Sentences with phrase «like drop shots»

«It's like a drop shot in tennis — the ball bounces, but it doesn't have a forward motion on it,» says Brancazio.
«It's like a drop shot in tennis.

Not exact matches

Businesses have been dropping the organisation like a hot potato in the wake of the Florida shootings amid calls for a boycott of those that are still on board
Drops hissing in the brook, and all the suns Burst outward in their joy, and the shot child, Like the great and flaming tree, runs With fire and water, and alive and wild.
The flag dropped, and the Cal team shot out like a waterborne rocket.
It's just not his game and we end up just hoping that the ball will drop onto his left foot for a shot, which isn't going to happen often against solid opposition like Southampton.
Her shooting from deep dropped off in a big way at Connecticut (she only made 8 - of - 48 attempts), but that feels like more of a fluke than anything.
When Sidorenkov uncorks his favorite slap shot the puck looks like a cough drop as it whizzes toward the unfortunate goalie.
But it almost certainly had more to do with the questionable architecture of the hole (more on that here) than as a reaction to the shot, which looked like a towering beauty dropping on top of the pin that instead bounced like it hit concrete and scurried off to the back of the green.
Technical stuff, like how Evert cleverly disguises her drop shot, the tennis equivalent of a bunt laid down by a slugger.
Some Friday contenders dropped off precipitously on Saturday, like Matt Kuchar, who was just two strokes off Mickelson but shot a +4 and now sits seven strokes behind and pretty much out of the race.
Think about that — he dropped a shot and out of the lead for the first time but felt like he got a momentum boost from the hole.
Perfect, too, because though Irish Coach Dan Devine might occasionally drop a game to a heavy underdog like Missouri, his record in big games is like John Wayne's in shoot - outs.
Qualities: Giroud - Hold up (but not against top defenders Tery, Cahil, etc), short pass, hard working, team player, defensive duties (set - pieces), injuries Benteke - Hold up, short pass, better dribbler, long shots, finishing, positioning, defensive duties (set - pieces), can play with his back to the goal and also drop deep and face the goal when marked weakness: Giroud - very slow, easily marked, poor finishing (not wc finisher), technique Benteke - injuries, not a hard worker If you look the stats for the since 2012/2013, they have almost similar records except that Benteke scored like total of 19 goals (correct me if I'm wrong) in his 1st season and also have a decent record against top teams, keep in mind he plays for AstonVilla not Arsenal where you get much more chances and better players around.
Idk if Nets would like him bc the 3 point shot has dropped off after being a 37 % shooter last season he is only 29 % this year
Indiana feels like they have a realistic shot, because with their new style, they can drop down and run pace for pace with Golden State.
In terms of the championship, the British GP was looking like being a case of damage limitation for Ferrari as Lewis Hamilton shot off into the lead whilst Sebastian Vettel dropped behind Max Verstappen at the start and couldn't get past.
Against Ole Miss, Woods was the Wildcats» holler guy during a cold stretch, bucking up his teammates with assurances that their shots would drop if only they showed patience — «leading like a fifth - year senior should,» in the words of sophomore guard Gilbert Arenas.
Flip the ball to him at the back post, drop it to him as he's crashing into the box, or play him a through ball as he's running away from goal — there's no one better at taking what looks like a safe moment and turning it into a shot on target.
It may seem like a long shot, as you watch him purposely drop his spoon on the floor and gleefully fingerpaint with his mashed potatoes.
It may seem extreme to wire yourself up with a personal OnStar - like system that will automatically call authorities if you've been shot, but if the cost drops down to 25 cents a shirt, who knows how many will sign up?
But if the machine isn't going to grind to a halt at the first drop of rain, or shoot out of control like a runaway bulldozer, researchers need to develop a host of new technologies to satisfy their needs.
The announcement was made with an Instagram post featuring a group shot of all the products decked out in purple and kaleidoscope - like multicolored packaging, a huge difference from the minimalist millennial pink sticks that make up the initial drop.
We shot these photos right at the beginning of December before the temperatures dropped like crazy and we were hit with a mountain of snow!
Small children played marbles next door as Howitzer - like guns went off and drones flew around and were fired at by soldiers with automatic rifles trying to shoot them down before they could drop grenades.
Like Pakula's Director of Photography Gordon Willis, Janusz Kaminski shoots frequently from low angles to capture those drop ceilings at The Post and the The New York Times.
As The Disaster Artist (both the book and the movie) details, he made all sorts of bizarre, incompetent decisions, like shooting his movie on 35 - millimeter and digital film simultaneously at prohibitive expense, building elaborate and pricey sets for locations he could have filmed on for free, and firing crew members without cause at the drop of a hat.
Director Nimrod Antal opens the film with a quick punch in the nose; the audience's first shot is of Royce (Adrien Brody) unconscious and dropping like a rock out of the sky.
