publishing, business
development, and new product
development.
A LucasArts representative confirmed the news in a statement to
Game Informer: «After evaluating our position in the
games market, we've decided to shift LucasArts from an internal
development to a
licensing model, minimizing the company's risk while achieving -LSB-...]
We've had an ongoing relationship with Epic Games throughout PUBG's
development as they are the creators of UE4, the engine we
licensed for the
game.
If the statement given to
Game Informer is any indication, it looks as though other
development studios will now be able to
license the Star Wars IP helping to achieve the «broader portfolio of quality Star Wars
games.»
Even with our pedigree in making kickass racing
games, getting the funds and green light for a project like this from a traditional publisher isn't a walk in the park when considering all the
licensing costs for the cars and tracks and the
development time needed to make a
game that's going to be competing against Forza and GT in people's minds.
There have been a few software - focused Humble Bundles recently, offering
licenses and
game development tools for cheap.
«We've had an ongoing relationship with Epic Games throughout PUBG's
development as they are the creators of UE4, the engine we
licensed for the
game,» said Bluehole VP and executive producer Chang Han Kim in a statement picked up by GamesIndustry.biz.
The Paradox Interactive group includes publishing and internal
development of
games and
licensing of White Wolf's brands.
Turbulenz
game development software is an HTML5
game engine that's open - source under the MIT
license.
Cameron brings over four years experience in
games design and international business
development, at a
license focused marketing and events company, working with brands and content creators.
During
development, Secret Level found itself assigned another
licensed game.
Hence as of today, the
game is still in
development, plans for a version 2 are ongoing and there's even talk of a deal with Nintendo to
license the IP and make it official.
The company's 10 - year anniversary marked a significant shift towards lead
development, and in addition to continued co-dev work the company has two full
games in
development, one
licensed IP and one original IP.
Factors considered are the expansion of
game development (like The King of Fighters XIV and mobile
games like Metal Slug Attack and Kimi wa Hero) and
licensing business such as collaborations.
After SNK gets acquired by Ledo Millennium / 37 Games, withdrawing from from the pachislot business (and selling some of their pachislot IPs to Highlights Entertainment), re-focusing on video
game development and
licensing business, and dropping Playmore in their company name.
F1 2016, the new F1 officially
licensed racing
game currently in
development by Codemasters, has been announced last month for consoles and PC with a generic Summer release date.
As a World Class multiple award - winning independent
game development studio, Sumo Digital is
licensed to develop on all the major gaming platforms: Xbox One, PlayStation 4, Nintendo Wii U, Xbox360, PlayStation 3, PS Vita, Nintendo Wii, Nintendo 3DS, DS, as well as mobile and tablet.
But it seemed that there was actually a
game in
development in Twycross that (at least at some time) was using the
license of Sabreman and would have been launched first for the Xbox, and now for the Xbox 360.
There have been plenty of great
game development engines made available for free, usually with some stipulations regarding
licensing if you make
games for certain platforms or make a certain amount of money.
Previously, Falcom
licensed out
development of Ys IV to Hudson Soft and Tonkin House, though neither
game made it to the West.
Crytek and Defendants agreed to preliminary
license terms and invested significant time and expense in creating impressive demonstrations and proofs - of - concept that were used to persuade the public to contribute financially to a «crowdfunding» campaign to support
development of the video
game.
So, thanks to the weirdness surrounding the
license for cult classic Sega series Wonder Boy, there are three of these
games in
development now, all from different studios and with varying degrees of involvement from the original creator, Ryuichi Nishizawa.
With its last two
games, «Edge of Time» and «Shattered Dimensions,» Beenox has established itself as a
development studio that real has a handle on the Spider - Man
license.
Jay Powell The Powell Group, CEO Jay is the Founder and CEO of The Powell Group, a consulting firm specializing in business
development and
licensing for the
game industry.
According to Ross Symons, CEO of Big Ant Studios,
development of the
game was hindered by the parallel
development of Ashes Cricket 2013, an officially
licensed rival cricket
game.
We discuss
licensing a
game IP, working with Stonemaier Games, and some
game development legal issues.
Game Informer said it received confirmation from a Lucasfilm rep that Arts is switching from «an internal
development to a
licensing model.»
«We've had an ongoing relationship with Epic Games throughout PUBG's
development as they are the creators of UE4, the engine we
licensed for the
game,» said Chang Han Kim, vice president and executive producer for Bluehole, Inc..
Before this
game had the movie
license for Robin Hood: Prince of Thieves, it was under
development as The Legend of Robin Hood.