Personally, I've felt
like the frame rate has held up at a constant 60 fps throughout the game.
Character designs are decent and some of the ways you dispatch your enemies is truly amazing but unfortunately some things
like the frame rate or the wishy washy accuracy of the controls affect the single - player campaign.
The game has a decent cartoon - like look to it, nothing to write home about, but it just doesn't seem
like the frame rate should drop with the basic assets the game has to work with.
Although it seems to have some technical issues
like frame rate hick - ups and texture popping here and there, the game looks absolutely beautiful and controls well.
You're basically going to just get a higher res version of the console game with a few extra bells and whistles
like frame rate AF or AA, but to the average person the game still retains it's overall look.
Virtual Reality technology on the market today is continually increasing things
like frame rates and screen resolutions in a constant quest to make their devices even more lifelike.
Strangely, I felt
like frame rates were much more consistent online than they are during single - player, so that was nice.
For example, I would like to automatically launch WPT, start the recording, read the ETL, and get information
like frame rates, etc..
Not exact matches
«Where you have a really dynamic scene,
like an explosion, you end up with fast - moving sections not being captured accurately due to
frame -
rate and processing power restrictions and too much data being used to represent areas that remain static.
Rather
like a rewritable DVD, writing a new hologram into the plastic erases the old one, allowing the researchers to create holographic video, albeit at a very low «
frame rate».
The game looks
like it would've benefited from a higher
frame rate, and the stealth missions do feel dull, but overall it's a good game and a great addition to your PS4 library.
Riptide is full of the juddering
frame -
rate, buggy environments and unwieldy
frame -
rate, buggy environments and unwieldy collision detection that plagued its predecessor; it makes it feel and handle
like a very long piece of DLC.
I have a 360 / wii but my tv upscales my wii games to 720p with no hit on
frame rate and all i can say is oh my MH3 has graphics that prove the wii to be almost equal to my 360 i mean it looks awesome in 480p but nintendo need to give devs a new SDK 2.2 that supports 720p then games
like this honestly sit right next to 360 graphics its that good yes SDK 2.1 indicates that HD is locked via firmware not restricted by wii hardware so hopefully thats something they will sort out at E3 this june wow MH3 1 of the best games i have ever played.
I have a 360 / wii but my tv upscales my wii games to 720p with no hit on
frame rate and all i can say is oh my MH3 has graphics that prove the wii to be almost equal to my 360 i mean it looks awesome in 480p but nintendo need to give devs a new SDK 2.2 that supports 720p then games
like this honestly sit right next to 360 graphics its that good yes SDK 2.1 indicates that HD is locked via
The game is a complete fan service has lovers of movies, I played many hours and 100 percent complete and really loved it, but has to have come down
frame rate and some repetitive missions and really would have
liked a better story, but the game is good,
like I said if you
like movies you'll love the game
Technical problems
like bad
frame rate, the lack of anti-aliasing and insane tearing are also present.
When I look at Land of Dead, the game really just seems
like a pretty lousy looking game, with some minor
frame rate issues and a total lack of detail and originality.
Overall Crash n Burn is a decent looking game, nothing overly wrong with it besides the
frame rate, and in this game it seems
like unless you are looking for things
like that you will be just fine.
Is DQ VIII
frame rate still an issue in more recent hardware
like the iPhone 6S and up?
Square's iOS efforts have always had problems (the dire
frame rate in FF6 remains unresolved), but this looks
like it takes the cake.
The hub world is so packed with details -
like player - created artwork, storefronts, and even a fully - featured rhythm minigame using the game's great soundtrack - that it runs at half the
frame rate as the actual gameplay.
I would probably recommend going for the «Performance» option, though, as in my opinion the smoothness of a game's
frame rate is almost always more important than graphical perfection and that's definitely the case for a game
like this.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without
frame -
rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff
like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
It didn't matter how big the moment got, the Shuttle SZ270R9 handled it all
like a champ and kept a beautifully consistent
frame rate.
If you haven't been keeping up with the game, the game director has shared some information
like the time it will take to complete it, lack of microtransactions and how it supports better
frame rate on the PS4 Pro.
