Things
like draw distance and foliage density are clearly superior on the PS4.
What ever the percentage, i'm in that percentile.I see the difference between 720p and 1080p, and 30 fps, and 60 fps, but I just don't care.I can live blissfully playing games at 720p 30 fps.Graphical technicalities
like draw distance, occlusion, and shader materials are things I care more about.
However with half step consoles like the ones we are seeing now it may be a requirement, it probably wasn't the best idea to go native but with marketing restrictions the choice is limited people brought a 4k machine so give them 4k the down side is performance especially when people want to see a visual improvement over the base game as well
like draw distances foliage etc..
Not exact matches
i got a life without God and when he
drew me back i was
like i
like this life and i did want him from a
distance to be there for me and we know that it is the other way around we are to be vessels of honor for him.
Deliberately
distancing itself from the traditional hospital look, feel and smell, this and other places
like it are
drawing on a growing body of research that shows that buildings themselves can speed the recovery of patients, as well as boosting the health and happiness of the staff who work in them.
«ChroGPS is based on the sequential application of two steps: first the generation of
distances (or degrees of similarity) between epigenetic components on the basis of several possible measurements that we have developed, and after, in the representation of these
distances in the form of bi - o tri-dimensional maps to facilitate their interpretation.For example, they are
like visual maps from which
distance tables can be
drawn up in kilometers between cities,» describes Òscar Reina, one of the developers of the software application.
The
draw distance on the open world is so bad that the world looks
like a fake plastic model a lot of the time when looking into the
distance.
Oftentimes, even when upscaled, remakes and remasters retain that pre-HD look, and visual aspects
like aliasing,
draw distance, and textures still look, well, old.
The
draw distance sinks down into what feels
like mere feet, and that's assuming you can even tell where you are or what you're doing on your shrunken half of the Switch's screen.
David Bordwell contends that Tarantino deliberately signals his sources to his audience, «in order to tease pop connoisseurs into a new level of engagement,» while Aaron C. Anderson writes that by using framing markers and calculatingly phony
distancing devices (
like, for example, the black - and - white process shots in Pulp Fiction), «Tarantino
draws attention to his film's status as a film, as a constructed work of fiction, and as a «simulation.
The zombies count is impressive along with the
draw distance and physics but this certainly doesn't mean they should have run it at 720p
like the previous generation.
Drawing,
like Suspiria before it, on Thomas de Quincey's mythology of The Three Mothers, it explores the long -
distance relationship between Rose (Miracle) and her brother Mark (McClosky), who inhabit apartment houses in New York and Rome.
The
draw distance is pretty far and the textures on the whole and much improved from previous outings.The handling is how a game
like this is judged, to aid in this Milestone had included three different physics modes, they get more realistic as the level of game gets harder.
The game's open world is refreshingly grey and subdued compared to some of the oversaturated colors and high contrasts of games
like Horizon Zero Dawn and Dragon Age: Inquisition, but also more empty, prone to terrible
draw distances and lots of texture pop - in with rocks glistening
like marbles one minute and then rough, cracked, and more detailed the next.
I wonder what the
draw -
distance and enemy - count will be
like on 3DS.
From what i can gather they are still suffering from clipping and
draw distance problems and the physics models arent correct (many people feel
like there on rails when driving) but on a plus note its still in alpha and they have just employed two ex racing drivers to work on the physics and tyre wear etc...... this game has potential indeed!
For diehards
like Sanders, the vast
distances and sparse population are part of western New Mexico's
draw.
The
distance between the US and Japan may make scanlation seem less piracy -
like than uploading a comic
drawn by someone who speaks the same language and lives in the same country.
«It's
like a «long
distance» doggie telephone call, since the long,
drawn - out sound can travel for
distances of several miles.»
In major cities
like Jakarta and Surabaya, you can find dokar or horse -
drawn, two - wheeled carriages that run for short
distances.
Titanfall looks
like a 360 game with better frame rate it has terrible
draw distance It not for long
distance sniping shooting.
Watching a building get blown out or a tactical strike looked great I also noticed that shadowing on objects
like palm trees would appear slower than everything else, and the
draw distance wasn't as good as I thought it would be.
While the cars feature nice models and decent detailing in the cockpits, practically everything else looks sub-par: in particular, trackside detail is very low and you'll constantly note things in the
distance popping into existence
like some artist was hurriedly
drawing them in after having woken up from a long night on the town.
