Sentences with phrase «like better frame rates»

Ryzen has a super attractive price point, so we're going to see a lot more capable CPUs in a lot more people's hands over time and the additional threads and cores allow us to turn up a lot of things, like better frame rate, more AI, more things happening in the game space, more simulations running, more realistic worlds.

Not exact matches

The game looks like it would've benefited from a higher frame rate, and the stealth missions do feel dull, but overall it's a good game and a great addition to your PS4 library.
I have a 360 / wii but my tv upscales my wii games to 720p with no hit on frame rate and all i can say is oh my MH3 has graphics that prove the wii to be almost equal to my 360 i mean it looks awesome in 480p but nintendo need to give devs a new SDK 2.2 that supports 720p then games like this honestly sit right next to 360 graphics its that good yes SDK 2.1 indicates that HD is locked via firmware not restricted by wii hardware so hopefully thats something they will sort out at E3 this june wow MH3 1 of the best games i have ever played.
I have a 360 / wii but my tv upscales my wii games to 720p with no hit on frame rate and all i can say is oh my MH3 has graphics that prove the wii to be almost equal to my 360 i mean it looks awesome in 480p but nintendo need to give devs a new SDK 2.2 that supports 720p then games like this honestly sit right next to 360 graphics its that good yes SDK 2.1 indicates that HD is locked via
The game is a complete fan service has lovers of movies, I played many hours and 100 percent complete and really loved it, but has to have come down frame rate and some repetitive missions and really would have liked a better story, but the game is good, like I said if you like movies you'll love the game
If you haven't been keeping up with the game, the game director has shared some information like the time it will take to complete it, lack of microtransactions and how it supports better frame rate on the PS4 Pro.
There's a nasty Mass Effect 1 - like texture loading thing going on after fast travel and some frame rate shenanigans, but generally it runs well.
You feel the frame rate just goes down even though I like fighting a huge amount of enemies but I would rather see it looking visually good.
I am fairly excited about this device and the company demonstrated some great new features like low frame rate video playing on e-ink and the best internet browser in the business.
Titanfall looks like a 360 game with better frame rate it has terrible draw distance It not for long distance sniping shooting.
To that I say, to achieve that visual quality (that's not even better than pc) pretty much all the new games except for non gpu / cpu intensive game types like racing games (forza 5) you're dropping to locked frame rates of 30 (dead rising 3, RYSE, Assassin's Creed 4) which the majority of those don't even give you 30 like they say but more like 26 the majority of the time but can dip as low as 16 fps for more than just a few seconds... This idea that it takes developers time to get «used» to the systems and optimizing it over the years is complete and utter bullshit, that's not how development works.
Looks like this gen PS4 is going to be multiplatform king, which for me is pretty damn ideal considering some shocking ps3 ports this gen. PS4 holds up the frame rate the best and at a higher res.
True, it still can't compete with a midtier GPU like an Nvidia GeForce GTX 1070 (6.5 teraflops) or an AMD RX 580 (6.1 teraflops), but it does mean that the Xbox One X should do a better job than the PS4 Pro of rendering 4K graphics without dropping frame rates.
If the Camera, Frame Rate and UI problems were fixed, as well as the weapon balancing and a few other things there'd be a wholly likeable game here but as it stands there's just not alot to like about it...
good maybe capcom will make a devil may cry 5 now and get the sales that they wanted they would have got big sales if they made DMC 5 instead of DmC but ill give it to them for trying something new with the series but they changed too much from past games like loss of manual lockon changed the look of dante that was already liked by fans the guns sounded like pop guns rebellion was too small and so on also the slower frame rate did nt help but maybe capcom will listen and make devil may cry 5 now and aslong as its better than the crappy ninja theory reboot all will be forgiven
There's no question that UE3 handles things like shooters fantastically, but it just doesn't do fast paced action games very well with its known texture loading and frame - rate issues.
900p with an improved draw distance and a much more stable frame rate is enough for me although I'd like to see confirmation of better textures considering Switch apparently has more memory.
Overall, it looks like 4A Games has done good work here in balancing image quality presets with resolution in order to lock frame - rate on both Xbox One and PlayStation 4 versions of Metro Redux.
If the players see nothing different, maybe I would prefer to have better physics and stuff like that and not this 60 frames per second frame rate
We make some commitments on the technical side, like we're going to hit the frame rate, we're going to keep the latency low, but we look to the artists, the content creators, the designers to play by the rules as well and stick to the constraints we give them and ultimately that means we'll end up with a better product.
The frame rate at best ran at what seemed like 30 frames per second, but this dipped quite regularly.
Although it seems to have some technical issues like frame rate hick - ups and texture popping here and there, the game looks absolutely beautiful and controls well.
That drake one doesn't really look like him lol and i don't understand why anyone would want to play a game at a lower quality frame rate, it makes no sense to me at all, but as you said he can go play ps now or ps3, just like people who want backwards compatibility, if i wanted to play ps3 games i wouldn't of bought a ps4, but this is a good chance for others to experience uncharted
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Matt S: Without doubt the best game ever made, expect fans of Microsoft and Sony consoles to bleat about low frame rates and suchlike, but be happy, because if you've got Breath of the Wild, you're part of a select club of gamers who know what true genius looks like.
So for like the classic Final Fantasy games, they can use the GBA or DS version as the basis since those have the original style graphics but update it to look smoother, update the cut scenes to look smoother and have better frame rate, etc..
There's also a few other PC - like tweaks hidden in the menus, the option to reduce the colour palette is unexplained but essentially smooths out the frame rate, which is normally pretty good anyway.
Trying to aim accurately in this game is difficult at the best of times, thanks to limitations of dual analog control, but throw a frame rate like this one into the mix, and it's almost not worth bothering.
The game is a complete fan service has lovers of movies, I played many hours and 100 percent complete and really loved it, but has to have come down frame rate and some repetitive missions and really would have liked a better story, but the game is good, like I said if you like movies you'll love the game
Character models look just as good as the console versions (and Nate still has his patented half - tuck), the only difference is in some of the action scenes, the frame rate drops, and the characters look like they were rendered onto the background, and not seamlessly integrated as with a console game.
The game also sports a much better frame rate, so the entire game looks like a huge improvement over its predecessor.
It would be nice if SE did go back and tweak things like that, but I'd be fine with upgraded visuals (especially for FFXIII2 and LR), faster combat (for FFXIII) and a better frame rate (mostly for LR) for a PS4 remaster / re-make.
PC Gamer also revealed the graphics settings, which include the ability to cap or uncap frame rate, several anti-aliasing options (FXAA, SMAA, SMAA T2X, TAA), switching on / off effects like Bloom, Depth of Field and Sunshafts, as well as Low / Medium / High settings for everything else.
Gaming is not the Honor 5X's strong suite, but older titles like Skyforce 2014 and Riptide GP2 performed well with few frame rate drops or bad lags.
These high - end console offer advantages like higher resolutions, faster load times, prettier visual effects, and / or better frame rates.
Not to mention the features that particularly cater to gaming like a better Frame refresh rate on the Razer Phone.
Last year's Marvel: Ultimate Alliance and Marvel: Ultimate Alliance 2 remasters, meanwhile, didn't fare any better, having been plagued with issues like low frame rate, poor sound quality and botched controller support.
HFR, high frame rate technology was originally ushered in theaters for movies like the Lord of the Rings but the 60 FPS didn't work out so well for the immersive cinematic experience.
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