Sentences with phrase «like focus on exploration»

Shooters are always fun and the Turrican series always stuck out to me because of its Metroid like focus on exploration but with way more shooting.

Not exact matches

Dr. O'Neill's expertise covers all areas of space science, but he specifically likes to focus on solar physics, Mars exploration, space weather phenomena, commercialization of spaceflight, manned space exploration and debunking bad science (i.e. the 2012 doomsday hysteria).
It is a wonderful, and in many ways, odd mixture of genres like focusing on Metroidvania for exploration, point and click games for the main story and quests while also offering brawler combat with an RPG progression system.
Conversely, more affluent, usually white parents tend to champion an «abstract» approach to education, focusing on abstract ideals like intellectual exploration (Lewis - McCoy, 2014, p. 57).
The score is mysterious sounding and goes well with what's onscreen There is a heavy focus on exploration as you traverse this dark world of science fiction, but also includes what seems like a bit of a retro flavor.
The original Mass Effect was just trying to do a lot of things that clearly they weren't able to get done that it sounds like this game is able to achieve much more than the original considering the planets are larger and there's more of a focus on exploration in regards to allowing the user to level up based on what they've explored in terms of research and development.
We get to see new alpha gameplay footage of Failsafe, a first person parkour adventure game with a focus on story and exploration, inspired by games like Journey and Shadow of the Colossus.
It does a lot of things very well like exploration and scope but as a designer, I have a natural tendency to focus on the flaws.
The game has a strong focus on exploration, and I like that in a game like this.
However there is still a lot to like about Andromeda once you come to terms with its focus on exploration and side - stories over a single captivating narrative thread, and it ends up being a pretty good experience overall.
Like several other productions of late, Bound would have been better off if it had just completely copied the playbook of thatgamecompany and focused entirely on unambiguous exploration of the world.
Other Bohemia Interactive projects, including DayZ — but also smaller endeavors like Bohemia Interactive's Take On Mars, a sim game focused on the exploration of Mars — adopted this development approacOn Mars, a sim game focused on the exploration of Mars — adopted this development approacon the exploration of Mars — adopted this development approach.
It's not clear if Nintendo is basically making Zelda / Tomb Raider / Monster Hunter / Assassin's Creed, but it looks like Breath of the Wild is going to focus heavily on exploration and traversal.
This all sounds like a rather exciting set - up, especially given that games focused on isolation and exploration tend to create rather eery and intense experiences for the player.
(While the game does look like a platformer, I found this is not the case; it emphasises exploration, not reflexes or timing, and in fact I recommend turning the difficulty down so you can focus on its strengths.)
Finally, the Mass Effect: Andromeda exploration video focuses on the planet Eos, which is mostly «desert - like» and has some incredibly unfriendly creatures that are looking to wipe players off the map entirely.
For example, in Molly's story you become a cat and you're jumping around these trees and chasing a bird, but it's more about feeling that out and it's less about like «okay now you've got to get three birds before this clock reaches a certain time» and focusing on that deep exploration.
It includes RPG elements like items and upgrades, world exploration, and a focus on character positioning much like a tactics game.
Like Zelda, the strangely - named Ittle Dew is a 2D adventure game with a heavy focus on puzzles and exploration.
Levels are very linear in nature, and it is easy to complain about that or use that as some example of limitation, but exploration of the game is not the focus here (it is on combat) so it seems like a mute point.
But unlike other genre - bending sandbox sims, Bounty Train keeps a focus on fixed points instead of free exploration of the map, allowing the player to focus on things like the complex economy, resource management, and the interplay between various factions and characters, opening up in a way few games of its type do, and creating an entirely unique experience.
This game is scratching a lot of my itches - it has a great skill tree that's fun to tinker with, it focuses heavily on exploration, it's funny, classes feel meaningfully different from each other, you can feel the strength of your upgrades as soon as you purchase them so you always feel like you're growing stronger, etc..
The second part focuses more on exploration in a creepy old mansion equipped mysterious phone calls and a wet basement that really feels like classic Resident Evil.
Just look at the success of this Kickstarter alone which focuses on Metroid like exploration.
The first game in the Zelda series already had used this combination, but Kaeru no Tame ni Kane wa Naru pushes this much further — every dungeon actually plays almost like a platformer game (even if jumping can be quite awkward), whereas the overworld is designed in a classical RPG way and is more focused on exploration.
Later he focused on mythical and shamanistic explorations, using stage - like settings, cinematic grid storytelling and floating reveries.
It can be a ban on all new fossil fuel projects of any kind or it could focus on exploration, extraction, transportation, generation — or even the use of your local natural resources like water for use in fossil fuel projects.
Games like «Horizon Zero Dawn» and Nintendo's «The Legend of Zelda: Breath of the Wild» also proved that single - player games with focus on storyline and open - world exploration still has a place in the gaming world where publishers are no slowly shifting «games as a service» model.
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