Not exact matches
In a traditional course, this usually looks
like a lecture, whereas an
eLearning course is typically divided into
modules.
As for character, perhaps the characters in the
eLearning story are much
like the learners, and they face the same problem or obstacle that the
eLearning module is intended to help the learners solve.
An
eLearning module might serve as the initial container of these resources - providing context, motivation, and a demonstration of how they might be used via an engaging scenario - then,
like cracking an egg, the
module is disposed of and the assets become part of the learner's ongoing toolkit.
By immersing the learner into the environment of the simulation, by enabling him to choose his character, to interact with objects and different elements of the
module, it seems
like the engagement rate will be higher than a classical
eLearning module, in which the only engagement required might be to answer a quiz.
Gone are the days of relying on specialists to create
modules or design pages, tools
like Elucidat remove the technical headaches so everyone on your team has the design and development skills to create best practice
eLearning.
Sometimes it can feel
like eLearning is an enigma: Because you can't always be over a learner's shoulder when he grasps a new concept or brushes up on technique, it's hard to know just how successful your
module is.
Developing an effective
eLearning module using a tool
like Storyline requires both the technical skill set and the design skill set.
To make your training more fun, make it
like a game: add gamification features to your
eLearning modules and use great a gamified LMS (Learning Management System) that your learners will be absolutely delighted to use!