Sentences with phrase «like about single player»

Not exact matches

I never put the getting results part into question.But the fact that he's our player and I ike him doesn't mean I'll lie about him.I wouldn't also say he's been better in every single season but just that he's adapted more quickly.As for you picking talent over hardwork that's your opininon.After all it's not like Hazard is lazy though Sanchez works harder than him.
We had RvP in what should have been his prime with other handy players, as well as those players that many are still whining about like Fabregas, Nasri, Song — and we won nothing and waited patiently for 8 seasons for him to finally put in that single season performance — an untypical season that now seems to be how many remember his career at Arsenal.
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
(1) this squad has way too many moving parts and very few of our players are good enough at their preferred position let alone relying on them in whatever position Wenger and his magic eight ball decide in the tunnel prior to the game... when teams do this it generally signals issues within the club, much like Jose last year and Van Gael before him... no one gets settled, the chemistry is almost non-existent and if provides a built - in excuse when the team comes up short... these issues fall squarely on Wenger, both for his decisions regarding players coming in and for his inability to rid the team of those players who aren't cutting it... in actually fact we have only 6 real starters on this current squad and that's being generous (Sanchez, Ozil, Lacazette, Sead, Kos & Cazorla)... which is discouraging because Cazorla is injured and might never play again, Sanchez is wanting out and the club is lying to us about his injury status, Lacazette receives no service, Ozil is relatively disinterested out there, Kos is getting up there and Sead is just trying to settle in... there isn't a single other player that would start regularly on any of the other top 3 teams, which should be the standard... imagine this team moving forward if Wenger only sells before the window closes
and to the guys who now single out rsh and goonster yeah i did nt like the opinion of goonster about özil either but lets be honest goonster was somebody who supported the rest of the bunch a lot more than this fickle and hypocritical soopa, and i wont believe you guys that you never hated on some player who then played brilliantly given time to him..
Arsene Wenger does like a bargain, as every Arsenal fan knows all too well, and getting a quality player without having to pay a single penny, or Eurp as the case may be, in transfer fees is certainly a bargain, so I reckon that the Arsenal boss will be having a good long think about the news, reported by the Spanish Catalan sports paper Sport that FC Barcelona are willing to let their Turkish international Arda Turan go for nothing.
Yet we don't yap about him 4 days in a row like you do, most likely what you've done that with every single under performing player playing for us in the past.
I can't think of a single thing I like about Stoke, apart from providing us with a few decent players from George Eastham (though before my era) to Steve Bould (what's he doing these days?).
@jimbo you are the biggest fool ever come across afcb.how can you spill that rubbish about wenger, the man kept our club going for years, he single handly build emilate and training ground for us and still kept us strong financially.@kel u are the second fool who refuse to reason with his head not the eyes.wenger was the first choice for madrid before the likes morinho and others.our financial statue comes first before trophies we don't wish to see our dear club begging for loan to sort out player's wages like barca is now doing or asking for a new buyer to rescue us from financial mess.
I'm betting on about 8 - 10 new characters and some expanded single player mode like Sub Space Emissary or whatever.
In particular, E3 is often reserved for things like the reveal of Zombies mode, and Activision will likely have a lot to say about the rumored decision to drop the single - player campaign from the game entirely in favor of a battle royale mode.
How about 4 swords, connectivity between the wii u gamepad and 3DS or add a single player adventure like in the anniversary edition.
phuck all these reveiws, because it's not a reveiw when all they talk about is the multiplayer and it's like the single player doesn't exist, which tells me it sux just like Halo2 single player...
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It's not like it was in Need for Speed, where, because the game was always online by default, people could wait and then crash into you just as you were about to finish a hotly contested single player / campaign race.
Another thing about the game, before a mission, you and your teammates (unless you're playing solo, which I don't recommend because this looks like a terrible single player game) are given a limited number of items and ammo to split up before before you head out to begin the mission.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
Sort of like how Titanfall didn't have the big battles that you wanted or the single player campaign you pretended to want also and complained endlessly about each.
I find it incredibly funny that PS3 fans can not find anything about this game to hinder it, so they make up something like «This single player experience - type game doesn't have co-op!
But if ever there were a fighting game even a pacifist player like me could get excited about, it's Mortal Kombat, the series that almost single - handedly jump started the ratings system movement with it's shockingly and awesomely violent «fatalities,» bloody finishing moves that, among other things, allowed you to snatch the spine clean «outta your opponent.
Usually when I write a review I'll just add the value for money in the score bar at the bottom and not mention much about it other than in a summary, this games pricing has been set up differently to what we usually see, for example you can buy the full game for about # 30 OR if you're an online multiplayer fanatic and only want to play that part of the game you can buy the Multiplayer version for # 20, now if you've bought the multiplayer and fancy expanding to the full game it will cost you # 15 for the single player being # 5 over the original price, most will think that this is fair, you can get the multiplayer element cheaper and test it out, if you like it you can then grab the campaign, well, this is where it gets dark.
