Sentences with phrase «like guerilla»

Now, it looks like Guerilla Games are staying true to that, as some slides shown by the developers at GDC show that the Horizon Zero Dawn graphics are astonishingly detailed.
Developers like Guerilla Games have something in the works that is rumored to be an open - world style of game, while others like Bend Studio have been silent since their work on Uncharted: Golden Abyss.
Little Nightmares is even a finalist for the 2017 Develop Awards in the New Games IP category; rubbing elbows with heavy hitters like Guerilla Games» Horizon: Zero Dawn and Playdead's Inside.
Women must act like guerillas in hit and run missions.

Not exact matches

Wait wait wait... so we're supposed to believe that our soldiers can handle bombs, guerilla attacks, being fired upon, and any number of war horrors... but they can't handle showering next to some dude who happens to also like other dudes?
By «guerilla» I refer to small actions targeting to erode the parties in power like the example I have provided, since a small party can not gather votes to directly oppose a solid majority.
This could encourage others to follow the lead of companies like HopeLab and Guerilla Tea.
One way the company may have gotten around this in the past is through guerilla advertising: slyly placing ads inside anti-Ashley Madison campaigns, like MyMarriageMatters.org — a marriage promotion website run by a divorce lawyer.
The two documentaries share common cinematic techniques: like The Cove, the filmmakers of Racing Extinction employ guerilla - style shooting tactics to create suspense and raise the stakes.
Guerilla Games have promised free downloadable content such as extra maps and plan to add features like voice chat and clan support later, but we are sceptical as to how far these additions will go in ensuring that Killzone: Shadow Fall becomes anything more than what is now, a rather hollow, run of the mill shooter.
There was a variety of guerilla - style close - ups that made the film feel like a documentary rather than a feature.
This may seem like a small improvement, but it's representative of the approach that Guerilla is taking this time around, and it filled me with goodwill as I headed into the wilds.
A predecessor to the likes of the noted 1980s American film Red Dawn, Neill plays an unassuming loner who gets sucked into a violent divide between guerilla rebels and an encroaching Fascist political system which seems to be mirroring the Nazi takeover in Germany.
-- THQ debuted a new Office - like featurette about the development of a new Red Faction: Guerilla weapon, the Ostrich Hammer:
Connections between the 19th - century American spiritualist and feminist movements and comparisons of Civil War guerilla leaders John Hunt Morgan and John Singleton Mosby may sound like topics for doctoral theses.
Not that it mattered, for there were no latches to keep them out and nobody within calling distance except Uncle Potty on the other side of the jhora ravine, who would be drunk on the floor by this hour, lying still but feeling himself pitch about — «Don't mind me, love,» he always told Sai after a drinking bout, opening one eye like an owl, «I'll just lie down right here and take a little rest --» They had come through the forest on foot, in leather jackets from the Kathmandu black market, khaki pants, bandanas — universal guerilla fashion.
And in these economic hard times, a new category for graduating college students has emerged like Finding a Job When There are No Jobs, Guerilla Marketing for Job Hunters and many others you'll see on the front tables during June.
By splitting the development process into smaller pieces and spreading it across the globe, Guerilla gave little incentive to stop and question the implications of using Native American imagery as well as words like «savages» and «tribal.»
It was an easy weapon to use accurately due to the ammunition spread, especially with little combat training like that of most Guerilla forces.
Following Sony's recent PS4 Pro announcement, a lot of developers have pledged their support for Sony's enhanced PS4 console, either through a title update or by making use of the PS4 Pro's extra horsepower right out of the box — titles like Titanfall 2, Rise of the Tomb Raider, Call of Duty: Black Ops 3, The Last of Us Remasterd, Uncharted 4, but also the upcoming Horizon Zero Dawn from Dutch developer Guerilla Games, will all take advantage of the PS4 Pro.
All those ingredients in place makes for a high caliber studio like Naughty Dog and others like Santa Monica, Guerilla, Sucker Punch, Media Molecule.
This makes it seem like Battlegrounds would have been a better precursor to Guerilla than Armageddon, which takes place two generations after the EDF has been kicked off of Mars.
