Content
like generic character traits, hobbies, and your marital status shouldn't have a place on your resume.
It's a script that's bursting with clichés and not - so - surprising revelations that many of these supporting characters fall victim to this and feel
like generic characters you would find in a «how to write a family legal drama» manual.
Not exact matches
Sure, many of its elements feel a tad
generic,
like the track and
character design, but what it really comes down to is the racing itself and Bugbear has done a great job at drawing a line between control and complete chaos.
The main
characters may seem
like generic stereotypes — Phil is the natural leader looking to relive his college days, Stu is the straight - laced zeta male stuck in a relationship with a controlling girlfriend (Rachael Harris), and Alan is the wild card — but their different personalities mesh extremely well.
Unfortunately the show is just kinda dumb after that... the scripted dialogue ranges from
generic to awful; the
characters are pantomimes, you know exactly whether they're good or bad right up front, and the show lacks any sort of organic development or growth, you just don't get into it
like you would on a better created and wriiten show.everything is so predictable that by the time big jim kills his nth person it's just sort of «meh whatever» time.
I kept feeling
like this role was beneath Danes, but she makes Kate a much more likable
character than the «
generic female in distress» role it could have been in other hands.
The movie also thinks so little of its female
characters that they're not given any depth beyond
generic labels
like «wife,» «lawyer» and «boobs,» while poor Nikolaj Coster - Waldau is forced to do some pretty embarrassing stuff involving female hormones and laxatives.
The title
character, Ralph, while still a bit on the
generic side, is an easy to
like protagonist.
The final act relies heavily on
characters chasing one another through corridors, as the villain spouts
generic one - liners
like «That's what I'm talking about!»
Much
like The Meddler, Going in Style, and Hello, My Name is Doris, these
characters are written with that
generic «old people» type humor where they are a bit more conservative and they don't know how to use social media or take social cues.
Generic Characters — Like many a war movie, SPR «s characters are a collection of representative types, both in genre iconography and as a PC multicul
Characters —
Like many a war movie, SPR «s
characters are a collection of representative types, both in genre iconography and as a PC multicul
characters are a collection of representative types, both in genre iconography and as a PC multicultural mix.
Many of the
characters like Sharlto Copley's King and Brenton Thwaites» Prince Phillip are pretty plain and
generic.
In fact you can see that 989 Sports has added a lot more
character models to make the game not seem
like you are playing with
generic soccer players.
And while it initially seems
like John Debney's
generic musical score is going to be the only source of mood establishment, something funny happens: setup established, the
characters begin to move about
like butterflies emerging from cocoons, displaying tenfold more emotional nuance than one might rightfully, albeit cynically, expect from such a film.
In his heyday as a global movie star, Arnold Schwarzenegger usually played
characters with super
generic Anglo names — a Gallic shrug on the matter of onscreen credibility, since it was a given that he could only ever look and sound exactly
like an Austrian - born former bodybuilder.
I
liked Stoll as a villain, but he was pretty
generic as a
character.
Luckily, with playable
characters who all look
like circus acts and the most intuitive movement system we've seen since Mirror's Edge; Brink shouldn't have too much trouble standing out from the
generic crowd.
Nice attention to
character building at the beginning is muted by the
generic road trip story and the rote
character arcs by its supporting cast, which includes many talented actors
like Toni Collette and Alice Eve, along with noteworthy cameos by Jessica Rothe (Happy Death Day), Patton Oswalt, Tony Revolori (The Grand Budapest Hotel) and more.
I grew up preferring DC to Marvel, but most of the comic - book adaptations I
like — when I
like them — come from the latter franchise, which offers greater variety of
characters and stories, sometimes straying enough from the
generic formula to generate something of interest.
Why is there this perceived need to have a plot, no matter how
generic, in
character - driven movies
like this?
There are moments — I'm thinking of the giant scorpion that wags his tongue
like a puppy — that make The Death of the Incredible Hulk look
like Shakespeare, and the updated
character designs turn the already -
generic - enough Bruce, Banner's love interest Betty Ross, teen adrenaline junkie Rick Jones, and even Tony «Iron Man» Stark into storyboard thumbnails.
I think there was something
generic about the writing for each specific Muppet, which led to some
characters like Janice, The Swedish Chef, and Mr. Teeth left with only a couple of lines of dialogue not fully showing their unique personalities.
The
character is a pretty
generic middle - aged gruff white guy with a stubble, however
character-wise he seems
like an atypical hero — mainly because he doesn't seem to be a hero.
He's not that scary, since he looks
like the textbook definition of
generic horror - movie villain, and his pet, a hellhound that eats the faces of his indirect victims, is a computer - generated
character that would have looked cheap 15 years ago.
For starters, when you compare the graphics to a game
like Injustice 2, the
characters here look far more
generic and lack personality.
To some extent, my alpha reader is
like that, in that we talk about the world and
characters from every perspective, but the discussion is still more about finding holes (what if this happened, can that happen, how does that work) than
generic «that's so cool» observations.
