The two new maps feature tight caves, streets, and corridors, along with unique map - specific features
like destructible walls in the caves of Broken Hill Mine and crates of bohrium that can be smashed for monster food in Broken Hill Foundry.
Similar to the Snowmen on N64 Frappe Snowland, they slow the player down by acting
like a destructible wall.
These obstacles slow the player down via acting
like a destructible wall.
Not exact matches
It is sort of a weirdly tense feeling to running through the levels trying to be hyper - vigilant about enemy and trap placement (and usually trying to get through as fast as possible before said placements can have a chance to murder the player) while simultaneously trying to keep an eye out for any environmental cues (such as subtle shifts in color gradation) to determine things which
walls are
destructible and have goodies
like health upgrades behind them.
We're used to
destructible floors and
walls thanks to games
like Mortal Kombat, Dead or Alive and Tekken Tag 2, but this game provides even more options.
Old standbys
like the see - through - vision Detective Mode, vantage points, floor grates and
destructible walls can still be used to silently dispatch hostiles.
Each battle in Knights of Britannia takes place in an invisibly
walled off arena with a few houses inside that are
destructible — the environments shattering as you do battle is pretty satisfying, honestly, even if it doesn't always feel
like it's because of your actions.
The big draw was the
destructible environments that will allow players to shoot through
walls and burst through ceilings and using advanced technology
like drones to spot opposing players.