Meyers is in her element when the movie plays
like classic narrative cinema, unafraid to go for the corny sentiment that she does with more conviction than the attempts at zeitgeist comedy.
Not exact matches
Of the more than 40 films he's directed this century, I've only seen a handful, but Yakuza Apocalypse is firmly in the tradition of earlier films
like Sukiyaki Western Django, 13 Assassins and his remake of the Maskai Kobayashi
classic Harakiri in their critique of the psychotic masculinity that underlies the ideology of Japanese action
narratives.
What you don't get, by and large, are the
narrative cohesion and continuity of a vampire
classic like George Romero's neglected Martin or even the chills most horror movies aim for.
Caleb's conversations with Ava are presented as discrete
narrative sections, titled
like chapters in a book (though the claustrophobic setting will inevitably remind viewers of another
classic of shut - in psychodrama, Stanley Kubrick's film of «The Shining»).
Chilean - born Ruiz is a director whose love of storytelling and
narrative play is often more engaging than the films themselves but with Mysteries of Lisbon, an epic based on a
classic Portuguese novel (one yet untranslated into English), his engagement with the characters and their defining stories guides his direction, and his graceful camerawork and unerring eye for images both classical (
like paintings in a cinematic frame) and fluid (his camera moves with purpose and grace) are in the service of the trajectories of the characters.
And while the open world and the wealth of riddles, side missions, and challenge rooms mostly make up for any
narrative shortcomings, I still don't think this game is a true
classic like its predecessor.
The Detail falls within the same category of other
narrative - driven, interactive stories
like the
classic adventures games from Westwood and Lucas Arts, and the Telltale Series's The Walking Dead.
Inspired by
classic adventure games
like Escape from Monkey Island and The Walking Dead as well as TV cop dramas
like The Wire, The Detail promises to raise the bar for dramatic interactive
narrative.
While the bulk of the game looks
like a
classic role - playing adventure — delving into dungeons, recruiting companions, forging a
narrative through dialogue, and so forth — the game will also make good on its name, by giving you an entire kingdom to rule as you see fit.
And much
like many others of its ilk, it reminds us why we enjoyed these
classics back in the day, with its majestic fantasy setting that transports us to another world, and its focus on pure gaming fun, rather than gritty realism, overly complex control schemes, and / or endless
narratives riddled with a bombardment of dialogue.
As with
classic point - and - click adventure games, I, at some point, came to the realization that I just don't really
like first - person
narrative games that involve walking slowly.
It's really funny to read someone making an argument that you might find in a more literary game corner of the Internet (recommending
narrative - heavy games
like Heavy Rain and Alan Wake, or
classics like System Shock 2 over Call of Duty - style military FPSes) written in YouTube - ese.
Golf Story focuses on combining an RPG -
like narrative with
classic golfing.
The
narrative is different from the original, so Thief (2014) is more
like a reinvention to the
classic.
Now to get me to play a JRPG it has to be doing something really formally ambitious (
like Live - A-Live), be an undisputed
classic that I never got around to (
like when I played Chrono Trigger in college), or have such a strong tone and artistic and
narrative direction that it transcends its mechanical JRPG conventions (the Mother series does this for me — Ni No Kuni might).
They will also appreciate its
classic survival - horror gameplay that's blended expertly with more modern features
like open world settings, its improved graphics, and tighter
narrative.