I love the deep sim mechanics in franchise - type modes, but would also like to have
lighter kinds of gameplay available for local multiplayer.
Not exact matches
«But we
kind of also built a traditional game, like an entire traditional game, in the Cauldrons and in the bunkers [all underground], and it was a huge risk for us because we had to build completely new
lighting technology and we had to design all these holograms too, to
light those spaces and completely new art assets and
gameplay and delivering narrative.»
EM: You've noted the influence
of Nuclear Throne, Titan Souls, and Zelda, I can see the impact
of titles like Hyper
Light Drifter in
gameplay and maps (The Old Garden, snapshot, for example); I similarly observe the
kind of excitement that comes from an Adventure Time episode in the landscape and the discoveries therein.
Light on
gameplay and heavy on story, these
kinds of games...