Sentences with phrase «like death match»

Kind of like a death match game with tanks.
Battle Royals is not a game type, it's a game mode, like death match.
Fuelled by a wide array of real - world weaponry from practical assault rifles to massive Gatling guns used in traditional game modes like death match and bombing mode to more off - the - wall game types like mummy mode, ghost mode and tank mode, MAT will be the next big player in online first person shooters.
they look at it like its a death match between companies....
For something like death match, not being able to quickly tell whether someone is friend or foe is an immediate deal breaker.

Not exact matches

d ref was under pressure n in dat crucial time, a decision could make him or mar him, the match ought 2 hav been over for about 4 mins but he wouldnt, Wenger has always being unlucky, remember barca wouldnt hav won d last leg against arsenal, yet another referee worthy of death by hanging, football should unite d world, where religion cant get 2, football will but wen injustice become 2 glaring like Barca» s, den it will fade somhow.lucas did wat had 2 be done n d ref fell 4 it (poor ref) soon our time will come.GUNNERS all d way
While MCT products often taste like death, the Onnit MCT oil matches well with whatever beverage you put it in.
Since «Law Abiding Citizen» turns out to be «Clyde: Portrait of a Serial Killer (or «Clean Shaven Death Wish), in which the daddy - turned - vigilante (played by Gerald Butler) starts killing, not NYC lowlifes like a Scottish Charles Bronson, but innocent people, ala Henry (Michael Rooker) in the 1989 John McNaughton film, brutality needs to match brutality, because the cause and effect of the carnage needs to be better proportioned.
Although I will freely admit that I am more an SP man than a MP, I do like to dabble in a good death match.
This level of freedom in a competitive multiplayer game means you worry less about your kill - to - death ratio and focus on the exciting moments of the match - like getting revengeance on the guy that made a fool out of you last round.
Due to the objective - driven gameplay, these battles don't feel like your standard team death match.
I got destroyed in the infinite beta, like 35 deaths every match.
Instead of wrestlers just lying flat on the ground selling like death, wrestlers will now be in visible pain throughout the match and will do new things such as rolling towards the bottom rope to try to help themselves up.
Small touches like different death animations depending on where your character is hit (and even the forced removal of headgear if someone just misses you) add a huge bundle of personality, which is without even mentioning the game's best visual feature: The colour of your controller's lightbar matches that of your character, meaning if a spectator walks in to the room there is no need for the annoying «Which one is you?»
I do like how the game will only ever make you wait for about ninety seconds before giving you a match against bots, meaning you can still gain the exp you don't in skirmish games without having to wait ages for players, its great for the types of people that aren't big on multiplayer, each vehicle has unlockable skins, voice lines, tombstones to mark deaths and emotes for bragging rights, the game also features a leveling system with loot boxes for unlockable gear and titles at each level up, meaning there are always rewards for even the casual player to earn which is great for replay value.
It sounds like most of the testing will be of some death match games built within the UGC platform.
The competitive multiplayer unlocks as your progress through the game, starting out with Control — a standard zone - holding mode — and adds modes like team death match, relic retrieval, and regular deathmatch.
Now we have games like Robocraft that allow us to make up our own brilliant technological inventions and then throw them at others in a cage match to the death.
The game does have a few different modes outside of its Campaign and usual death match modes, and while the real meat of the gameplay exists in its deathmatches, playing things like Puzzle Mode can offer a nice change of pace — giving you scenarios with limited resources or special conditions that you have to meet by using the tools at your disposal efficiently.
Fatalities have again gotten an upgrade with both a Kreate a Fatality, a combo like system where the player makes a more and more brutal fatality the more moves they can pull of with a limited timer; and the introduction of mid match stage fatalities, pulled off by knocking your opponent into various death traps around the arenas.
It's just an exciting game and I think a lot of people are going to enjoy this, especially if you like perpetually being in a sudden death style intensity matches.
# 2 Maybe a lot of people have forgotten, but this isn't a round of team death match, where you aim for other players exclusively and thus would benefit greatly from team chat to coordinate, to find the opponents that you can't normally find and keep track of all at once without aid of something like a SATCOM.
The inclusion of Call of Duty - like rewards called ordinances in Infinity Slayer, the game's traditional team death match mode, feels natural and doesn't really shake the Halo multiplayer formula up that much.
The personalities of the characters shine through particularly well in the comments they make during matches as a response to certain actions, like getting a kill stolen by another player or finally getting a kill after a streak of deaths.
So popular, in fact, that lots of people like to turn all the other modes into team death match, too!
This is just like team death match, but with humans on one side and AI on the other.
For example, we convict criminals every day based on DNA «matches», which results in sometimes severe penalties (like long term incarciration or even death in some countries).
a b c d e f g h i j k l m n o p q r s t u v w x y z