Drop the single player that no - one cares about and just put the multiplayer on, like they did for Killzone 3.
The multiplayer mode, the aspect that anyone will really care about (and you'll have to since the single player campaign is under six hours long and amazingly easy), is also exactly like a bunch of other multiplayer modes, meaning you might as well stick with the game you currently have and still play all the time.
Single - player campaign confirmed and trailer shown, looks like they want to make you care about the Titan.
As a single - player game, the AI acquits itself admirably (one of my favorite things about ports of Euro games like this is that purer math lends itself to artificial intelligence).
But before we go there, I would like to talk about the one weakness of Mortal kombat X's single player content — the tutorial.
I was listening to one of Keith's podcasts (Single Player Competition: Strategy Games You Can Live In), and had some thoughts about Keith's assertion that a game like Settlers of Catan offers a good template for games that avoid being socially problematic because they're non-violent (I hope I've framed the assertion correctly!).
Remember, the list isn't about who is playing multiplayer the most — it measures the amount of people playing games * while signed into XBox Live * — this includes single player portions of each game (That's why games like Skyrim are on the list).
While large - scale single - player games like Skyrim and Fallout boast about their huge game worlds and dozens of hours of content, MMOs are sitting in the background like, «That's cute.»
I actually quite liked this feature — I've never been crazy about the Ultimate Team mode, but this felt like more of a single player focused challenge that I could partake in without feeling too inferior to my skilled opponent's team of superstars.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
If you can accept this game as something you'd find in a local arcade, or simply don't care about single - player content in fighting games most of the time (like I don't), then the larger - than - life power fantasy presented with this roster of beloved Square Enix characters can provide hours of entertainment simply from its scant selection of modes.
Since you don't like opinions of others talking ill about something you may be a fan of, by that logic maybe you should just stick to single player games.
But I've not really talked explicitly about the Single Player game itself and what it might be like in this new intramedia model.
But as much fun as the single - player campaign is, it's all about the multiplayer, including staples like Team Deathmatch, King of the Hill and the refined Horde 3.0, where you're fighting off wave after wave of angry gun - toting creatures.
I also asked about some current trends we're seeing in the shooter genre, like the lack of single - player campaigns.
No one seems to be talking about the potential for publishers like Bethesda to corner the single - player market.
But what about other publishers like Capcom, Bethesda, Deep Silver, etc. that own massive single - player IPs?
It's entirely fair to remain skeptical about what the single - player campaign will be like, now the dev team has been shorn of Kojima's direction, and presumably other key staff, but I left much more intrigued than I went in.
You know, the single - player guys have a much more complicated set of rules about how you can heal, and when you're allowed to heal, and stuff like that, which suits the single - player game.
Surprisingly, the developers never once mentioned anything about its single - player campaign, which led fans to suspect that the game might not have one, just like the first Titanfall game.
At the moment it looks like it's going to be a really fun multiplayer experience, what about a single player campaign?
It's a quick and easy way for players to know where the best roads are without having committed to memory every single twist and turn, and it allows players to jump right into any mission without having to worry about memorizing all the best routes.The second key element is the possession mode itself, which slows down time so that players can actually take in not only which car they would like to take, but what model car it is and what direction their objective may be going.
This game STILL has SO much potential and if they'd just add an expansion to the single player campaign i'd be super happy, that or make a Brutal Legend 2, maybe where you can find out more about Eddies Dad when he went to the land of metal and other things like how diviculous became so powerful and more about ophilias parents and such, the game has SO much lore with SUCH LITTLE information about it!!!
It's rare that Play & Listen's JD is right about anything when it comes to games I'd like, but holy crap, The Witcher 3 is quite literally the best time I've had with a game this year and, as far as single player adventures go, it's the best game I've had the pleasure of playing this console generation.
Just like the robust single - player campaign, DOOM's multiplayer is all about pushing forward in a furiously fast firefight: no time to stop, no cowering behind cover, no sniping from the... Read More
The cool thing about this mode is that you'll be able to choose a character from one of the 6 types of classes featured in the single player game and not only that, you can eventually unlock different races like the Asari, Turians or Krogans, etc. that each have their own abilities and strengths.
Turns out, outside of shilling their property for a re-skin licensed mobile game that I won't stop seeing ads about until the day that I die within every single app on my phone, the plan was to treat the actual game itself like a service, with story and gameplay elements added on later as the player (supposedly) grew with the characters and the world, as well as episodic story DLC.
But as much fun as the single - player campaign is, it's all about the multiplayer, including staples like Team Deathmatch, King of the Hill and the refined Horde 3.0, where you're fighting off wave after wave of angry gun - toting creatures.
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