Sentences with phrase «like rocksteady»

It doesn't come as much surprise, but Arkham Knight already seems like Rocksteady's finest title yet.
When you think of villains like Rocksteady, Bebop, Shredder, Slash, Wingnut and Krang, it's not hard to imagine epic fights against nostalgic asshats.
PlayStation VR's main strength lies in its games, thanks to Sony's relationships with well - known developers like Rocksteady, Capcom and Double Fine, which could promise a powerhouse library of content.
While the other studios might have made better games this year, it is fantastic to see the «little guy» like Rocksteady get such a great award and you know what, they deserve it — considering they made the first good Batman game.
Seems like Rocksteady didn't think that the ones in the first one were challenging enough, and that there were way to little.
It's too early to say, but it almost sounds like Rocksteady might be focusing Arkham City into a more sandbox-esque experience, which could be pretty damn cool if done right.
When Arkham Asylum was released I was thrilled and relieved to see that a studio like Rocksteady had created a Batman game worthy of Batman's name.
And there's really no excuse here as SOMA is not a seamless open world on the level of something like Rocksteady's Arkham Knight which I have been similarly hard on.
These situations feel like Rocksteady pushing the vehicular mechanics too strongly on the player.
It's inclusion in so much of the game just doesn't feel natural, though, like Rocksteady were trying too hard instead of allowing the Batmobile to be another, albeit very important, support tool that bolstered the primary gameplay rather than trying to stand alongside it.
Do you want a quality development team like Rocksteady to disappear?

