Sentences with phrase «like jumping up on people»

Dog parks may offer suitable exercise and socialization for some dogs, but they also promote unwanted behavior like jumping up on people, blowing off recall cues, pulling on leash to enter the park, and mobbing or bullying other dogs.
A dog left penned up or isolated for long periods of time without companionship most often will develop behavioral problems such as excessive barking, excited urination upon owners return, hyper activity like jumping up on people and even biting because of excitement or fear.
From unruly behavior like jumping up on people or eating poop, to mounting, dominance is thought to be the root of all bad behavior.

Not exact matches

If there is one thing I noticed is that other people love to jump up and down on you if they don't like the way you think in this world.
Halloween has a way of sneaking up on people; it likes to jump out and say «Boo!»
«When a big item like that comes up, no matter what political affiliation, they're voting against it, you're bringing that volume of people out and jump on that Democratic line and voted right across and that's what they did,» said current Legislature Chair John Mills.
I don't have the best eyesight, so things flying at me freaks me a little, and I am small, so always felt like people were going to jump up and land on me.
Now I know you are going to jump on that last comment and get all worked up over it and say I am probably corporate education reform person, but what you should do is think about what you would do differently, if contracts, and funding were not a factor what education system would you create, what would it look like?
Do you wish the dog would stop doing the things you don't like, such as jumping up on people, potting in the house, chewing, barking or not paying attention?
After all her efforts had been exhausted, and the Good Samaritan came up empty, VSR was contacted to step in and find this skinny girl, who liked to jump up on people, a home where she will learn good manners (she's already getting so much better about not jumping) and a home where she will be able to put on some much needed weight.
She likes kids but might knock over little ones as she needs some training to not jump up on people.
Don't allow your dog to form bad habits like getting up on its hind legs or jumping around new people.
When a dog isn't able to use up its energy on a regular basis, it can develop behavioral issues like hyperactivity and act out through chewing, jumping on people, and even aggression toward people and other dogs.
If like most people you use the verbal cue «down» to ask your dog to go from a sit to a lie - down, it's not going to work in situations where he's jumping up on you or someone else (or a piece of furniture).
Someone has been a bit tough on her, as she cowers a bit when she runs over, but it seems like it might be due to her jumping up on people, not her temperament, which is solid.
Not just a puppy problem, some adult dogs still jump up on people and things like the couch, tables, counter, and bed when they are not supposed to.
These dogs love their people and their people's friends, and like to demonstrate their love by jumping up on all concerned.
Those monkeys do like to jump up on people; they jumped up on us too: — RRB - See our story on «Monkeying Around in the Ubud Monkey Forest.»
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
We've thrown a Warriors game on a spare display, randomly started up a retro platformer like Maui Mallard in Cold Shadow and let people jump into Soul Calibur matches.
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