Sentences with phrase «like gamepad support»

Not exact matches

With this all being said, I do wish that Nintendo had given the GamePad every better advantage, such as better trigger buttons that feel better with response (trigger buttons should feel like, well, triggers), support for up to four GamePads, and at least present the option multi-touch version of the GamePad available.
And still, I am glad there is at least some Wiimote support there and I still like the Gamepad, so I guess I can't really tell, what's the best way to go.
And that's what I don't like about the Gamepad, Nintendo went away from that forced Wiimote support in certain games.
While I would have liked to have seen some gamepad specific support on this game outside of off tv play, perhaps this will shut people up about «gimmicks», and poor battery life.
Not just because I think it's the only console to be able to support 9 players at once (wiimote + classic are two people x4, then gamepad), but I've played it like a month or two ago and it ran properly.
- Up to 9 players can control Drones, including the person on the Wii U GamePad and extra controller support like Wii Classic Controller, Pro Controller, and Wii Remote and Nunchuck.
There are very few games which support local co-op like this with MFi gamepads, though Age of Zombies [$ 0.99] got the feature last year.
The GamePad vs TV multiplayer with pointer controls supported both on GamePad and on TV sounded like a really great touch, and Treyarch always tried to make great Nintendo versions of CoD.
Korsgaard followed up, giving examples: «If I want to make a game that supports local multiplayer, like Mario Kart, I can't at the same time make the controls depend on a lot of GamePad features.
MK8 supports any controller available for the Wii U. Two of these controller options — the gamepad or the Wii remote, let you play by rotating your controller like a steering wheel.
Unlike many strategy games, this one comes with native gamepad support so you can use a controller if you'd like to.
Support for an «additional screen» is also listed, and may point to another controller like the Wii U's gamepad being supported by the NX.
I would have liked if it would have had gamepad support but I play it just fine with keyboard and mouse.
Support for an additional screen makes it appear like the GamePad is now a normal accessory.
The game has native support for an Xbox 360 gamepad (and if you use MotioninJoy, you can use a PS3 pad instead) and is best played with a controller, because when it comes to a platformer like this, you're going to want the precision that those supply.
Xbox One players can look forward to highly - demanded features like «split screen support, gamepad customization, UI improvements, tweaks to current game modes, balancing improvements, and all the new content that is going into the PC version.»
There currently isn't built - in gamepad support (since I need to migrate related code to use current versions of functions), but you should be able to use a program like Joy2Key for gamepad controls until then.
The only problem is that you can't have games like your Four Swords description because the system only supports up to two GamePads (at the cost of framerate), and it doesn't even do that yet.
There are a ton of console ports on mobile, both old and new, and some work better on a touch screen than you'd think — though you can always buy a gamepad for a more console - like experience (provided the game in question supports gamepads).
Specifically designed for Microsoft Windows, this media player can be controlled by any input device, supported by the Windows Operating System like a PC Remote, Gamepad, Kinect, Keyboard, or Wii Remote.
Like the Switch Pro Controller, it works well enough with Steam's generic gamepad support, but it lacks vibration and the ABXY buttons will be mixed up in most PC games.
While some Android games have gamepad support built - in, others do not and require something a root app like Tincore to map touches into buttons.
Once attached, the controller works much like an Xbox 360 Gamepad, and titles with Gamepad support will recognize it as such.
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