Not exact matches

Everything else adheres so close to the animated television series, it's almost impressive to see the real live versions of characters like Bebop, Rocksteady and Kraang.
Aloy also has a sort of Detective Mode (like in Rocksteady's Batman Arkham franchise), which the game calls «Focus,» that allows her to see and analyze mechanical and electronic objects (including robots), as well as see the movement or patrol path of robots.
Batman Arkham Knight finally seems like it'll be able to depict Gotham the way Rocksteady have been intending and the character models look sublime.
That means more screen time for the titular heroes, as well as the introduction of fan favorite characters like Casey Jones, Baxter Stockman, Krang and Bebop and Rocksteady.
And the part of me that grew up watching the 1980s cartoon loves seeing characters like Bebop, Rocksteady, and Krang in live action.
It organically blended the free running and assassination mechanics from Ubisoft's open world games, a counter-based combat system akin to Rocksteady's Arkham series and its own Nemesis system, which created personal stories between you and individual enemies as they would level up and progress just like you.
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Looking back across all three Rocksteady game's Bruce Wayne has featured very little, which is fitting since Rocksteady have always wanted to focus on making you feel like Batman, and throughout the Batman lore there's always been the idea that Batman isn't a mask that Bruce Wayne wears, it's the other way round; Bruce Wayne is a mask Batman wears.
As for the ambiguous ending it's pretty clear this was done so that Warner Bros. could continue with the franchise, and have some leeway in terms of whether they'd like to bring Bruce Wayne back or head in a slightly different direction, all while letting Rocksteady still deliver a pretty satisfying finale for their own trilogy.
Not surprised to see the Rocksteady dev say he likes Metroid Prime a lot, you can certainly see the Metroid influence in the open ended nature of the Batman: Arkham games (though some people say Asylum was more Metroid - like compared to the rest).
Creating a power fantasy where the player feels like a skilled, deadly predator whilst also being very vulnerable is a tricky task, one ably demonstrated by Rocksteady's Arkham series and Dishonored.
Rocksteady know how to do Batman, and everything feels designed to make the player feel like the Dark Knight.
Plus, this doesn't mean we won't see announcements / demos from second or third party studios like FromSoftware, RAD, or Rocksteady.
We know so little about the Batgirl and Robin of Rocksteady's universe that it seems like a massive shame to have a piece of DLC featuring them that gives them so little dialogue and that tells almost nothing about who they are.
Rocksteady proved themselves with asylum and city, looks like that was just the icing on the cake!
There are several glorious scenes like the aforementioned foray into the Jokers mind and his view of the Batman, and a brief glimpse into the relationship between Bruce Wayne and Alfred, that outshine anything presented to us by Rocksteady.
Rocksteady is very clever with the integration of story DLC, like Catwoman in Arkham City.
This is just one of the many ways in which Batman: Arkham Origins feels likes a stop - gap measure created only to generate cash while the world eagerly awaits Rocksteady's next effort, assuming of course that they're working on a new Batman game.
I found myself immersed in Rocksteady's version of Gotham City like never before, enjoying a wide view of the game's beautifully moody skylines as I glided from building to building.
The game will also include bosses made from the series» most iconic villains, like Shredder and Bebop & Rocksteady.
The usual suspects are present, with appearances from Rocksteady, Bebop, and even the likes of Slash and Wingnut.
I mean, in what other TMNT game can you play as any of the Turtles at any time, fight iconic characters like Bebop and Rocksteady, and actually drive around a Turtle Van that shoots cannonballs?
One of the things that caught my eye was seeing Batman fight from one enemy to another, and how Rocksteady made it see, like a smooth transition.
It's obvious that Rocksteady are putting a lot of effort into integrating the batmobile within the gameplay wherever they can, and it's looking like a very promising and well structured component.
There will be more than 25 titles launching with PS VR this month, including heavy hitters like Batman: Arkham VR from Rocksteady Studios, PlayStation VR Worlds from our own Worldwide Studios, and Rigs Mechanized Combat League from Guerrilla Games.
First of all, and on behalf of everyone here at Rocksteady Studios, I'd like to say a massive «thank you» for your support in making Batman: Arkham Knight the success it has been.
The trailer shows off some new gameplay, boss battles, and some iconic baddies like Bebop, Rocksteady, and Shredder.
Following Shredder and Krang's ever - enthused pursuit of world domination, they've wangled some grunts in order to seize the city of Manhattan, with classic TMNT baddies like Bebop, Wingnut and Rocksteady fronting the show.
The developers, Rocksteady Games, are not just throwing in the Joker as a boring selectable villain, but they are actually making it look like it's fun to control as him as well.
I've been thinking about this too, and after a long think I've come to the conclusion that multiplayer in the Arkham universe would stick out like a sore thumb; it'd take away from the «one man versus a whole city» atmosphere that Rocksteady are trying to achieve with the game.
The game will feature single player or four player co-op, and will have players battle across the Big Apple against the likes of Shredder, Bebop, Rocksteady, and other big bosses.
Like a cruel joke by the Joker Rocksteady have decided to delay Batman Arkham Knight into 2015.
What was disappointing about this particular delay, however, was that it felt like it was clear that Warner Bros and Rocksteady knew when they announced the original date that the game wasn't going to be ready for an October release.
Rocksteady even resorts to some of the typical Ubistuff you'd see in an Assassin's Creed or Far Cry game, like clearing out areas to capture territory.
Like the Dark Knight vanishing into the shadows of Gotham City, Rocksteady Games have been relatively quiet since the 2015 release of Batman: Arkham Knight and last year's release of Batman: Arkham VR.
In this episode the pair discuss Quantum Break, what they'd like to see next from Rocksteady, Call of Duty Infinite, E3 rumours, and Gears of War 4's multiplayer Beta, and of course the usual silly banter you'd expect.
It seems like Warner Bros. and Rocksteady have heard this, as they've posted on their forums a run - down on what's contained in the season pass.
This afternoon, Prideful Sloth, an indie developer made up of veterans from Rocksteady and Activision, announced that their Zelda - like RPG, Yonder: The Cloud Catcher Chronicles, releases on the Nintendo Switch May 17th, 2018.
Rocksteady seem to have followed style cues from Batman himself in the game series, which seems like a great fit.
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