The company's founders come from a diverse background of major industry players including Rovio, DICE and EA, and they have since hired talent with extensive experience at additional notable games companies like Bandai Namco and Guerilla Games.
Games like Red Faction: Guerilla, which happened to be my favorite game because of it, used real world physics and objects and structures made of thousands of parts, each with calculated weight and plyability added to further add realism.
Now that Guerilla Games are making big open - worldy adventures like Horizon Zero Dawn, you've not got a single studio working on an exclusive shooter.
Players can also create their own Warzones if they like, forgoing Guerilla's playlists in order to create their own rotating gameplay types.
Guerilla Games have promised free downloadable content such as extra maps and plan to add features like voice chat and clan support later, but we are sceptical as to how far these additions will go in ensuring that Killzone: Shadow Fall becomes anything more than what is now, a rather hollow, run of the mill shooter.
Flurry points to drop off in yuletide download growth — Pocketgamer.biz The Dutch want gaming startups to sprout like tulips (interview)-- Gamesbeat Casual Connect 2014 • Drie Nederlandse winnaars bij Indie Prize award show — Control Portrait of a Pretentious Game — Rappler Casual Connect 2014 • De succesfactoren van Reus, de godgame met een indieprijskaartje — Control Grand Cru: Console devs are «utterly failing» at in - app purchases — Pocketgamer.biz Game makers beware: Virtual goods purchases are about to be regulated — Gamesbeat Casual Connect 2014 • Een bedrijf opstarten doet niemand voor je, vergeet niet te relaxen en wees een ster — Control Asian companies account for nine of the top 10 game mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITC.ua
Everyone knows Guerilla makes shooters like Killzone, right?
WTN: Destructible terrain can really change how a game plays, as we've seen in titles like Red Faction: Guerilla.
The loop of do quests, kill machines, trade for better weapons and armor is something that only works because Guerilla avoided making combat in Horizon feel like a chore, where it often takes a backseat in open world games.
Best known for the Killzone franchise, the team at Guerilla Games isn't exactly well - seasoned at taking on a project like Horizon Zero Dawn, so playing through this game has been pretty intriguing.
To use a games industry expression, Seaman was a bit of a «guerilla - like» project even from the beginning, and no one, including myself, thought it would be a big hit, but I got a lot of good advice from Nintendo's Miyamoto - san (and Tezuka - san), so I would show them the project even in the early planning stages and they would always look really intrigued by it.
Guerilla's vast adventure feels like a melding of elements from the likes of Tomb Raider, The Witcher 3, and Assassin's Creed, yet Horizon is ultimately very much its own game.
New IP's from House Marque and Wild Sheep studios weren't exactly ground breaking and the lack of any real showing from the likes of Sony Santa Monica or Guerilla Games left us disappointed.
It looks like the detail in Horizon Zero Dawn graphics is also because of the work that is being outsourced, not that Guerilla Games is any less talented, but because they are themselves saying that it is better that way.
On top of that, people like love stories and to the right people, guerilla publishing is a new and interesting phenomonon.
Prints with recognizable imagery indicative of particular artists like Richard Serra, Kara Walker, Glenn Ligon, the Guerilla Girls, Kiki Smith, and Vija Celmins wrap up a unique exhibition full of the drama and historical ruptures that formed the American experience over the last three centuries.
But worldwide, communities are banding together to save their local urban wild spaces, using a variety of tactics like outreach, events, guerilla gardening, and in the case of one Montreal collective, creating an interactive online map using open source tools, mapping the wild, uncultivated spaces of Montreal.
Guerilla Games has been laser - focused on a single franchise (Killzone) for well over a decade, so color us surprised that their new IP is almost nothing like the future - set dystopian first - person shooter.
While Guerilla's efforts to develop detailed characters are commendable, I can't help but be disappointed that they don't rival the quality of a studio like Naughty Dog, the developer behind the Last of Us and the Uncharted series.
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