In a game where literally every decision matters, things
like framerate dips and awkward animations need to be a thing of the past.
Can't say the same about BF4, and probably can't say the same thing about AC Unity (which has issues that were CLEARLY known about before launch
like the framerate / bugs).
I loved some of the level designs but my appreciation when down quickly, much
like the framerate, when nothing reacted to me as I drove through.
Modern gamers without the benefit of nostalgic memories of the originals may not find the inclusion of the games» shortcomings
like framerate issues to be at all welcome or charming, but gamers of any generation will appreciate tough but fair games that will put their skills to the test.
Not exact matches
Places
like FirstRow or VIP are lucky to get a smooth
framerate at any resolution.
However it's worth noting that the
framerate on the TV pictures makes it impossible to judge ahead of all the various bits of data the stewards have, even if this gif makes it look
like he did jump the start.
The horrid
framerate and numerous bugs make this game
like tap dancing in a minefield, but the game itself is deep, with a quality narrative, superb voice acting and rich gameplay.
The game has its problems
like the cut in
framerate and the lack of anti-aliasing, but the new additions to the game, and the great motion controls help this version of the game stand out.
This is definitely more interesting, I'd really
like to see more major studios push to film sequences in IMAX and explore the possibilities of shooting at a higher
framerate in the future.
For a game
like Rocket League, and basically every game in general,
framerate always wins every time, because it's directly tied to the fun factor.
This new port comes with enhancements
like an uncapped
framerate and support for 4K displays.
Otherwise, this plays just
like any other console version you've seen, just perhaps at a slightly lower resolution and
framerate on Switch.
Reports currently indicate games released for the rumoured PS4.5 will have upgraded visuals
like 4K support or an increased
framerate as opposed to what will be displayed on a core PS4.
Suddenly missions which in the campaign ran fairly well can completely destroy the
framerate, to the point where for brief periods it feels
like you can count the frames.
And only uninformed Nintendo haters
like you think Resolution and
framerate is the be all and end all of graphics.
«It is similar content, and a similar area of the world so people who saw it at Gamescom and saw it at Tokyo Game Show were
like «oh shit they weren't lying, they actually did optimize everything, and the
framerate is totally solid now,» and we're
like; «See?
As promised, there were no lag or
framerate issues, with the game feeling
like it was running on the tablet itself.
So
like with all computers, it's only when you overstep the intentions of a computer, ike if you want to do hardcore gaming with high
framerates at high resolution that it will start to slow down.
While I only own Lego City on Wii U, the comparisons I've seen of the Switch version vs the PS4 / Xbone make it look better, it loads faster (still slow), has noticeably sharper textures, a new lighting engine and all round more stable
framerate (only in docked), so overall it looks better, but it has some weird anomalies
like glitchy self shadows.
Running the MP at lower resolution (
like 900p) In order to keep the input lag and to minimize the
framerate drops and those are very important in a faster paced MP
like Killzone SF.
Unlike some developers who do «stuff
like down - ressing and using a smaller than 720p resolution to try and get back some of the
framerate» in the PS3 version of their games, Houston says his studio has done the opposite.
@smellslikeralph, sometimes I do too, I had some games last gen that I bought again on PC to re-experience those titles with a sort of a remastered version XD (better
framerate / resolution / details) or some mods,
like GTA IV, Elder Scrolls IV or the AC series.
Maybe the latest first - party jam has the flashiest visuals and the most rock - solid
framerate, or the most active multiplayer servers (though PlayerUnknown's Battlegrounds is definitely holding that crown right now), but indie titles
like Studio MDHR's Cuphead are in a league of their own when it comes to charm, inspired and unique design, and sheer brutality.
It certainly seems
like the latest patch has improved
framerate quite noticeably, especially in some of the more troublesome areas.
The
framerate mostly sits somewhere that feels
like the mid-40s to me, but occasionally will go higher.
Performance is a bit more problematic to talk about, though, because the game runs on the Vulkan API rather than DirectX which means overlays
like FRAPS don't work, making it tricky to get a good gauge on the
framerate.
