This made the other essentials
like crafting ammo less of a priority until much later in the mission in comparison to impeding the waves through defensive walls and fortifications.
Not exact matches
The
crafting system from previous games has been removed entirely, with upgrades and the
like now exclusively associated with the perk system, which is a welcome change as fair as I'm concerned, as having to collect fifteen bison testicles to
craft myself a bigger
ammo pouch isn't exactly one of my fondest Far Cry memories.
Plants and monster parts are needed for
crafting weapons, upgrades, armor, traps, and
ammo, and what's particularly interesting is that, while some of the weapons and gear are based on fanciful connections between living things —
like sword blades that are enhanced by healing insects - there is no «magic» in the usual RPG - sense that gamers are used to.
As much as the problem of
crafting, of having to hunt particular small wildlife and collect random shrubbery could feel
like a chore just for expanding the backpacks for different
ammo types, it never does.
- The game is very sparse with
ammo but way generous with
crafting materials, so the player can have
like 5 shells 8 and 9 mm bullets but also over 200 in gunpowder, which means they can
craft themselves to a full inventory at any time they want.
After you kill an animal you can skin it, and the animal pelts can be
crafted into things
like larger
ammo belts, slings that allow you to carry more weapons at once, and rucksacks to store your loot.
As much as the problem of
crafting, of having to hunt particular small wildlife and collect random shrubbery could feel
like a chore just for expanding the backpacks for different
ammo types, it never does.
Special
ammo like incidenary shells, grenade arrows, poison cloud arrows, naplam arrows and the
likes can be
crafted on the fly during gameplay which is convenient.
Plants and monster parts are needed for
crafting weapons, upgrades, armor, traps, and
ammo, and what's particularly interesting is that, while some of the weapons and gear are based on fanciful connections between living things —
like sword blades that are enhanced by healing insects - there is no «magic» in the usual RPG - sense that gamers are used to.