Shooters are always fun and the Turrican series always stuck out to me because of its Metroid
like focus on exploration but with way more shooting.
Not exact matches
Dr. O'Neill's expertise covers all areas of space science, but he specifically
likes to
focus on solar physics, Mars
exploration, space weather phenomena, commercialization of spaceflight, manned space
exploration and debunking bad science (i.e. the 2012 doomsday hysteria).
It is a wonderful, and in many ways, odd mixture of genres
like focusing on Metroidvania for
exploration, point and click games for the main story and quests while also offering brawler combat with an RPG progression system.
Conversely, more affluent, usually white parents tend to champion an «abstract» approach to education,
focusing on abstract ideals
like intellectual
exploration (Lewis - McCoy, 2014, p. 57).
The score is mysterious sounding and goes well with what's onscreen There is a heavy
focus on exploration as you traverse this dark world of science fiction, but also includes what seems
like a bit of a retro flavor.
The original Mass Effect was just trying to do a lot of things that clearly they weren't able to get done that it sounds
like this game is able to achieve much more than the original considering the planets are larger and there's more of a
focus on exploration in regards to allowing the user to level up based
on what they've explored in terms of research and development.
We get to see new alpha gameplay footage of Failsafe, a first person parkour adventure game with a
focus on story and
exploration, inspired by games
like Journey and Shadow of the Colossus.
It does a lot of things very well
like exploration and scope but as a designer, I have a natural tendency to
focus on the flaws.
The game has a strong
focus on exploration, and I
like that in a game
like this.
However there is still a lot to
like about Andromeda once you come to terms with its
focus on exploration and side - stories over a single captivating narrative thread, and it ends up being a pretty good experience overall.
Like several other productions of late, Bound would have been better off if it had just completely copied the playbook of thatgamecompany and
focused entirely
on unambiguous
exploration of the world.
Other Bohemia Interactive projects, including DayZ — but also smaller endeavors
like Bohemia Interactive's Take
On Mars, a sim game focused on the exploration of Mars — adopted this development approac
On Mars, a sim game
focused on the exploration of Mars — adopted this development approac
on the
exploration of Mars — adopted this development approach.
It's not clear if Nintendo is basically making Zelda / Tomb Raider / Monster Hunter / Assassin's Creed, but it looks
like Breath of the Wild is going to
focus heavily
on exploration and traversal.
This all sounds
like a rather exciting set - up, especially given that games
focused on isolation and
exploration tend to create rather eery and intense experiences for the player.
(While the game does look
like a platformer, I found this is not the case; it emphasises
exploration, not reflexes or timing, and in fact I recommend turning the difficulty down so you can
focus on its strengths.)
Finally, the Mass Effect: Andromeda
exploration video
focuses on the planet Eos, which is mostly «desert -
like» and has some incredibly unfriendly creatures that are looking to wipe players off the map entirely.
For example, in Molly's story you become a cat and you're jumping around these trees and chasing a bird, but it's more about feeling that out and it's less about
like «okay now you've got to get three birds before this clock reaches a certain time» and
focusing on that deep
exploration.
It includes RPG elements
like items and upgrades, world
exploration, and a
focus on character positioning much
like a tactics game.
Like Zelda, the strangely - named Ittle Dew is a 2D adventure game with a heavy
focus on puzzles and
exploration.
Levels are very linear in nature, and it is easy to complain about that or use that as some example of limitation, but
exploration of the game is not the
focus here (it is
on combat) so it seems
like a mute point.
But unlike other genre - bending sandbox sims, Bounty Train keeps a
focus on fixed points instead of free
exploration of the map, allowing the player to
focus on things
like the complex economy, resource management, and the interplay between various factions and characters, opening up in a way few games of its type do, and creating an entirely unique experience.
This game is scratching a lot of my itches - it has a great skill tree that's fun to tinker with, it
focuses heavily
on exploration, it's funny, classes feel meaningfully different from each other, you can feel the strength of your upgrades as soon as you purchase them so you always feel
like you're growing stronger, etc..
The second part
focuses more
on exploration in a creepy old mansion equipped mysterious phone calls and a wet basement that really feels
like classic Resident Evil.
Just look at the success of this Kickstarter alone which
focuses on Metroid
like exploration.
The first game in the Zelda series already had used this combination, but Kaeru no Tame ni Kane wa Naru pushes this much further — every dungeon actually plays almost
like a platformer game (even if jumping can be quite awkward), whereas the overworld is designed in a classical RPG way and is more
focused on exploration.
Later he
focused on mythical and shamanistic
explorations, using stage -
like settings, cinematic grid storytelling and floating reveries.
It can be a ban
on all new fossil fuel projects of any kind or it could
focus on exploration, extraction, transportation, generation — or even the use of your local natural resources
like water for use in fossil fuel projects.
Games
like «Horizon Zero Dawn» and Nintendo's «The Legend of Zelda: Breath of the Wild» also proved that single - player games with
focus on storyline and open - world
exploration still has a place in the gaming world where publishers are no slowly shifting «games as a service» model.