Sentences with phrase «like game concepts»

Not exact matches

I'm no lawyer, but it seems like the actual concept of the game is very different from that behind Scrabble where letters are rearranged to spell words and points are awarded based on careful mapping of the letters on the design of the board.
In fact, this kind of mathematical game is a sort of disbelieving sport for me — maybe the opposite of schadenfreude (kind of like the Buddhist concept of mudita, come to think of it).
Though the original games centered on conquering command posts with factions made of «Star Wars» creatures like Wookies, Jaws, and Tusken Raiders, studio head Patrick Söderlund said this would be «DICE's interpretation of what Battlefront» should be — so we're expecting a few new spins on the original concept.
I would like to increase this list with a few more, such as: concept curriculum course definition dictionary phase photographs photos idea image pictures game games kit market and that which is what is meaning means graduate postgraduate graduate profession professions proposal recruitment technical university used video wiki legislation
For decades, sci - fi movies like Minority Report created fantastic pictures of what a world powered by augmented reality could look like, but it was the simple smartphone game that provided the initial firsthand introduction to the concept of augmented reality for millions.
That scenario was just an intriguing concept, like time travel, until it happened in a game he was working in San Diego last season.
Also, like Hess, who wanted to get his older players in the game ahead of freshman Manns, most coaches believe loyalty is a concept that works best when it applies to both player and coach.
The titan of tiki - taka — a concept he hates but can't escape, like the Beatles and «mop - tops» — isn't exactly joining Long - Ball Rovers, though: City were involved in three of the Premier League season's five passiest games (the others being at home to Watford and at West Brom).
Long before Pep Guardiola came to the English shores — backed with petrodollars — to create the most beautiful team put together, we had the quintessential Frenchman introducing foreign concepts like fitness and diet to the game.
Gone are the days of educational toys like the abacus and alphabetical blocks; nowadays, parents of younger kids - even toddlers, are able to buy computer games and video games that their children can play with and enjoy while learning new concepts and skills.
Playing the game of ice hockey within the rules would seem like a simple concept.
Playing the game of hockey within the rules would seems like a simple concept.
Being able to communicate difficult concepts in general terms — like explaining a game of hockey to Martian — was probably the key to her getting that position, she feels.
I like reading manga, playing video games, and learning new concepts.
The whole concept and execution of the show felt harmless and innocent despite the odd stutter - step, like the show's American cousin The Dating Game One geek / nerd hybrid journeys through history and the world in an epic search for truth, justice... and great pizza.
The concept of dating being like a game is widely accepted in our society, but does playing the game work with Sugar Daddy dating?
The concept of dating being like a game is widely accepted in our society, but does playing the game work with sugar daddy dating?
The original release of the game was an interesting (but not great) concept hobbled by atrocious execution, and it seems like the people who went in trying to rescue it have managed to make things worse in an overall sense.
and the game just looks like concept art in motion.
The core concept is solid, and seems like a perfect fit for a PSP Minis game, but it plays so slowly and frustrates to such a degree that, even at # 3.99, it's not worth a punt.
As a NetHack fan who adored the concept of something like Shiren with a character as cute as Izuna as the lead role, I really wanted to like this game.
When I read the concept for this game, I thought it sounded like a really boring kiddie game that you might
When I read the concept for this game, I thought it sounded like a really boring kiddie game that you might find on Nintendo.
I really liked the concept, graphics, and humor of the game.
Excellently made game; the game - play is fresh in its approach but not dauntingly new, the basic concepts are familiar from games like those of the the Thief and Batman: Arkham series, but with enough original concepts to keep you interested.
Medal of Honor has good concepts (I particularly like the timed levels and the leader board and the combat mission), but the collision detection is poor at best and in only my first 5 hours of game play in the campaign, I'd already met 3 freezes (uncommon for us
Fixes many bad concepts (like cheap wormholes - they can be still built but are expensive and appear late - game, manual fleet management,
Playing as a Big Daddy in the concept is really exciting, to play as a being that has killed you countless times in the last game would make any person jump for the chance, but they decided to downgrade the experience to a human level, and at times i actually said «i don't feel like a Big Daddy».
