The challenge comes from wave after countless wave of enemies that all feel
like bullet sponges.
Enemies also felt
like bullet sponges at times too, especially when using the submachine gun.
Not exact matches
The cushion
like sponge tip in the
bullet has to be dabbed in the underside of the cap to get the color on the tip for application.
It's just that when you use the likenesses of real - life veterans (with living relatives, natch) as
bullet sponges for your pseudo-philosophical hero fantasy, that's when you come out of this looking
like an asshole.
Enemies will sometimes soak up
bullets like a
sponge even though you are clearly hitting them.
That would be
like trying to shoot somebody with
sponge bullets.
Things
like how, when you crank the difficulty up, enemies don't turn into
bullet sponges but instead move faster, hit harder and are given brand new abilities.
It doesn't help much when your enemies also have phenomenal aim and can soak up your
bullets like a
sponge, often forcing you to use a medkit to stay alive.
The kill cams are wonkey, people seem to absorb
bullets like sponges, the social hub has been switched off and not back on again and the bronze star system is a joke.
Lara isn't an immortal
bullet sponge like many of the characters we get to control these days, so players will likely never feel overpowered when tackling combat scenarios.
Although the instance itself was perfectly fine, the final boss felt
like they where design during the original PlayStation era — the true definition of a
bullet sponge.
Enemies can sometimes be
bullet sponges, while other times they drop
like a rock after a single shot.
In Killing Floor 1 even the largest of non-boss zeds
like the Scrake would stop and take a half step for a second when hit with a shotgun to the face but the big zeds in KF2 are just
bullet sponges and you don't really get any reaction from them.
Poor old Dom seems to
like being a
bullet sponge at the worst of times; if he's in a situation where he's down but not out, you can still revive him but if he dies you are forced to restart from the last checkpoint.