A game
like fallout 4 was considered to have a weak Pro patch yet it improved to native 1440p, significantly better
draw distances, better loads, and enhanced lighting fx.
just keep listening to those indie devs that tell you how beast the ps4 is... lol, while the games keep coming out looking worse than things I was playing 6 years ago I just mentioned sheer power
draw there smart guy its one thing that can easily be looked at, and it is quite telling it lets you know that the ps4 is relatively weak, hence a game
like bf4 is sub-1080p, still has tons of aliasing as ps4 is NOT powerful enough to utilize proper AA techniques, the
draw distance is reduced, performance is less than ideal, shaders are weaker, textures are muddied and blurred
900p with an improved
draw distance and a much more stable frame rate is enough for me although I'd
like to see confirmation of better textures considering Switch apparently has more memory.
Like previous games in the series, despite its impressive
draw distance and visuals, Revelations still has a problem with pop - in, with certain objects and textures seemingly appearing out of nowhere.
Due to the greater amount of memory and more powerful CPU of the Xbox One X, Assassin's Creed Origins can maintain higher quality architectural models, vegetation, rocks and display them at longer
Draw Distances in dense environments
like the grand cities of Alexandria and Memphis.
Beyond add - ons, we'll continue to offer free updates to the game, including new features
like the recent weapon debris for PC, and increased
draw distances for consoles, as well as more optimizations to gameplay and quests.
On the Pro, you can choose 1080p / 1440p / 2160p (the base PS4 only has 720p and 1080p) and on both systems, you can mix and match all of the other options
like shadow quality,
draw distance, texture quality and even which Anti-Aliasing to use.
The framerate seems
like point of contention since it could happen
like The Last Guardian; having sections that enter a slow mo of sorts, also
drawing distances could improve with higher specs and pop ins technically shouldn't be as prevalent considering it's a catridge (I think that how it works right?).
There are some nice landscapes and backgrounds which give the impression of good
draw distance but this is met with often weird pop up of things
like vegetation that enemies often clip through.
I wonder what the
draw -
distance and enemy - count will be
like on 3DS.
Previous problems
like a limited
draw distance and large amounts of player «pop - up» on the screen when in a large town have been alleviated.
Though God of War comes within striking
distance, no game series
draws me in quite
like Halo, which is and forever will be only playable on Xbox.
Seeing a performance problem
like this so early in the life of the Switch console isn't promising, though it's not exactly deal - breaking either, when considering the sheer scale and breadth of the world at almost every moment — being inside a building talking to people, then suddenly walking outside, seeing everything still rendered,
draw distance and all, with zero slow down, really is something that surprises me each time.
That game's update includes better
draw distance for things
like trees, grass, in - game objects, and NPCs, as well as enhanced lighting we call god rays.
In one scene following the dispatch of a large group of aliens we see a giant ship break though the atmosphere in the
distance, only to fly overhead in a movie -
like moment that - thanks to the subwoofer under the seat in the theatre - was a truly
draw - dropping gaming moment.
Tommy gets back to the car and Paulie is sitting there
like nothing has happened, eyes gazing into the
draw distance limit.
Graphics options are a bit slim, allowing antialiasing,
draw distance, field of view, and individual aspects
like that to be adjusted manually, but the retro space cartoon visual theme of Sublevel Zero doesn't really need options for texture quality.
There's definite benefit to the new technology in regards to
draw distances that manage to not only aid perception, but also help out the sniping elements of gameplay — no one
likes shooting blurry Nazis.
You can use the map with a zoom in, get full
draw distances and enjoy the experience
like anyone else.
It doesn't look
like they improved the
draw distances in NiGHTS much at all.
The main differences you're likely to see in these PS4 Pro enhanced titles, just
like their non-VR counterparts, is that the resolutions will be boosted, textures will be improved and
draw distance will be better.
In shape, they range from squares to frieze -
like panels... By forcing one to scrutinise closely, the form
draws one into Lozano's domain while
distancing it from the outside world: this is a place where you have to strain to comprehend clearly.
«2nd January 2011» looks from a
distance like one of Hockney's Eighties coloured pencil
drawings, but as you get closer the image breaks down in an almost Cubist fashion.
The magnitude of the painting encourages visitors to view the work at a
distance, while its stitch -
like marks
draw visitors in closely, prompting contemplation and meditation.
Windows Ink is built into plenty of other apps, too,
like Maps (which lets you measure
distances between two points by
drawing a line) and Microsoft Office (which lets you highlight text with your pen or delete words by striking them out).
One X versions, therefore, have the potential to be far better graphically than their Xbox One S counterparts - with greater resolution,
draw distances and the
like.
Visuals show a sizable
draw distance, so it's easy to spot elements
like chests even from afar.