I always felt that rules like this were artificial just
like damage bonuses versus specific units (instead of unit types) in other games.
Not exact matches
In addition to earning the 3x
bonus points on your travel purchases, you will also enjoy additional travel protection benefits
like primary rental car collision
damage waiver coverage and up to $ 5,000 reimbursement per person for non-refundable travel arrangements that have been canceled or interrupted.
In addition to earning the 3x
bonus points on your travel purchases, you will also enjoy additional travel protection benefits
like primary rental car collision
damage waiver coverage and up to $ 5,000 reimbursement per person for non-refundable travel arrangements that have been canceled or interrupted.
The cash you earn completing comic book issues, and from readership
bonuses for meeting certain conditions
like not getting pegged in the head with a flying chicken, can be spent on extra health, increased melee
damage and increased weapon
damage.
- pushes each officer to act in a specific way - Takeda Shingen is driven by the «Law of Kai» which is based on the idea that everyone should always be treated equally - achieving an officer's resolve will unlock
bonuses like increased gold or
damage in battle
Happy to see my weapon of choice was the authors pick for best weapon, it just feels
like the most balanced auto rifle... Good clip, good
damage, good stabilisation and the one i found had a
bonus of getting more accurate as i shoot.
Three Stances for each weapons, seven types of hand to hand weapons, elemental
damage, magic and ninjutsu skills, and on top of that, something
like 20 different guardian spirits offering different
bonuses.
Every special attack is also capable of being upgraded into a «shadow» special, which eats up one bar of meter in exchange for granting an attack
bonus damage and additional properties
like armor, projectile avoidance or additional priority.
But it's the Legendary sets,
like the Bones of Rathma and Jesseth Arms which various
bonus» such as a reduced cooldown or
damage reduction, that really make the demon - demolishing grind worthwhile.
These power - ups range from simple health packs and more power for your weapons to major
bonuses which unlock things
like shock waves — which emit and explosion in all directions — and limit attacks which massively
damage every enemy on - screen in a dazzling explosion of epic destruction, these are pretty awesome.
They're fairly standard
bonuses, consisting of things
like extra
damage, a faster rate of fire or an improvement to Beck's speed.
The class
bonuses sound
like a great idea, especially with
bonuses like the Gyro Stabilizer which grants an additional 8 % recoil dampening, 6 % accuracy, and 2 % bullet
damage per point invested.
And certain district buildings affect certain classes, giving them
bonuses like damage or speed upgrades.
This
bonus works well with the other skills granted by the armor pieces
like Peak Performance which boosts attack when your health is full and Recovery Speed which speeds up the healing of recoverable
damage.
When activated the gems give
bonuses like life recovery and extra
damage.
Also
like Paper Mario, if Mario or Luigi can jump on an enemy in the field or whomp them with a hammer, they'll do
bonus pre-emptive
damage.
You're scored after each win, with points unlocking
bonuses like health recovery, extra
damage or better defence.
One boss fight plays out much
like a game of Simon, where Ristar must attack the enemies in a specific order; failing causes
damage while success leads to
bonuses.
Apply discounts (
like No - claim
Bonus on own -
damage premium) and then compare to see if the insurance quote provides value for money.
This
bonus works well with the other skills granted by the armor pieces
like Peak Performance which boosts attack when your health is full and Recovery Speed which speeds up the healing of recoverable
damage.