Sentences with phrase «like isometric game»

This October ’95 interview with Super Mario RPG director and then - Square employee Chihiro Fujioka sheds some light on the collaborative process and the division of duties between Square and Nintendo, with a particular focus on expressing the «essence of Mario» within the parameters of seemingly dissonant structures like isometric game maps and conventional RPG tropes.

Not exact matches

With a Friend: A New Way to Play with Cards Like Frisch's relay race, this fitness game from David Jack takes what would be a tortuous, traditional workout — isometric holds of squats and lunges — and distracts the player with a fun goal.
It adds a few unique gameplay elements, such as isometric camera movement, but the game lacks in categories like speed, strong personality and a compelling narrative to drive it above a game like Hotline Miami.
It's easy to see those influences in the video, which shows characters running around an overworld from an isometric perspective, much like Diablo or games inspired by it, such as Torchlight.
At first glance, this looks and feels a lot like a Diablo game with the isometric view and co-operative elements.
Transistor plays out like Fallout with real - time, incorporating elements of a turn - based isometric game by allowing players to pause the game and make a limited amount of moves before executing their plan.
Inspired by games like Towerfall: Ascension, Kingdom Bash takes the 1v1v1v1 format and sets it on an isometric playing field.
Whilst gamers familiar to the series might remember the third - person adventures of the original PlayStation era though, this new release has been completely revamped — it's now an isometric adventure that utilises twin - stick shooting - like mechanics and a bigger focus on working as a squad.
I really liked the revamped visual style of Fear Effect Sedna, though there might be a bit of bias there seeing as I'm a big fan of isometric games anyway.
There are a few solid racing games out there for Android featuring the sort of top - down isometric viewpoint where your vehicles look like Micromachines.
Penny - Punching Princess plays as an isometric brawler close to the same vein as games like «Scott Pilgrim vs the World: The Game» and the original SNES Ninja Turtles games.
It was a 180 degree change for me from my previous work on the Final Fantasy games, plus you had the new isometric perspective and the hardware challenges... it was like starting over from zero, as a developer.
The very first isometric souls - like game ever made: instant action, fun and a unique hardcore combat system to master.
STASIS is a beautiful top - down isometric point - and - click horror / thriller game that's inspired by games like Sanitarium and Crusader No Remorse.
She's still romping around in the Underworld engine, so expect dynamic lighting in this game, ferns that waft in the breeze and puzzles that take the laws of physics into consideration, but this time it's zoomed out to an isometric view and handles like a twin stick shooter.
Like the aforementioned Advance Wars titles, the game is played on a grid only this time the game is in 3D with three camera settings; top - down, isometric, and up close isometric.
The turn - based isometric approach will please gamers looking for a more traditional combat experience, and it snags aspects of Shining Force, Final Fantasy Tactics, and even Dungeons and Dragons classics like Curse of the Azure Bonds and Champions of Krynn.
Less an action RPG like Torchlight and more a straight - up adventure game of its own, the camera perspective of the game and the proportions it showcases works well for adventuring, with camera control mostly stationary in an isometric view, but at times moving to showcase scenery or direct player attention in gameplay.
The constant deluge of intricate isometric RPGs on Steam can sometimes seem a little daunting and a tad too fond of the tabletop games that inspired them, like Shadowrun.
Like other games in the franchise Alliance of Vengeance is a turned based strategy roleplaying game with an isometric perspective.
In absence of this, and since i had always liked top down, isometric RPGs, I pitched making an adventure game based on this gameplay style.
The game also completely lacks support for stereoscopic 3D, which is a little disappointing as many of the locations have an isometric, diorama - like view that would look fantastic in 3D.
For the majority of Wayward Sky, the camera is a fixed isometric perspective, which makes the presentation sort of look like a board game.
Another entry in the GO - style franchise, like Hitman GO (which we played) and Deus Ex GO, this game gives the franchise a simple, isometric spin, complete with a variety of challenging puzzles.
@ 1:28 New King of Fighters 14 screenshots @ 9:26 WWE 2K16 lineup choices @ 17:13 Five Nights at Freddy's RPG @ 19:13 new Final Fantasy Adventures game will be remake for PS Vita and Smartphones @ 26:27 new game Chasm, metroidvania type game @ 29:54 another Street Fighter 5 character: Karin @ 33:54 new game The Witness to release January 2016 @ 36:09 Uncharted 4 Multiplayer beta to start December 4 @ 37:40 1 Million Super Mario Maker courses uploaded @ 40:41 Dark Souls 3 to release April 2016 for US, Europe, Australia @ 42:17 Shenmue 3 returns to accept more crowdfunding @ 47:38 new game ShadowHand @ 50:17 Kickstarter: For the King, turn - based strategy rogue - like @ 54:48 Kickstarter: Battle Chasers: Nightwar, JRPG inspired, looks amazing @ 59:39 Kickstarter: Pixel Noir, JRPG inspired, super interesting concept for an RPG @ 1:04:17 Kickstarter: MegaMagic, isometric adventure RPG @ 1:10:17 Kickstarter: Super Micro Heroes, multiplayer competitive coin collecting platformer, LOOKS SUPER FUN ======================================================
The new game takes an expectedly isometric approach to allow players to manage their mech suits in turn - based combat with all sorts of possibilities and considerations, like suplex - style takedowns and overheating nuclear cores.
But even more than that, Monster Max feels like a send - off to the genre of the Filmation - style adventure games that dominated the 8 - bit computer gaming scene: isometric games were made as a work - around for 3D graphics, which were near impossible to render (let alone do well), and so became redundant when 3D became possible on computers and home consoles in the late»90s.
It aims for the same kind of fun as its predecessor, harkening back to multiplayer arcade games like Gauntlet amidst a third - person, isometric camera...
The idea for the «isometric single - player RPG» titled Pathfinder: Kingmaker came to the people at Owlcat Games as they «were frantically playing games like Baldur's Gate, Planescape: Torment, Icewind Dale, [and] it became our dream to make a story - driven single - player computer RPG,» according to the studio's website.
The first Divinity: Original Sin was one of the best PC games of 2014 thanks to its deep systematic combat, which felt like what isometric CRPGs could have been if they had thrived over the years instead of temporarily dying in the early 2000s.
This area switches to a zoomed - out isometric perspective reminiscent of early rare games like Knight Lore and Sabrewulf.
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