And now, thanks to the latest technological advances
like 3D, high definition digital, a higher
frame rate and top notch creative talent on both sides of the camera to amp up the believability, audiences can journey into another world,
like never before.
There's a nasty Mass Effect 1 -
like texture loading thing going on after fast travel and some
frame rate shenanigans, but generally it runs well.
I'm not sure, but it's disorienting, looking
like it's presented in a low
frame rate or improper speed.
I was expecting the game to come to a crawl but when the
frame rate does drop, it's usually when something huge is happening
like a hundred zombies being blown to bits by a super bomb or when you now down tons of them in a vehicles.
That's a significantly higher
frame rate than Peter Jackson's experimental use of 48 FPS for The Hobbit trilogy, and it sounds
like the reaction to this format from the first reviews of the movie is even more resistant than to that previous effort.
The graphics are not quite as sharp, and the
frame rate takes hits more often than I would have
liked.
Yeah and we actually got dinged, everybody online was freaking out around Gamescom, they were
like «oh the
frame rate looks shitty,» and it's
like «dude, we're still working on the game,»
You feel the
frame rate just goes down even though I
like fighting a huge amount of enemies but I would rather see it looking visually good.
Unfortunately for console players, it seems
like the PC will remain the only place where the game can be played at higher
frame rates.
The biggest issue that I noticed was in the first Ultimate Ninja Storm game where the
frame rate felt
like it took a hit.
A consequence of this is lower
frame rate, and it looks
like Sonic Forces fits the narrative.
The cinemas look
like they have been directly taken from a game in the 80's with its almost LEGO looking graphics and classic
frame rate issues.
Thanks to the use of lighter construction materials
like aluminum, some «body on
frame» SUVs have significantly improved fuel economy
ratings, therefore making their inert ability tow more weight and soak up unpaved terrain more accessible to those who
like to explore.
Both the Chevrolet company and Corvette enthusiasts
liked that the
framing improved the car's safety
ratings and eliminated some engineering that convertible cars need.
That means graphically intensive games
like Real Racing 3 show stuttering
frame rates from time to time.
I am fairly excited about this device and the company demonstrated some great new features
like low
frame rate video playing on e-ink and the best internet browser in the business.
Take a speedier interface, or a higher system
frame rate and combine it with some architecture rework and you should have a smoother Android experience, smooth
like «butter.»
The game has higher
frame rates and more realistic effects than its dual - core counterpart; water «splashes» up on your screen as you speed through channels, and a motion blur effect makes you feel
like you're really zooming when you crank your engine to the max.
In particular, 3D gaming that was optimized for the Tegra chipset looked stunning and held steady
frame rates, and basic tasks
like multitasking were nearly instantaneous.
As far as port, sensor, and button placement is concerned: on the back, we have our main camera sensor and a LED flash, there's no heart -
rate sensor on the A series; on the front, we have our proximity and ambient light sensors, a front - facing camera, earpiece, display, back and recent app capacitive keys, and a home button with an integrated touch - based fingerprint sensor (A5 and A7 only); on the bottom, there's a microphone, 3.5 mm headphone jack, MicroUSB port, and the speaker grille; on the top, we have nothing other than the secondary microphone, and, just
like the new GS7, there's no IR blaster on board; and the volume buttons are located on the left side of the aluminium
frame, while the power button is located on the right side — all three buttons are very tactile with excellent reachability and positioning.
This
frame rate is notable because even dual graphics card systems
like the Alienware Area 51 ALX (an $ 8,000 system) have trouble playing Crysis.
The economic indicators
like the GDP, CPI and similar other indicators too
frame the way these
rates may fluctuate.
• Will display portfolio statistics
like correlation coefficients, average / median / minimum / maximum
rates of return over the selected time
frame, along with standard deviation of monthly returns, Beta, Alpha (Jensen), R - squared, Treynor Ratio, and Sharpe Ratio, and all of that.
I
like the 5 year ARM due to the
rate, and due to the fact that I will pay off my rental prop mortgage in that time
frame.
We all know that the XB1 dynamically drops resolution,
like in advanced warfare to ensure
frame rate does nt suffer.