While the Nexus 5X shares the same sensor, the Nexus 6P brings a few additional features
like higher frame rate in slow - motion video (240 fps), burst - shooting capability, and electronic image stabilization.
the OSD but are not, as should be further controls for things
like high frame rate options and so on.
It boasts features
like a high frame rate streaming at 60 fps, DVR and automatic conversion of streams into YouTube videos — all this in an attempt to make gaming culture a part of YouTube culture.
Not exact matches
The game looks
like it would've benefited from a
higher frame rate, and the stealth missions do feel dull, but overall it's a good game and a great addition to your PS4 library.
And now, thanks to the latest technological advances
like 3D,
high definition digital, a
higher frame rate and top notch creative talent on both sides of the camera to amp up the believability, audiences can journey into another world,
like never before.
That's a significantly
higher frame rate than Peter Jackson's experimental use of 48 FPS for The Hobbit trilogy, and it sounds
like the reaction to this format from the first reviews of the movie is even more resistant than to that previous effort.
Unfortunately for console players, it seems
like the PC will remain the only place where the game can be played at
higher frame rates.
Take a speedier interface, or a
higher system
frame rate and combine it with some architecture rework and you should have a smoother Android experience, smooth
like «butter.»
The game has
higher frame rates and more realistic effects than its dual - core counterpart; water «splashes» up on your screen as you speed through channels, and a motion blur effect makes you feel
like you're really zooming when you crank your engine to the max.
Not that I'm actually too worried as I'll take the
higher, stable
frame rate on a fast - paced shooter
like Titanfall any day of the week.
Most games automatically defaulted to the medium settings; I could bump the visuals up
higher, but the i3 started to show the strain with stuttering, crawling
frame rates and crashes on graphic - intense games
like Ark: Survival Evolved.
Looks
like this gen PS4 is going to be multiplatform king, which for me is pretty damn ideal considering some shocking ps3 ports this gen. PS4 holds up the
frame rate the best and at a
higher res.
You're basically going to just get a
higher res version of the console game with a few extra bells and whistles
like frame rate AF or AA, but to the average person the game still retains it's overall look.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60
frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank -
highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (
like from «C» to «A»)- Ranked Power has no relation to your splat
rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content
like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The smooth
frame rate, the
high speed and the online races; I really
liked (still do) how you guys managed to integrate the online driving into the game so smooth.
That said, achieving 4x MSAA with
frame -
rates and details as
high as this is indeed a technical achievement unmatched by any of Polyphony's competitors (Forza 3 is 720p with 2x MSAA, for example), and there is a definite feeling that Kazunori Yamauchi's team
likes to push boundaries
like this.
All games will run at 1080P and supported titles may run at
higher or more stable
frame rate; however, it looks
like in multiplayer Sony will demand parity across PS4 Pro and original PS4.
The
frame rate suffers in the more demanding areas, the ragdoll physics sometimes result in laughable results (
like when an enemy corpse gets stuck on your foot and you start dragging them around), the textures aren't always the
highest quality, and the camera doesn't always do what you might want it to.
PC Gamer also revealed the graphics settings, which include the ability to cap or uncap
frame rate, several anti-aliasing options (FXAA, SMAA, SMAA T2X, TAA), switching on / off effects
like Bloom, Depth of Field and Sunshafts, as well as Low / Medium /
High settings for everything else.
While that may be a smoother look, the
higher frame rate also looks too real and more
like sports footage or daytime television instead of the slower, more artful look that movies are intended to have.
These
high - end console offer advantages
like higher resolutions, faster load times, prettier visual effects, and / or better
frame rates.
The Sony Xperia XZ Premium is a 2017 flagship that is most notable for its 4K HDR display, but there's another hidden trick up its sleeve: Its display panel actually supports a
high frame rate 120Hz mode
like the Razer Phone.
In fact,
higher frame rates really make it feel
like the action is happening right in front of you — which is exactly what you want when watching sports.
Thus, it looks
like the Huawei P20 will match the Samsung Galaxy S9 at least in
high frame rate recording.
Support for 4K recording at 60 fps is crazy as only very
high - end and expensive DSLRs,
like Panasonic GH5, are capable of recording at that resolution and
frame rate.
Performance is fine inside the Chrome browser or inside YouTube or Netflix, but
high - end gaming titles
like Asphalt 8: Airborne struggle to maintain a consistent
frame rate (Real Racing 3, a more realistic but less graphically demanding racing game, runs fine).
With Super Slow - Motion, you can capture video at an incredibly
high frame rate (960 fps to be exact), creating Matrix -
like video footage.
However, as cool as those silky - smooth graphics and
high frame rates are, the screen isn't as bright as I would
like, especially compared to the
likes of the iPhone 8 Plus or the Samsung Galaxy S8.
However, as cool as those silky - smooth graphics and
high frame rates are, the screen isn't as bright as I would
like, especially compared to the
likes of the
The Razer Phone comes with an astonishing 120Hz display, capable of offering
high frame -
rate gaming
like we've never seen before in a smartphone.
In some games,
like Titanfall: Assault or Vendetta Online, you'll need to manually enable the
high frame rate mode in the settings.
HFR,
high frame rate technology was originally ushered in theaters for movies
like the Lord of the Rings but the 60 FPS didn't work out so well for the immersive cinematic experience.