This October ’95 interview with Super Mario RPG director and then - Square employee Chihiro Fujioka sheds some light on the collaborative process and the division of duties between Square and Nintendo, with a particular focus on expressing the «essence of Mario» within the parameters of seemingly dissonant structures
like isometric game maps and conventional RPG tropes.
Not exact matches
With a Friend: A New Way to Play with Cards
Like Frisch's relay race, this fitness
game from David Jack takes what would be a tortuous, traditional workout —
isometric holds of squats and lunges — and distracts the player with a fun goal.
It adds a few unique gameplay elements, such as
isometric camera movement, but the
game lacks in categories
like speed, strong personality and a compelling narrative to drive it above a
game like Hotline Miami.
It's easy to see those influences in the video, which shows characters running around an overworld from an
isometric perspective, much
like Diablo or
games inspired by it, such as Torchlight.
At first glance, this looks and feels a lot
like a Diablo
game with the
isometric view and co-operative elements.
Transistor plays out
like Fallout with real - time, incorporating elements of a turn - based
isometric game by allowing players to pause the
game and make a limited amount of moves before executing their plan.
Inspired by
games like Towerfall: Ascension, Kingdom Bash takes the 1v1v1v1 format and sets it on an
isometric playing field.
Whilst
gamers familiar to the series might remember the third - person adventures of the original PlayStation era though, this new release has been completely revamped — it's now an
isometric adventure that utilises twin - stick shooting -
like mechanics and a bigger focus on working as a squad.
I really
liked the revamped visual style of Fear Effect Sedna, though there might be a bit of bias there seeing as I'm a big fan of
isometric games anyway.
There are a few solid racing
games out there for Android featuring the sort of top - down
isometric viewpoint where your vehicles look
like Micromachines.
Penny - Punching Princess plays as an
isometric brawler close to the same vein as
games like «Scott Pilgrim vs the World: The
Game» and the original SNES Ninja Turtles
games.
It was a 180 degree change for me from my previous work on the Final Fantasy
games, plus you had the new
isometric perspective and the hardware challenges... it was
like starting over from zero, as a developer.
The very first
isometric souls -
like game ever made: instant action, fun and a unique hardcore combat system to master.
STASIS is a beautiful top - down
isometric point - and - click horror / thriller
game that's inspired by
games like Sanitarium and Crusader No Remorse.
She's still romping around in the Underworld engine, so expect dynamic lighting in this
game, ferns that waft in the breeze and puzzles that take the laws of physics into consideration, but this time it's zoomed out to an
isometric view and handles
like a twin stick shooter.
Like the aforementioned Advance Wars titles, the
game is played on a grid only this time the
game is in 3D with three camera settings; top - down,
isometric, and up close
isometric.
The turn - based
isometric approach will please
gamers looking for a more traditional combat experience, and it snags aspects of Shining Force, Final Fantasy Tactics, and even Dungeons and Dragons classics
like Curse of the Azure Bonds and Champions of Krynn.
Less an action RPG
like Torchlight and more a straight - up adventure
game of its own, the camera perspective of the
game and the proportions it showcases works well for adventuring, with camera control mostly stationary in an
isometric view, but at times moving to showcase scenery or direct player attention in gameplay.
The constant deluge of intricate
isometric RPGs on Steam can sometimes seem a little daunting and a tad too fond of the tabletop
games that inspired them,
like Shadowrun.
Like other
games in the franchise Alliance of Vengeance is a turned based strategy roleplaying
game with an
isometric perspective.
In absence of this, and since i had always
liked top down,
isometric RPGs, I pitched making an adventure
game based on this gameplay style.
The
game also completely lacks support for stereoscopic 3D, which is a little disappointing as many of the locations have an
isometric, diorama -
like view that would look fantastic in 3D.
For the majority of Wayward Sky, the camera is a fixed
isometric perspective, which makes the presentation sort of look
like a board
game.
Another entry in the GO - style franchise,
like Hitman GO (which we played) and Deus Ex GO, this
game gives the franchise a simple,
isometric spin, complete with a variety of challenging puzzles.
@ 1:28 New King of Fighters 14 screenshots @ 9:26 WWE 2K16 lineup choices @ 17:13 Five Nights at Freddy's RPG @ 19:13 new Final Fantasy Adventures
game will be remake for PS Vita and Smartphones @ 26:27 new
game Chasm, metroidvania type
game @ 29:54 another Street Fighter 5 character: Karin @ 33:54 new
game The Witness to release January 2016 @ 36:09 Uncharted 4 Multiplayer beta to start December 4 @ 37:40 1 Million Super Mario Maker courses uploaded @ 40:41 Dark Souls 3 to release April 2016 for US, Europe, Australia @ 42:17 Shenmue 3 returns to accept more crowdfunding @ 47:38 new
game ShadowHand @ 50:17 Kickstarter: For the King, turn - based strategy rogue -
like @ 54:48 Kickstarter: Battle Chasers: Nightwar, JRPG inspired, looks amazing @ 59:39 Kickstarter: Pixel Noir, JRPG inspired, super interesting concept for an RPG @ 1:04:17 Kickstarter: MegaMagic,
isometric adventure RPG @ 1:10:17 Kickstarter: Super Micro Heroes, multiplayer competitive coin collecting platformer, LOOKS SUPER FUN ======================================================
The new
game takes an expectedly
isometric approach to allow players to manage their mech suits in turn - based combat with all sorts of possibilities and considerations,
like suplex - style takedowns and overheating nuclear cores.
But even more than that, Monster Max feels
like a send - off to the genre of the Filmation - style adventure
games that dominated the 8 - bit computer gaming scene:
isometric games were made as a work - around for 3D graphics, which were near impossible to render (let alone do well), and so became redundant when 3D became possible on computers and home consoles in the late»90s.
It aims for the same kind of fun as its predecessor, harkening back to multiplayer arcade
games like Gauntlet amidst a third - person,
isometric camera...
The idea for the «
isometric single - player RPG» titled Pathfinder: Kingmaker came to the people at Owlcat
Games as they «were frantically playing
games like Baldur's Gate, Planescape: Torment, Icewind Dale, [and] it became our dream to make a story - driven single - player computer RPG,» according to the studio's website.
The first Divinity: Original Sin was one of the best PC
games of 2014 thanks to its deep systematic combat, which felt
like what
isometric CRPGs could have been if they had thrived over the years instead of temporarily dying in the early 2000s.
This area switches to a zoomed - out
isometric perspective reminiscent of early rare
games like Knight Lore and Sabrewulf.