Besides adding nice little touches
like hidden passageways and events to discover, Final Fantasy V has an incredibly robust and incredibly cool Jobs system that allows you an amazing amount of freedom to customize and control your characters.
Not exact matches
The setup of the game goes
like this: you traverse the chambers of the castle, looking for
hidden passageways and money, which is used to purchase items from shops, which themselves are often
hidden.
Capcom nails this formula with
hidden passageways, different styles of keys
like the Scorpion Key, Crow Key, and Serpent Key, and a wooden crank that is used to raising platforms in the Bayou to make traveling back and forth and getting where you need to be much faster after first going through an area the hard way.
Its main mechanic is Mario's ability to flip the game from 2D to 3D, revealing
hidden passageways and the
like.
One section has twisting
passageways clad with clinically white vinyl, rather
like a mutated padded cell, while the other section is a dark but stringent labyrinth
hiding fantastic secrets and reminiscent of a cross between a garden labyrinth and a rat laboratory.