So yes, it's worth the money and then some — It's worth it if you like a lengthy campaign, it's worthy if
you like a gameplay experience that can last for tens and tens of hours (the devs said there's about 80 hours of content total), and it's worthy if you're a fan of the series, regardless of how you felt about the prior installment.
Not exact matches
With truely amazing sound and AAA film -
like angles on cutscenes and
gameplay, it make the
experience much better than previous ones.
Rad Rodgers tries to evoke the great platformers of the 90s but it succeeds only in part, failing to provide a compelling and challenging
gameplay like the ones it's inspired by, using a sometimes forced humour and and offering us a too short
experience.
It's the sort of
experience that people are going to be talking about for months to come, with a story that hits you right in the feels and smooth, beautifully staged
gameplay that clicks immediately
like a familiar, old friend.
A four hour
gameplay experience for a retail product is
like a 20 second sexual intercourse.
I got this game because of how much the critics loved it and in its moments this game delivers some of the best
gameplay that I've
experienced but unfortunately its not always
like this.
From a
gameplay experience this feels
like a greatly refined version of the last few titles, with a boost in presentation to push the franchise even further.
Whether it is the
gameplay, the ambiance, the lore or the music, the Metroid Prime series never ceased to amaze me, and as Kensuke Tanabe is the producer of Metroid Prime 4, just
like he was for the 3 previous games, I'm confident about the amazing
experience that this new team is working on.
Sure, getting an extra 50HP or increasing chances of critical hits with melee sounds
like an improvement, but the
gameplay experience changes are so marginal that there's no particular motivator to upgrade skills as soon as you can.
The
gameplay video released for Transformer: The War for Cybertron looks intense and gritty, and while it may not play
like Gears of War, we can only hope it offers a co-op
experience just as deep and fun.
It imprints a lasting impression and a distinctive
experience,
like one special day you'd share with your loved ones, embolden with a compelling story, blissful music and exceptional art direction, and only slightly marred by the repetitive nature of the
gameplay itself.
We'd also
like to point out that, if Fire Emblem is new to you and you don't have any
experience with the previous Warriors games, the
Gameplay page could be of some use when it comes to understanding the game's strategical and tactical elements.
Sure, games
like Call of Duty Advanced Warfare may be superior in terms of
gameplay but Halo provides a very flawless and more entertaining
experience that harkens back to a simpler time of gaming.
For the first time in the Far Cry series, Far Cry 5 adds in co-op
gameplay that doesn't feel
like merely an extra mode, but rather something that can add to the core
experience.
While the story is not exactly something that offers a fresh perspective on science fiction horror, it is executed brilliantly and together with the
gameplay, provides an
experience that shouldn't be missed by those who enjoyed some of the cult classics
like Bioshock and System Shock.
Much
like the platform games of the past, things are kept simple, which leads to some enjoyable
gameplay experiences.
However, I've been watching / reading quite a few reviews and
gameplay experiences, and it seems
like GT Sport is as well - oiled as ever.
The
gameplay itself was a decent
experience that still did have some decent elements,
like the ability to really customize your game and have a few different game options to choose from, which was a good thing.
Once I got over the fact that this was not going to be anything
like the original
gameplay experience, I started to see the game in a different light.
Ryu may look
like Ryu and Ken may look
like Ken, but being in the moment - to - moment
gameplay feels
like a different
experience all together.
Co-op in a game
like this feels incredibly natural, given the genre's roots in tabletop gaming; the addition of communication with another human being makes
gameplay a slower - paced but altogether more joyful
experience.
Experience the award - winning series and play as iconic teams
like F.C. Barcelona and Borussia Dortmund, put on a
gameplay masterclass with the striking prowess of Luis Suárez, or make Emirates stadium rumble with Arsenal's Aubameyang.
So you have this
gameplay that feels challenging and interesting, on - field action that looks more fluid than ever, and then this TV presentation that makes your
experiences seem
like they're happening on Sunday and being watched by drunkards across the nation.
Whether playfully running down hills with arms extended
like a plane, slamming your cap against wooden crates to bust them open, or capturing a frog for the first time — an otherworldly
experience that will be as memorable for Mario as it is for you — this initial playground presents the chance to get to grips with the core
gameplay mechanics before Nintendo throws you into a wider sandbox.
On one hand, the streamlined feel takes away a lot of the extras that clogged up menus, but missing modes
like a true single player career mode removes what could be great
gameplay experiences.
Its variety is truly what sells the
experience, making the already captivating gem - matching
gameplay seem
like the icing on the cake.
However this mode doesn't seem
like it was designed for the
gameplay of Pac - man Championship Edition, atleast according to my
experience.
Koei Tecmo is famous for their Dynasty Warrior series which has spawned multiple spin - offs and even diverged into creating clones of the same
gameplay experience based on favorite brands
like One Piece and Fist of the North Star.
I
liked the
gameplay from my
experience with the demo, but the character roster is sorely disappointing.