Soderbergh's cinematography is, as ever, superb — a shot of Carano and Tatum in the LED light of an airport departure lounge has the world - weary blearily - lit hum of a John Le Carre film updated for our digital age, while a climactic fight under the morning sun on the beachside shore feels like someone dropped a Donnie Yen battle into a Michelangelo Antonioni art film.
Once you get through the story, the game really opens up because you're not worrying as much about trying to complete the game, and you can concentrate on things like saving all of those oddball survivors, taking out the wonderfully erratic psychos in the game or having a friend drop in to help you cut and shoot your way through the unbelievable number of zombies that Blue Castle manage to pack into a single space.
Although a Driver and a Blade are two separate characters, in a battle they fight as one, so although together they can use Driver Arts like Rex's Anchor Shot to do damage and cause the enemy to drop a HP Potion, or just use a special move of which there are four levels with the fourth being the most devastating, the reality is it's essentially one character attacking due to a joint effort.
This time around, we learn that the Horsemen (Jesse Eisenberg's Atlas, Woody Harrelson's Merritt, Dave Franco's Jack, plus Lizzy Caplan as the bubbly Lula after Isla Fisher dropped out) have been in hiding for a few years, but finally have a shot at starting over on the other side of the world in Macau if they can steal «the stick» — an all - powerful computer chip... or something like that — and deliver it to the dastardly tech guru Walter Mabry (Daniel Radcliffe) so that he could do evil things with it.
Conceived and shot in near - total secrecy, like a surprise album dropped with little advance notice, 10 Cloverfield Lane follows in the clawed footprints of another project produced but not directed by Abrams: the 2008 mock - doc monster movie Cloverfield.
You know, I was a little disappointed there was never a shot of surfers in the water watching the spaceships drop from the sky into the ocean, like in the poster.
Therefore, through the sparse visual aids and metaphors that are dropped into shot like hidden Easter eggs, we can deduce that some of the characters Doc encounters along the way, as well as various plot strands, are in fact, nothing more than clouded drug induced delusions.
Dig Dug has the player avoiding enemies and dropping rocks on their heads, whereas Tank Force allows you to shoot other tanks in this maze - like environment.
Like the larger CLS - Class Shooting Brake, the new model would have an extended roofline that subtly dropped toward a wagon - like liftgate, adding practicality without diluting the car's visual appLike the larger CLS - Class Shooting Brake, the new model would have an extended roofline that subtly dropped toward a wagon - like liftgate, adding practicality without diluting the car's visual applike liftgate, adding practicality without diluting the car's visual appeal.
I couldn't find a scooped - out hunk of earth, like a cauldron, to drop into and shoot back up and out of.
It seems like there's always a new author that shoots to the top of this list for a few days, but usually he or she will drop off this list because they're not publishing on a consistent basis.
It occurs to me that we may be entering an era when ebooks will be like plane tickets — prices drifting or shooting up or down for no apparent reason, for moments or months, everyone glued to twitter or whatever for announcements, and wondering if today is the best day to commit or perhaps tomorrow the price will drop, then feeling cheated when they choose badly.
5 a.m. Play at Santa Cruz Beach Boardwalk Like Coney Island's West Coast twin, this seaside amusement park on Monterey Bay features 35 rides for all ages, including mini-golf, bumper cars, an arcade, and a 125 - foot drop tower called the Double Shot.
The breadth of customizable options is impressive like one button drop shots, jump shots or auto sprint, but some mods only work on Call of Duty games like quick knife.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
I'd say that Titanfall's titan drop moment was the single coolest «moment» in a multiplayer game this year, but to a great extent it's a canned thrill: it's something you get used to, while in Towerfall every jump, dash and shot has the potential to feel like the greatest play you've ever made.
Initially you'll be stuck with the standard gun that shoots one bullet at a time, but you'll soon find temporary upgrades like a triple shot or homing missile in the form of random enemy drops.
Enemies can sometimes be bullet sponges, while other times they drop like a rock after a single shot.
Although the various boards have plenty of funky spaces that do things like change the layout, shoot you across the map, or drop you into a brief minigame — these are the Candyland slides I mentioned — the basic motivation for each player is to get around a circuit to collect suits by passing specific spaces.
I just wish the articles said when the price drop will take effect because I have 2 of those games, but I've never played (don't shoot me) either of the galaxy games and I'd like to
Dropping the price on a few classics like Uncharted: Golden Abyss and LittleBigPlanet, as well as newer releases like Ys: Memories of Celceta and Tearaway could help to reshape the fervor that was once held for the system — shoot, even offering a discounted PSN card alongside a normally priced Vita game would be incentive enough.
To be able to deal with the ongoing battle, you need to make sure you obtain items like health packs (by shooting them) and coins which are dropped when you eliminate, and also use Arc upgrades that gives your gun some super abilities.
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