Modern gamers without the benefit of nostalgic memories of the originals may not find the inclusion of the games» shortcomings
like framerate issues to be at all welcome or charming, but gamers of any generation will appreciate tough but fair games that will put their skills to the test.
Not exact matches
As promised, there were no lag or
framerate issues, with the game feeling
like it was running on the tablet itself.
The bigger problem is that the
framerate is godawful, which seems
like a networking
issue, since it's much more pronounced during games with more players.
The characters and enemies are all well - animated, some of the effects
like Johnny Storm's flames are particularly nice, and the game pulls them all off without any
framerate issues.
Then the game also has some
framerate issues from time to time, especially when there's a lot of action happening onscreen,
like large bosses and their spectacular, effect - laden attacks, or mobs of smaller enemies.
For those of you,
like me, who played the original on PS3, its choppy
framerate and lengthy load times were major
issues, thankfully though, the Switch version fixes all of this while retaining the same fantastic moment - to - moment combat.
Among the
issues is the terrible
framerate, which frequently stutters and waxes between playable to skipping
like a broken record.
Can't say the same about BF4, and probably can't say the same thing about AC Unity (which has
issues that were CLEARLY known about before launch
like the
framerate / bugs).
On both the Switch and Wii U versions of the game, Breath of the Wild does encounter some frame rate
issues, one area in particular causes a more than noticeable dip in
framerate, but it never drops anywhere near to the level of a big Bethesda game
like Skyrim or Fallout 4 and the overall wonder and brilliance of Breath of the Wild more than makes up for the occasional dip in performance.
The main
issue facing players comes in the form of
framerate drops, which for a game
like overcooked can make timing and movement a nuisance.
Like almost every game on this list, most of these problems can be fixed by imaginative Googling and fan patches, but in order to avoid
framerate issues you actually have delete music and menu sounds yourself.
The main highlights of the patch include fixes for crashes that occur when a player tries to Alt + Tab out of the game, improved support for AMD brand CPU's, fixes for minor
issues like mouse jittering, Gsync, and stuttering which was caused by setting the max FPS to either 30 or 60 fps, and
framerate issues caused by shader caching.
Like any sandbox, procedurally generated world, I ran into my fair share of
framerate and world loading
issues in Lego Worlds.