Anyway, the
gameplay is super-addictive and simple to play which is all you can ask for when it comes to an indie arcade -
like experience.
With a name
like Coffin Dodgers one would expect the type of laughs the game will invoke but if you're
like me and enjoy that tongue - in - cheek humour then that's not necessarily a bad thing, it's the
gameplay and graphics which bog down the overall
experience.
Featuring stunning 3D graphics, open - ended
gameplay, and an incredible level of detail and interactivity, Morrowind offers a
gameplay experience like no other.
LBP2,
like many digital games, offers an intuitive
gameplay experience driven by excitement and joy as players explore the rich world of the game.
Let students be the experts in the
gameplay while you facilitate the learning
experiences: Introducing video games
like Minecraft disrupts the hierarchical model of teaching because students often know more about the medium than their teachers.
Ok, here's my take on it... I have both systems and can only get it for one... and the PS4 has the edge on graphics (which I have to «try» and tell which one is which by screen shots side by side) I still go with the X1 on multiplats, for me the «snap feature» BY FAR makes up for the lost graphics (that in real
gameplay hardly exists to me) plus my controller of choice, plus in my
experience, the network is more stable... those things push me to the X1... I have Minecraft on both and everything just flows so much better on the X1, the OS, friends, messages, party, just
like it better... I mean, my PS4 dosent really feel much different than my PS3 did... but my X1 sure feels different than my 360 did... PS4 is a beast and ill play all exclusives but the everyday «workhorse» console for me is the Xbox one...
With a fusion of great action
gameplay and impeccable voice acting and acting alike, from great stars
like Aiden Gillen (Game of Thrones) and Dominic Monaghan (Lord of the Rings Trilogy), Quantum Break is a story for the ages and an
experience worth every minute.
If you sell a game for $ 2
like one of the examples quoted, the
experience is probably pretty shallow, and it's very likely that most people will have explored most of the game's
gameplay systems in 2 hours.
Very well expressed yes I do agree the series is getting to be a bit boring and old in reality all games are I gaming after a ling day at work but there's no real good games out that catch my eye I have been a gears of war fan since the beginning of time but even that game I don't feel it's worthy of the tine I invested in part 1 just my opinion people I would really want to see a game that would change gaming
like halo did, gow1, cod4 these titles made way for new exciting
gameplay but now I find myself enjoying Mario more then any other game I don't know maybe it's time for a change I always wanted to try world of Warcraft maybe I will atleast that would be a new
experience
It feels
like it's merged into a very integrated
experience where it's working on a
gameplay level and on a graphical level and on a narrative level at the same time.
They've got tonnes of cars, tonnes of tracks and their basic
gameplay experience is race, get cash, buy a car, race, get cash, buy a car, and there's so many cars to choose from but a lot of them are
like 5 different variations of the same car.
which leaves... asymetric
gameplay which besides nintendoland, it all amounted to mere party games and not fully fledged coop
experiences like the portal2 game for instance.
Lastly, players can
experience the thrill of high - speed flight
gameplay like never before, piloting iconic vehicles, including the legendary Millennium Falcon, through arena - based aerial battles and dogfights in space.
We shouldn't settle for facsimiles of actions,
like walking in place to move about the map when a compelling and mature
gameplay experience could exist standing still.
While the original release featured a full 3D Zelda -
like gaming
experience, the new game includes features not found in the PC release — gamepad compatibility, sharper resolution, and improved
gameplay elements.
As I stated above, but the focus should be on X, its a better game than XI simply due to the fact, its a near Infinite Dragon Quest
experience, that has alot of its
gameplay, storytelling, and things to do that is exactly
like any other Dragon Quest game, the only differences is the combat system which is a form of ATB, and its online.
I would
like to see all of these things, plus a renewed focus on innovative set pieces, a la the helicopter rope getaway thing we were privvy to at the feb. reveal event... these games can get monotonous after awhile, and interesting environments can only carry your attention for so long... I don't necessarily want a fairly interactive movie, but true jaw dropping set pieces that let the player keep control throughout, and switch up
gameplay styles... we've seen some of this in the current gen, after uncharted more and more games are utilizing these, but the next gen needs to take it a step further, I want to
experience that edge of your seat thrill in games more often
Featuring stunning visuals, a Grammy - nominated musical score, and innovative online cooperative
gameplay, Journey delivers an innovative interactive game
experience like no other.
Hear from writer / director David Cage and the team at Quantic Dream on what BEYOND will be
like to play, and how the team redesigned the user interface to provide a more intuitive and immersive
gameplay experience than the studio's previous title, Heavy Rain.
Today we're unveiling the second of our four - part Making Of series for BEYOND: Two Souls.Hear from writer / director David Cage and the team at Quantic Dream on what BEYOND will be
like to play, and how the team redesigned the user interface to provide a more intuitive and immersive
gameplay experience than the studio's previous title, Heavy Rain.
From a
gameplay experience this feels
like a greatly refined version of the last few titles, with a boost in presentation to push the franchise even further.