Like your knowledge of the game's beautiful and rich ecosystem, this knowledge accumulates naturally over time, and a game that seems intimidating at first quickly becomes one of the more rewarding gaming experiences of recent years.
Not exact matches
«I felt
like I knew things (other incoming freshmen) didn't know and I was ahead
of the
game,» Moore said about the
knowledge he has gained at LWG before arriving at Cal last summer.
«He has
knowledge of the
game like an offensive coordinator does.
Coaches,
like players, need to constantly challenge themselves and I want to continuously strengthen my
knowledge of the
game and the competition level that Fiji operates at will provide that opportunity,» said Baber.
Some may call it «anti-football», but for a points - hungry manager
like Mourinho, this
game epitomizes his
knowledge and reading
of the
game.
His sweeper
like play and his
knowledge of the
game is often reflected in his ability to read the play and come up with crucial interceptions.
His
knowledge of the
game has been questioned however by some sections
of the media, with Houllier being out
of touch with management since leaving French outfit Lyon in 2007, while the Villa fans are concerned that Houllier's French connections will lead to the club recruiting more foreign players instead
of O'Neill's favoured route
of uncovering hidden English gems
like Ashley Young and Gabriel Agbonlahor.
Before diving into the recipes, students displayed their
knowledge of spices, produce and food from other cultures as they engaged in a 20 - Questions -
like game for which the answer was cardamom.
And their
knowledge of the world is more advanced, so don't be surprised if your preschooler knows exactly how to work the DVD player or make electrical toys (
like a radio - controlled car or a video
game) work.
«If further research could reveal how exactly in -
game storytelling affects theory
of mind,» he says, «clinicians and software developers could utilize this
knowledge to develop tools to aid the treatment
of disorders characterized by social - interaction impairments,
like autistic disorders.»
But one reason
games like these never go out
of style is that they're about a lot
of things,
like competition and quick strategizing and supreme
knowledge of pop culture, that are now survival skills in many a corporate office -LSB-...]
Namco designs the
games to appeal to a wide audience; they don't require an in - depth
knowledge of intricate vehicle mechanics, and they don't require things
like license tests.
While never reaching the sheer insanity
of other Nickelodeon game shows like Legends Of The Hidden Temple, the Phil Moore - hosted game show was still a boon to video game - obsessed kids in the»90s, offering a vision of a world in which basic trivia knowledge and.
of other Nickelodeon
game shows
like Legends
Of The Hidden Temple, the Phil Moore - hosted game show was still a boon to video game - obsessed kids in the»90s, offering a vision of a world in which basic trivia knowledge and.
Of The Hidden Temple, the Phil Moore - hosted
game show was still a boon to video
game - obsessed kids in the»90s, offering a vision
of a world in which basic trivia knowledge and.
of a world in which basic trivia
knowledge and...
With countries
like China and India building larger intensive
knowledge based economies the report said that Australia needed to «lift its
game» in the teaching
of science, technology, engineering and mathematics subjects.
However, ever since the serpent challenged Eve to imagine what life would be
like if she partook
of the tree
of knowledge, people interested in behaviour changes (aka educators) have been implementing a whole range
of game -
like elements: imaginative role - play, simulation, rewards, goals, challenges, etc..
Such platforms,
like eFaqt.com, are beneficial to students who have completed their work successfully and are interested in getting ahead
of the
game by expanding their
knowledge on the topic.
In fact, one
of our clients reported a 24.7 % increase in sales
knowledge after implementing
game mechanics
like these on their Academy.
Gifted children enjoy many
of the same
games,
like Monopoly, that other children enjoy, but their love
of learning and need for challenge means that they will enjoy
games where they can learn, show off their
knowledge, and be challenged.
One
of the many reasons I'm so impressed with Hugh is not because I'm «pro self» or anything, but because when established authors share (data, experience,
knowledge) it helps the mountains
of newbies
like myself make better decisions and come into the
game knowing (at least some
of) the rules.
The following was translated by Persona Central... - Etrian Odyssey series discussion with director Shigeo Komori - celebrating the 10th anniversary
of the series this year - Komori feels that each
of his titles are culminations
of the experience and
knowledge he has gained up to that point - in August 4, 2016 issue
of Weekly Famitsu magazine (the same date as the Japanese release date
of Etrian Odyssey V: Beyond the Myth), he stated that he had not yet decided what would lie in the future for the series - after seeing fan opinions, Komori realized that there are certain aspects
of the series where he had been too obsessed with coming up with something new every time - 10th anniversary
of the series brings about the recent launch
of Etrian Mystery Dugneon 2, as well as the release
of various merchandise - alongside that, Komori sees more and more opinions from series fans on social media - On currently developing a new Etrian Odyssey
game: «In order to meet the expectations
of these fans, I would
like to deliver a «festival» -
like game that can be said to be another culmination [
of the series].
Having absolutely zero
knowledge of this strange world I almost immediately came to the conclusion that I was in for yet another generic fantasy RPG as the
game's opening weighted me down a barrage
of lore revolving around ancient demon lords and the
like.
first id
like to say... you are a rare breed sherimae... a chick who loves
games and actually reads articles and comments on the articles with a level
of gaming
knowledge that most dudes lack on this very site... your bf must be proud... my girl is just now excepting my gaming habit and we been together five years now, how I wish she
liked the habit I enjoy.
Next time you feel
like disrespecting a
game because
of your lack
of knowledge, do some f @ # $ King research.