Game - play wise the DLC plays straightforward lacking customization and different ways to handle situations playing more like a handheld tutorial for most of the game, treating you as though you were too stupid to learn the basics of combat from the base game or earlier titles, However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet agGame - play wise the DLC plays straightforward lacking customization and different ways to handle situations playing more like a handheld tutorial for most of the game, treating you as though you were too stupid to learn the basics of combat from the base game or earlier titles, However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet aggame, treating you as though you were too stupid to learn the basics of combat from the base game or earlier titles, However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet aggame or earlier titles, However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet aggame.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet aggame is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet again.
Excellently made game; the game - play is fresh in its approach but not dauntingly new, the basic concepts are familiar from games like those of
I actually like when game makers switch things up a bit (in a good way), instead of keeping the same concept over and over in every game in a certain series.
The product description frequently made note of how this is a first - time venture for a «secretive» company like Rockstar and indicated that the book would include concept art, storyboards and other development assets not seen in the game itself.
Growing Up — 4/5 Similar concept of trying to beat your opponents to pressing a button like Skipping Class, but the differences are good enough to give this game a solid 4.
I kinda wish the arcade Mario Parties went their own route and used original concepts / ideas like the Mario Kart Arcade games, instead of just being based off of an already released game.
I also like that the characters move with an element of human - like grace and given the concept behind For Honor, it's quite a bloody and gory game.
For those of you who frequently read Plus XP, you will know that a few weeks back I had done a preview post on this very game, saying how much I did like the original manga series and the concept of the Dynasty Warriors game style being translated into a next - gen beat «em up would be just damn right awesome.
The concept, like all good games in the genre, is simple: PlayStation controller button — styled notes appear onscreen, their matching markers make an entrance, and when the two join up, you press the corresponding button.
But the concept of the movie felt like it lent itself to lots of comedy, this movie plays a game, its fun, its funny, the idea of modern kids stuck with Reagan era sex bomb idiot counselors was just too funny to not plum...
Let «Special Forces» be the first and last MK game of the new decade / century / millennium, so we can all start our gaming memories fresh of silly concepts like «Babality» and rot - memorization of preset combos.
Vehicle riding may be considered unbalanced in most games, but considering the scale of most of the maps, and the fact that BF2 was developed on realism, and in the real world you may see up 10 or even 20 soldiers piled onto a moving tank or APC like penguins on a melting iceburg, the concept should have been kept.
Tarantino calls Fair Game «a female Straw Dogs», introduces the idea of those special moments of genre cinema where «you can't believe you're seeing what you're seeing», then cites the following sequence as an example of this concept: «after fucking the girl over like crazy, they strip her nude and they tie her to the front of their monster truck.
But if it look like it could be, that's because it was drawn by Yoji Shinkawa, who's done concept art for Metal Gear games since 1997 (and who's now at the end Kojima Productions studio as we know).
I never truly had the chance to appreciate the game because I got bored of it after like 2 days and went on to play a different game... But I must say I do like the concept of the game.
That concept never entered our minds, no when we imagined games in the future we thought they'd look just like the animated movies we'd see at the cinema.
We're not sure what it has to do with that, since it's not like virtual reality or video games are new concepts that the world has never seen before, but whatever.
The single most important part of games like Persona 4: Dancing All Night are their track list, and having a project like this fully based on the soundtrack from one singular game seemed like an incredibly hard concept to get right.
It's more like, «If we want to achieve this kind of game concept, where's the best place to achieve that?»
Running around an arena while avoiding different coloured lasers sounds like a pretty basic concept for a game and it is.
This concept of portal gaming with collectible figures seems like a perfect fit for Disney, as the company has a seemingly infinite (no pun intended) cast of iconic characters that can be implemented in this game.
Artist Sammy Hall posted early design work for the Wii game at his blog and on the Concept Art forums late last year, showing off some concepts that didn't make it into the final gamelike Donkey Kong in Super Mario Bros. 2 filtered through a Virtual Boy lens — and a few familiar locations.
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