It's really a shame, because despite the
framerate stuttering and jerking around
like some sort of spider in a spasm the intro sets up a nice amount of intrigue.
i just woke up and can barely see but form the pics it looks
like the x1 is sharper with more detail but then the ps4 version looks insane as well, so not sure, but so far all the still pics show the x1 to be sharper woth more detail so not sure why everyone else is claiming the ps4 is better and the
framerate seems better on the x1, but i want to know the final truth so i know which system im getting it for
And because of this fame, and current trend of HD remakes, Konami have decided that now is a good time to take three of the games, spruce them up with some nifty HD graphics and a
framerate upgrade to 60 fps and toss them back out onto the modern market to compete with new releases, and that's a problem, because how do you really review something
like that?
With the Arkham Knight controversy after releasing an abysmal PC port that torn up
framerate like a mulcher.
When I played Metal Gear Solid V on PC I had to lock my
framerate at 30 because I kept getting annoying microstutters with the
framerate unlocked, but I felt it was perfectly fine for that sort of game because Kojima
likes to make his games very movie -
like to begin with.
Maybe just a patch to stabilize the
framerate just little more.Maybe grunt power would do the trick once the PS4 Pro comes out, just
like the Xbox S did to some games.
Agree Deus EX very strong reboot of a great 2 year old game, but for my money AC4 is the best 3rd party game on WiiU... it is technically nealry flawless... Better textures, lighting, effects, and
framerate than ps360 versions, get this quick load times (I think the 1.1 gb update on first boot is a core component install), all extra functions
like uplay, comapnion app, and online are working and its an awesome game.
The most demanding games
like Mortal Kombat X and Injustice: Gods Among are also playable on decent
framerate.
I'm certain sites
like Digital Foundry will do extensive
framerate and visual quality testing and comparison (they really are the best in the business at it — I will link to their hard work when they inevitably unveil it), so I'll constrain my impressions to two different perspectives — mine as a lifetime hardcore gamer, and that of my casual gaming wife who has frequently said «I can't see any difference» in the past.
The
framerate stays pretty consistent throughout, and the wave -
like effect when slamming down in Super Tricky mode has been toned down a bit compared to what we saw at E3.
Electing to use the Unreal 4 engine ensures performance stability across all platforms and a steady
framerate of 60 fps, but this comes with the caveat that, whilst undeniably the best looking entry so far, Tekken 7's visuals don't reach the level of polish seen in games
like the recent Injustice 2.
From its gorgeous visuals, to its solid 60 fps
framerate, to its stylish new UI, to its superb soundtrack, to its familiar - yet - fresh gameplay, to its rich character roster, to its robust netcode, to so many other things, Street Fighter V feels
like the evolution that the series needed — and that the fans deserved.
The difference is actually quite staggering, and the higher
framerate allows for the design of the game to really shine through — from blue skies and sandy beaches to little flourishes
like a rocket launch in the Canyon stage.
For some reason beyond my comprehension, the
framerate hopped from 10 to 60 frames a second after that, and I could finally play Death Road to Canada
like a normal human being.
Unfortunately the game is let down at times by a stuttering
framerate, although thankfully this seems to be restricted to only two or so areas
like Old Yharnam and the Unseen Village.
I get the occasional slight drop in
framerate and had one bad hiccup where it almost froze for
like two seconds.
I've been playing undocked and I've also been seeing much smoother
framerates on previously laggy areas
like
In terms of
framerate the game aims for 30 fps and manages to maintain it for most of the time, but I did note drops to around 25 fps or so that were more frequent that I'd
like, especially during hectic moments.
The
framerate seems
like point of contention since it could happen
like The Last Guardian; having sections that enter a slow mo of sorts, also drawing distances could improve with higher specs and pop ins technically shouldn't be as prevalent considering it's a catridge (I think that how it works right?).
I've heard a lot of people gripe about the
framerate, but
like you said, I hope From fixes that.
The bigger problem is that the
framerate is godawful, which seems
like a networking issue, since it's much more pronounced during games with more players.
The characters and enemies are all well - animated, some of the effects
like Johnny Storm's flames are particularly nice, and the game pulls them all off without any
framerate issues.
The demo didn't seem to run too much better than the original — despite Riddles» claim otherwise — although the
framerate definitely didn't screech to a halt at any point
like Origins had a habit of doing.
It's the consensus this
framerate is crucial for a racing game, just
like a multiplayer FPS.