New
character announcements lose their hype when it's nothing but Fire Emblem
characters and more human
characters with swords... We could have gotten more unique
characters like K. Rool, Paper Mario, Krystal, Rayman, Tails, Knuckles, Amy, Shantae, but no, we had to get more
generic sword wielders... I would have been real excited for Cloud, but his moveset is nothing special.
Even if they tried an adventure mode would make a lot of
characters being put into the sidelines, it'll be
like in Brawl that instead of making stages of Nintendo franchises it's a
generic design to keep it consistent, I suppose.
We want more great gameplay, not a well developed story that bores you to tears or a game that forces you to play as other
generic characters -
like sonic forces.
That's
like Mark Hamill, the iconic voice of animated Joker, being kicked out for someone who has had no interest in the
character in the past and sounds very
generic or mediocre.
For all its emphasis on customization, it's a bit disappointing to see the game retain the
generic character portraits used in earlier installments, especially now that other areas of the presentation,
like enemy
characters, have been improved.
All these
characters have really
generic American voice actors just
like all JRPGs seem to have recently.
From the start screen, you can pick your playable avatar from a small cast of
generic, white
characters that look
like the cast from Gilligan's Island.
It feels
like they replaced an interesting
character (regardless of how anyone else felt about him) with the most
generic «fight the power»
character they possibly could... I hope I'm wrong... we'll see.
Sure, you now have the power of the «Fury», which transforms you into a «Super Saiyan» version of your
character which can kill enemies
like flies for a limited time and you can have 3 other NPC officers (Which also level - up) help you dish out the pain... but the problem is you still kill a million boring,
generic enemies, over and over and over.
You run around and shoot people in the face with an assortment of
generic weapons
like an assault rifle, shotgun or sniper rifle, all the while levelling up your
character which grants access to shiny new perks and skills.
I was 100 % sure that it won't be as good as the first Xenoblade which was a masterpiece, I just knew it from watching a few trailers, lot's of things was off to me personally, the
characters, the dialogues, the story, the art, the voice overs even the Japanese wasn't as good as the first one, the first XC had an amazing story, superb voice overs, magnificent soundtrack, dialogues full of impact that even adults can take seriously in short it was the complete opposite of XC2 were the dialogues remind a
generic shonen anime from the dozen we get every year, & the most important for me the first one was full of emotion just watching a single story trailer & I said to myself back then that I must get this game, I wan na play it & experience the story, well when I watch a trailer from XC2 I don't feel
like that in the slightest, that said it all.
The first one is lovely but the higher one looks
like boring
generic character one which only has two
characters on it Am I looking at this wrong?
Offering multiple skins in a similar way they implemented Deimos through a Kraos skin will keep the game feeling different seeing the new faces, and it would be cool if they did a
generic soilder
character, and just make skins for the soilder
character like Ghost from CoD, Valor, Raven and Sver from MAG, Spectre or any other soilder from Socom, because we all know they would all play the same being just military realistic style soilders (unlike Radec and Resistance
characters).
The game is to have several improvements
like a fast forward button, class based License boards instead of a single
generic one, manaless Quickenings; and controllable Espers and guest
characters.
Of course, the father of the George Foreman Grill is the only «real» boxer in the game, as the rest of the roster is filled out by
generic, quasi-polygonal
characters with eerie, Mortal Kombat -
like digitized faces.
In battles you can have up to five different
characters make up your party, ranging from the
generic healers and mages to more exotic classes
like the defensive Paladin and the all - out attacking Samurai.
Characters like Beowulf, T.G. Cid, and Meliadoul possess a range of powerful abilities that your
generic party members can not gain access to.
The game has some collectibles from the New Order
like Concept Art and
characters, though Gold has been simplified into
generic gold bars.
Instead of just having basically a
generic shell of a
character that they actually have personalities in there — they
like and dislike each other and you get advantages and bonuses if you pick a team that
like each other versus people that hate each other.
Until this point, we only had
generic and simple games
like Pinball and Arkanoid, but this is the first game that offered us the
characters, the story and a whole new concept of playing games.
At that point, it seemed
like Sega's main focus was no longer making good Sonic games, but introducing a bunch of goofy animal
characters and giving them
generic anime personalities that they magnified by emphasizing story over gameplay.
Instead of choosing
generic characters like in the Game Boy Final Fantasy Legend titles, this time you're presented with 8 specific
characters.
Unfortunately, while Johnson wisely doesn't try to imitate Ironside's famously gruff voice, he does sound
like just another
generic male video game actor, and Sam Fisher is now a less memorable and interesting
character as a result.
For better or worse, the work fits right in with 47 Canal's stable of artists (Josh Kline, Ajay Kurian, and Anicka Yi);
like those artists, BFFA3AE manipulates and combines
generic products (
like mylar balloons with Disney
Characters, soap dispensers, and seaweed snack packs) in witty, slightly ironic ways.