Sentences with phrase «like after an enemy»

Since you'll move very slowly with it drawn, it's best used to dish out big damage by drawing into an attack when you have a big opening, like after an enemy attack.

Not exact matches

After all, for many believers in virtual currency, the Federal Reserve is enemy No. 1, an institution that has so badly mismanaged the U.S. dollar as to necessitate the creation of a decentralized currency like bitcoin.
Let's go through some verses, I'd like to start with Hebrews 10:26 - 27, which says: «If we deliberately keep on sinning after we have received the knowledge of the truth, no sacrifice for sins is left, but only a fearful expectation of judgment and of raging fire that will consume the enemies of God.»
After losing to Athletic's Basque rivals Real Sociedad and also local enemy Atletico Madrid, Real found themselves stuck behind the likes of Barcelona, Valencia and Atletico in the La Liga table, but the European champions are starting to close the gap.
But after that, they switch to enemy - status and become fodder for the fortress like anyone else.
It is clear after todays disgraceful dismissal of passionate shareholders rightful concerns, by this arrogant board and chairman, that the club is in the vice like grip of our enemies who are tightening their filthy, scummy hands around the throat of the future life of Arsenal FC as a top club.
Instead it «programs» your baby's immune system to go after certain proteins as prescribed by the vaccine - like a troop of soldiers going after an enemy that doesn't exist.
After finding cigarettes in your son's backpack, peer pressure looks like the enemy.
The ironING lady: «Cost - conscious Margaret Thatcher offered to pay for an ironing board for No 10 after becoming PM... She insisted on using her own household items because she feared political enemies might spark an expenses row over refurbishment work... Her prudent attitude is in contrast to MPs» claims for items like moat cleaning that shocked Britain in the expenses scandal in 2009.»
At some points in the game it feels like they threw it in there as an after thought just to extend the play time, with some entire chapters being room after room with the same enemy type just to slow you down.
Also i would have liked to have seen stats after i had beaten the game, enemy's killed, accuracy, dmg given / taken etc...
At first I liked it, but after completing the first chapter (which I did enjoy) I got extremely bored just walking around and waiting for an enemy to try and kill me.
that kind of sucked but other than that its a pretty solid game with some redundancy after like 10 - 20 mins but I was ok with it bc I felt like I was fighting the enemy at times.
After being dropped behind enemy lines, Cook is trapped like a rat in a maze as a group of menacing young IRA soldiers drive around searching for him, as well as a group of British undercover officers, whose true loyalties are ambiguous.
He'll be angling for his first nomination since «Brokeback Mountain» after turning out excellent work in films like «Prisoners,» «Enemy» and «Nightcrawler» in recent years.
Because this sophomore season has been so strong, «And They Were Enemies» comes as something of letdown — not so much for the downbeat second half (it's not like I was expecting a parade and fireworks, after all) but for the hasty way Evelyn Poole and the Nightcomers are dispatched after so much buildup.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Nice graphics boring gameplay killing few thousands of already dead guys isn't very fun.I like the weapons trough they are the same from the original painkiller just under other skin with some new additions.The backdraw of the game: The long, very long.excruciating long loading time almost 10 minutes.The only thing that might make you wana play the same level again is the tarot card you get after finishing a level.I like the boss battles but in rest is pretty boring just the locations are varied.The enemies are not 40 types how it might look but just 4 types.They all want the same and do the same.tones of insignificant AI which comes in front and try to crack open youre skull.I got one!!!
After discovering blueprints, Frank can build his own combination weapons that are over the top and terribly fun to mow down the enemy with, using classics like a crossbow that shoots fireworks or a sledgehammer with grenades taped to the head.
Like the original Galaga, Legions throws wave after wave of enemy at the player.
Fortunately, when we're treated to something special like the recently reviewed Lord of the Rings or Guns»n' Glory, neither does our hankering for slaughtering wave after wave of enemies at the base of our towers.
Update: Like John Wick going after his enemies, Keanu Reeves has started to kill rumor talk about Doctor Strange, saying he hasn't been approached.
It sure does seem like every other game has you killing zombies or shooting down enemy soldiers after all (Don't look at me!
Yes, visually they change the more damage they take, but there have been times where I've died after a gruelling battle and I'd liked to have known if I was anywhere near defeating the enemy, or whether I was just totally underpowered and shouldn't attempt the fight again for a while.
There are ways where you watch the enemy's actions you can wait until after they've attacked and use it in their moment of weakness, or you can do something like a combo where you attack and actively create that moment of weakness in order to use the blood veil to suck the enemy's blood.
They came out of the gate strong with Enemy in 2014 and have had some cool genre offerings like The Blackcoat's Daughter and and Slow West, while films like Life After Beth and Dark Places haven't quite matched the quality of that A24 shine.
Boss battles are fun and fast, but the bosses end up feeling like regular enemies after a while.
Other things return as you'd expect — there's 14 weapon types, there's still a little jingle after a steak is cooked right, you can still very slowly lop tails and the like off enemies to weaken them, weapons still have sharpness to worry about — all that stuff.
