Sentences with phrase «like crafting ammo»

This made the other essentials like crafting ammo less of a priority until much later in the mission in comparison to impeding the waves through defensive walls and fortifications.

Not exact matches

The crafting system from previous games has been removed entirely, with upgrades and the like now exclusively associated with the perk system, which is a welcome change as fair as I'm concerned, as having to collect fifteen bison testicles to craft myself a bigger ammo pouch isn't exactly one of my fondest Far Cry memories.
Plants and monster parts are needed for crafting weapons, upgrades, armor, traps, and ammo, and what's particularly interesting is that, while some of the weapons and gear are based on fanciful connections between living things — like sword blades that are enhanced by healing insects - there is no «magic» in the usual RPG - sense that gamers are used to.
As much as the problem of crafting, of having to hunt particular small wildlife and collect random shrubbery could feel like a chore just for expanding the backpacks for different ammo types, it never does.
- The game is very sparse with ammo but way generous with crafting materials, so the player can have like 5 shells 8 and 9 mm bullets but also over 200 in gunpowder, which means they can craft themselves to a full inventory at any time they want.
After you kill an animal you can skin it, and the animal pelts can be crafted into things like larger ammo belts, slings that allow you to carry more weapons at once, and rucksacks to store your loot.
As much as the problem of crafting, of having to hunt particular small wildlife and collect random shrubbery could feel like a chore just for expanding the backpacks for different ammo types, it never does.
Special ammo like incidenary shells, grenade arrows, poison cloud arrows, naplam arrows and the likes can be crafted on the fly during gameplay which is convenient.
Plants and monster parts are needed for crafting weapons, upgrades, armor, traps, and ammo, and what's particularly interesting is that, while some of the weapons and gear are based on fanciful connections between living things — like sword blades that are enhanced by healing insects - there is no «magic» in the usual RPG - sense that gamers are used to.
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