It was incredibly refreshing to see a title
like this on the show floor and after talking to members
of the development team, I was impressed by their passion and
knowledge of the Inupiaq people and what it meant to them to bring this
game to the public.
To others
like Christopher, with no real view on what makes good
games good yet, these mechanics and tactics are being easily imprinted on his blank sheet
of gaming
knowledge and experiences.
Wario Land 4 is a platformer, the type
of game a person
like me, with no
knowledge of videos
games, would consider to be «yet another Super Mario Bros.» type
game.
Like before the name
of the
game is point and click your way through the
game, picking up and pocketing every item you possibly can in the sure
knowledge that it can usually be combined or used in conjunction with something else to solve some ludicrous puzzle down the road.
Well you must understand that the guy that review it is a Fan
of the series.This is the way
games should be reviewed, by someone that haves
knowledge of previous
games from the series.The 3/10 could be seen has harsh review by somepeople but for me a fan
of NG from the NES times its totally deserved, i already tested the
game and the
game do nt feel
like a NG
game.Yosuke Hayashi its a kid, to me he already had proven on the Sigma versions that he was a Ninja dog and not a follower to the Path
of the mentor!Yosuke Hayashi ruin Ninja gaiden an most likely will ruin DOA too.
Dark Day Interactive - is a small indie Development company, based in Australia and the United Kingdom, with past experience in the video
game market, with the current release
of Once Bitten, Twice Dead on PC, and iOS hits
like Sky Island, the team has taken there past skills and
knowledge from other projects and combined them into one tight company, answering to no major publishers, only making
games they love, for the community and helped shape by the community.
In a collectible card
game like Magic or Hearthstone, the core skill is the calculus
of mana cost, attack and defense that determines how you should play your cards and distribute your damage; the
knowledge is the universe
of cards you are likely to encounter in your opponents» decks.
Playing
like a Street Fighter clone is not necessarily a bad thing however, as it allows anyone with a passing
knowledge of fighting
games to pick it up and enjoy themselves.
The
game throws terms
like Sibyl System, Dominator, Latent Criminal, and Enforcer
like they're common
knowledge, only to have them pop up in the Tips section
of the pause menu for you to read up on, yourself.
I've had the honor
of working with Geoff Keighley on several occasions and am continually impressed but his depth
of knowledge about the industry and his ambition to help keep the art
of video
games in the spotlight through tentpole events
like The
Game Awards.
If you're a «completionist»
like myself, it provides the balance
of enjoying the
game, while still having the
knowledge that you can complete everything.
Instead
of the typical prompts
games like Guitar Hero have given us in the past, how we play is more up to us, but a
knowledge of the basics does help.
A fighting
game with Final Fantasy characters was the brief I was given and armed with a semi-reliable
knowledge of both fighting
games and Final Fantasy, I felt
like I was in a good position to strut my stuff in Square Enix's crossover fighter.
It's been a fair few years since this
game came out, and I'm confident with the upgraded hardware and better
knowledge of what people
liked about this
game that Rockstar could smash both the sales numbers and the
game complexity
of the original and push the sequel to a whole new level.
With no
knowledge of the storyline so far from previous titles in the series I decided to just dive straight in and hope that the
game would be welcoming for a newcomer
like myself.
That MGS HD Collection features not only Metal Gear Solid 3 (a
game you say you didn't
like) but also Metal Gear Solid 2 (a
game you imply you did) makes it worth recommending in my eyes over an RPG I have no
knowledge of and would be blindly supporting..
So, just
like I did with movies a few weeks back, I'm going to look back at that list I posted back in February, wherein I rolled out a list
of my top ten most anticipated
games of the year, without the
knowledge that half
of them wouldn't hit in 2012 at all:
It feels
like the revenge
of a
game artist radicalized by the
knowledge that a million players had rushed past his best work: you'll study it now, fuckers.
This
knowledge doesn't just feel good; it feels
like the product
of a long - term relationship in ways that few
games can.
Common
knowledge says that a
game development success involves a lot
of luck — but when someone has a string
of success
like this, it's worth looking a little closer.
The podcast missed Don's blase, resigned sigh, and his no - one -
likes - the - PS3 - but - me attitude, and casual dismissal
of good
games and complete lack
of knowledge about classic arcade
games.
It's one
of the few moments where I felt
like knowledge of the past
games was rewarding beyond a substory nod or making something infinitely more depressing.
Since the
game is based on the popular Minecraft building
game, crafting moments are also featured here, as players can use their
knowledge of Minecraft's crafting recipes to create objects
like swords, bows and arrows (as examples).
And last, but by no means least, we at Let's Make
Games would
like to take this opportunity to thank all the great Perth people who made this all possible; to the festival organisers for their hard work in putting this event together, the volunteers for lending their time and helping everything run so smoothly, the sponsors for supporting this event, the developers for creating such excellent
games, the panelists for sharing their experience and
knowledge with everyone, and...
of course... the 1600 + people who attend this event and showed how much
games and
game - making means to the Perth community.
The kind that even most
of the Mario fanbase on sites
like Mario Wiki and Reddit would likely be surprised to know, let alone the average Joe who's
knowledge of Mario comes from a bunch
of games on the NES and Wii.
Still, Steinkamp might be downplaying her depth
of knowledge of the software, which is used to produce video
games and films
like «Ice Age» and «Avatar», seeing as she teaches computer animation and digital design at UCLA.
It is a
game of imperfect
knowledge, where multiple competing agents must deal with risk management, agent modeling, unreliable information and deception, much
like decision - making applications in the real world.