Then throughout the movie, our enemies, when facing certain death, kamikaze after inhaling what appears to be spray paint, like deranged suicidal junkies.
no matter how close you was and when shit like that happened friends stop talking to each other for months and years and be enemy's and ya wouldn't talk for a wile that was because games where classics for nothing in the world you would lend a game like that ever you was not getting it back if you did oh it broke somebody stole it and then all different story's and then ill pay you and you still asking for final fantasy 3 and he tells you after all that time i still got the game that's fucking crazy games like that don't exist anymore single player is where its at you fucking casual gamer's you don't count stop requesting shit
And what are the first few moments like after jumping out of the copter like some sort of Navy Seal landing in enemy territory?
More frustrating still is that like a teenage girl chasing a celebrity crush they just won't stop running after the retreating enemy so it can be surprisingly easy to lose a bunch of troops because they charged straight into the maws of death with naught but a cheerful smile.
I'll have liked if stages had alternate spawn points for some of the stronger enemies since I remember being disappointed the Cranebirds didn't appear after being beaten, nor felt as intimidating as in the first game.
this review is too generous after finding out that there is now a cover system and that its essential for survival i just think what the ESPECIALLY the fact that the enemies now use ak's and grenade launchers also flash bangs and then some that doesn't sound or look like RE seems like rainbow six or gears
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
- Ophilia and Cyrus have been announced as the last two playable characters - Cyrus is a scholar working at the royal university who is an incredibly curious and knowledgeable person - Cyrus» Path Action is «Explore» which lets him find out hidden details and information about other characters - during combat, Cyrus can reveal the weaknesses of enemies and exploit them using fire, ice and lightning magic - Ophilia is a priestess and her Path Action is Lead, which allows her to guide characters to certain places by having them follow - in combat, she's a classic white mage - type who can heal allies, buff their stats and use light magic to attack the enemy - Ophilia can also call upon the character she's guiding to aid her in battle - character's special abilities are called Talents - Olberic can take hits in place of other characters in battle - Primrose, like Ophilia, can call upon the character she has charmed and have them aid her in battle - Tressa can sometimes find money simply by walking around the overworld - Alfyn can mix items to damage enemies or heal allies - Therion can unlock treasure chests - H'aanit can capture beasts during combat - your active battle party can consist of four characters, but you can swap them out with the other four characters at any time - even after you've met up with the other playable characters, you can still pursue each character's individual story - you do this by making them the «main» character of your current party
Occasionally the game throws a few other ideas at you like just killing some people, and bits of loot randomly scattered around give you a bit of a reason to scout the area, but for the most part the game's missions feel tedious as you gun down enemy after enemy after enemy after enemy.
These implants include using healing boosts like Estus Flasks in Dark Souls, regaining health after killing enemies, and raising the health bar.
The first few waves, like always, will have extremely easy enemies, however, after wave 10, the Aliens really do start to get a bit more clever.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
Don't like my name constantly overhead on my character even when I target enemies / friendlies and even after I disable showing surname.
The challenge comes from wave after countless wave of enemies that all feel like bullet sponges.
Once again, Mario's basic moves are: moving left and right, jumping (Mario beats most of his enemies by stomping on them and / or their heads, just like in the original game), shooting fireballs (that are acquired after Mario gets the Fire Flower power - up) and running.
The way he jumps, jumping on enemies to destroy them, transforming with mushrooms, running like mad after you get invincibility from a star... in other words, how the controls feel.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
It can become repetitive though, with enemies having less variety than i would like and the general gameplay of the game can become stale after a while.
For example, in a game like Don't Starve I would feel that I knew how to approach enemies and how to make better use of my items after my deaths.
The stage that I created that I liked most was a stage that had only one enemy robot at the beginning but increased to three robots after collecting all the gold»), «After Burner Climax» («This game allowed me to stop thinking about everything and feel refreshed») and «The Orange Box: Team Fortress 2» («I think this was the trigger for me noticing the appeal of shooter games based around completing an objective&raqafter collecting all the gold»), «After Burner Climax» («This game allowed me to stop thinking about everything and feel refreshed») and «The Orange Box: Team Fortress 2» («I think this was the trigger for me noticing the appeal of shooter games based around completing an objective&raqAfter Burner Climax» («This game allowed me to stop thinking about everything and feel refreshed») and «The Orange Box: Team Fortress 2» («I think this was the trigger for me noticing the appeal of shooter games based around completing an objective»).
Fortunately, when we're treated to something special like the recently reviewed Lord of the Rings or Guns»n' Glory, neither does our hankering for slaughtering wave after wave of enemies at the base of our towers.
This is like a tower defence game only there are no towers, you just send in wave after wave of your clan members in order to take out the enemy units.
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