Ziggurat is best described as a Heretic style rouge -
like first person dungeon crawler.
Not exact matches
While many only discovered the series thanks to the massively popular Persona 3, the original Persona had all of its exploration segments play out via
first -
person, step - by - step «
dungeons» — much
like many of Atlus» Shin Megami Tensei efforts of that era.
The entire game plays out in
first person and in numerous
dungeons, sort of
like older Shin Megami Tensei games.
Strange Journey Redux is a
first person dungeon crawler, similar to games
like Etrian Odyssey, which are known for giving you a wealth of
dungeon navigation tools.
The
first -
person, 3D
dungeon explorer predated Doom, yet featured many technological advances that game lacked,
like the ability to jump, look up and down, and swim through flowing water.
MKX features a full - blown
first -
person dungeon to explore for unlockables, which looks almost exactly
like the PC RPG Legend of Grimrock.
Fun party - friendly modes
like MK9's tag team battles are out, though MKX thankfully retains the button - mashing Test Your Might minigame and heaps of extra content to uncover in the Krypt (which has been cleverly redesigned into a bite - sized
first -
person dungeon crawler).
Legend of Grimrock is a love letter to classic
first -
person dungeon exploration games
like Wizardry, Eye of the Beholder,
Dungeon Master, or the Bard's Tale series.
Like many genres steeped in nostalgia, there has been a
first -
person dungeon - crawler renaissance, specifically on handhelds.
While retaining core series mechanics
like demon negotiation and party - building, Innocent Sin was ultimately defined by its far greater emphasis on character and story over surviving long
dungeons, eschewing the tradition of
first -
person dungeon crawling in favor of a third -
person view of the ever - escalating insanity.
Upon arriving at the fantasy frontier town of Etria, you and your party are tasked with exploring a staggeringly vast multi-level
dungeon from a
first person perspective, moving around the grid - based labyrinths in cardinal directions as a modern - day homage to Ultima,
Dungeon Master and the
like.
The entire game plays out in
first person and in numerous
dungeons, sort of
like older Shin Megami Tensei games.
Crimson Keep puts you in a
first person version of classic
dungeon crawlers
like Diablo and lets you stumble around, lost in the dark.
Featuring brilliant, colorful graphics that could be easily mistaken for those of more advanced consoles and maze -
like,
first -
person dungeons, Phantasy Star would be a perfect fit for the 3DS remake line of 3D classics.
MKX's Krypt plays out
like a
first -
person, grid - based
dungeon crawler, complete with enemies, an inventory of items to help you get around, and plenty of secrets.
Doom, Heretic, Wolfenstein 3D, if you love
first person playing games, then this
dungeon sword fighting game will bring you back in time to the days of old
first person shooters.You start your quests with one of the weapon
like: broken sword, tomb rocks, flicker dagger, assassin \'s throwing knives, knight \'s sword,...
There are still solutions to this; you could have a turn - based
first -
person dungeon crawler nonetheless, a game
like Legend of Grimrock or Etrian Odyssey, as there is certainly a healthy market.
My less - than - favorite parts still remain
like the awkward
first -
person dungeon crawling and the occasional graphical hiccup; overall, though, I would say the improvements are welcome, and I look forward to seeing what else the game has to offer.
Originally released for the Sega Saturn and later the Playstation, this classic
first -
person dungeon crawler will be getting not only a fresh translation for English - speaking fans, the game will also be including a variety of new features such as the 3DS's bottom screen functioning as a map to help with navigating the game's maze -
like dungeons, and an entirely new
dungeon featuring Raidou Kuzunoha, the star of the previous Devil Summoner games.
I've played my fair share of
first -
person dungeon crawlers, so grinding doesn't bother me at all - this is a staple in RPGs in general for me and considering I've been playing them most of my life, I have no problem with this - but having this level of punishment only because I haven't been able to save - a system that doesn't necessarily have to do anything with my inability to fight or lack of power in my characters - gives this sense of «see how far you can go and start over again if you die»
like old arcade games would do.