Not exact matches
There is no where in any part of Quran or Sunnah where it says people or youth are to be chained... and kept in
dungeons... Thisnis ignorance, arrogance and conspiracy done by ill hearted people in the name of religion when it is by no mean a part of religion... I have seen such cases only at remote poor
areas when they have mentally sick youth or people who could be dangerous for others and can not afford to hospitalize are being kept chained
like that but not in religious establishments, rather at places where fraud witch doctors who claim that those are possessed...!!!
Similarly, after acquiring another new ability in a
dungeon -
like area I was unexpectedly put into an «avoid the advancing threat through high - speed platforming» sequence that was more difficult than it needed to be so soon after getting the ability.
I'm specifically keen to explore the volcano again, as it feels
like the most interesting
area in the Exiled Lands thanks largely to the religious temples and
dungeons inside.
A monk named Hugh is said to haunt
areas of the castle
like the banquet room and
dungeon bar, reportedly appearing to visitors and staff and sometimes giving prophecies.
The loss of Mira means that [i] BKO [/ i] doesn't have the surprising variety in «
dungeon»
areas that [i] EWatLO [/ i] eventually brought forth, and the re-treading of old stomping grounds might actually cause veteran BK fans to feel
like there isn't as much newness to be found in this title.
Thankfully a lot of the
areas within each
dungeon have diverse looks and because of the ability to run and warp through
areas it doesn't feel
like too much of a drag but it does feel
like it happens too often.
The original Phantasy Star's instruction manual closed with a few important pointers
like reminding you to talk to everybody and to draw maps for all the
dungeons, but since this walkthrough (hopefully) takes the burden off the player in these
areas, I've got a few tips of my own before you get this thing underway:
The rest of the locales as centered around
dungeon -
like areas, such as a forest, a windy ravine, a lost city, etc..
-- Estimated playtime 90 hours (90 % completion), without NG + (needed for throphy and optional
dungeons)-- Game «setting and world building: persona
like — Story and Naration: kiseki
like — Combat mechanics: YS VIII
like — Animation 3d model: the model desain itself great more
like Akiba's trip though the animation (outside battle) feel clunky (persona 4 golden better for animation)-- Enviromental textures: this the only
area feels
like impacted by vita limitation.
You can save anytime you
like from the main map screen and some
dungeons will have a save point located within them — usually right before you approach an
area that contains a boss battle!
These
dungeons —
like many others in the game — are littered with useful items and contain Pokemon unique to them (i.e., Pikachu in Viridian Forest) that make each
area worth fully exploring.
Personally, what I would have done was to let people dig out new
areas for their
dungeon themselves, drawing on ideas from things
like Minecraft with its digging mechanic.
In The Legend of Zelda, the
dungeons retained the same format as the rest of the game: the player, as Link, maneuvers each
area from a top - down perspective, facing everything from dead ends to invincible and usually strong enemies to complex traps, puzzles, and maze -
like passages.
Lost Sectors are new
dungeon -
like areas accessible in Destiny 2's Patrol mode (not available in the beta).