Sentences with phrase «like knowledge of game»

Like your knowledge of the game's beautiful and rich ecosystem, this knowledge accumulates naturally over time, and a game that seems intimidating at first quickly becomes one of the more rewarding gaming experiences of recent years.

Not exact matches

«I felt like I knew things (other incoming freshmen) didn't know and I was ahead of the game,» Moore said about the knowledge he has gained at LWG before arriving at Cal last summer.
«He has knowledge of the game like an offensive coordinator does.
Coaches, like players, need to constantly challenge themselves and I want to continuously strengthen my knowledge of the game and the competition level that Fiji operates at will provide that opportunity,» said Baber.
Some may call it «anti-football», but for a points - hungry manager like Mourinho, this game epitomizes his knowledge and reading of the game.
His sweeper like play and his knowledge of the game is often reflected in his ability to read the play and come up with crucial interceptions.
His knowledge of the game has been questioned however by some sections of the media, with Houllier being out of touch with management since leaving French outfit Lyon in 2007, while the Villa fans are concerned that Houllier's French connections will lead to the club recruiting more foreign players instead of O'Neill's favoured route of uncovering hidden English gems like Ashley Young and Gabriel Agbonlahor.
Before diving into the recipes, students displayed their knowledge of spices, produce and food from other cultures as they engaged in a 20 - Questions - like game for which the answer was cardamom.
And their knowledge of the world is more advanced, so don't be surprised if your preschooler knows exactly how to work the DVD player or make electrical toys (like a radio - controlled car or a video game) work.
«If further research could reveal how exactly in - game storytelling affects theory of mind,» he says, «clinicians and software developers could utilize this knowledge to develop tools to aid the treatment of disorders characterized by social - interaction impairments, like autistic disorders.»
But one reason games like these never go out of style is that they're about a lot of things, like competition and quick strategizing and supreme knowledge of pop culture, that are now survival skills in many a corporate office -LSB-...]
Namco designs the games to appeal to a wide audience; they don't require an in - depth knowledge of intricate vehicle mechanics, and they don't require things like license tests.
While never reaching the sheer insanity of other Nickelodeon game shows like Legends Of The Hidden Temple, the Phil Moore - hosted game show was still a boon to video game - obsessed kids in the»90s, offering a vision of a world in which basic trivia knowledge and.of other Nickelodeon game shows like Legends Of The Hidden Temple, the Phil Moore - hosted game show was still a boon to video game - obsessed kids in the»90s, offering a vision of a world in which basic trivia knowledge and.Of The Hidden Temple, the Phil Moore - hosted game show was still a boon to video game - obsessed kids in the»90s, offering a vision of a world in which basic trivia knowledge and.of a world in which basic trivia knowledge and...
With countries like China and India building larger intensive knowledge based economies the report said that Australia needed to «lift its game» in the teaching of science, technology, engineering and mathematics subjects.
However, ever since the serpent challenged Eve to imagine what life would be like if she partook of the tree of knowledge, people interested in behaviour changes (aka educators) have been implementing a whole range of game - like elements: imaginative role - play, simulation, rewards, goals, challenges, etc..
Such platforms, like eFaqt.com, are beneficial to students who have completed their work successfully and are interested in getting ahead of the game by expanding their knowledge on the topic.
In fact, one of our clients reported a 24.7 % increase in sales knowledge after implementing game mechanics like these on their Academy.
Gifted children enjoy many of the same games, like Monopoly, that other children enjoy, but their love of learning and need for challenge means that they will enjoy games where they can learn, show off their knowledge, and be challenged.
One of the many reasons I'm so impressed with Hugh is not because I'm «pro self» or anything, but because when established authors share (data, experience, knowledge) it helps the mountains of newbies like myself make better decisions and come into the game knowing (at least some of) the rules.
The following was translated by Persona Central... - Etrian Odyssey series discussion with director Shigeo Komori - celebrating the 10th anniversary of the series this year - Komori feels that each of his titles are culminations of the experience and knowledge he has gained up to that point - in August 4, 2016 issue of Weekly Famitsu magazine (the same date as the Japanese release date of Etrian Odyssey V: Beyond the Myth), he stated that he had not yet decided what would lie in the future for the series - after seeing fan opinions, Komori realized that there are certain aspects of the series where he had been too obsessed with coming up with something new every time - 10th anniversary of the series brings about the recent launch of Etrian Mystery Dugneon 2, as well as the release of various merchandise - alongside that, Komori sees more and more opinions from series fans on social media - On currently developing a new Etrian Odyssey game: «In order to meet the expectations of these fans, I would like to deliver a «festival» - like game that can be said to be another culmination [of the series].
Having absolutely zero knowledge of this strange world I almost immediately came to the conclusion that I was in for yet another generic fantasy RPG as the game's opening weighted me down a barrage of lore revolving around ancient demon lords and the like.
first id like to say... you are a rare breed sherimae... a chick who loves games and actually reads articles and comments on the articles with a level of gaming knowledge that most dudes lack on this very site... your bf must be proud... my girl is just now excepting my gaming habit and we been together five years now, how I wish she liked the habit I enjoy.
Next time you feel like disrespecting a game because of your lack of knowledge, do some f @ # $ King research.
It was incredibly refreshing to see a title like this on the show floor and after talking to members of the development team, I was impressed by their passion and knowledge of the Inupiaq people and what it meant to them to bring this game to the public.
To others like Christopher, with no real view on what makes good games good yet, these mechanics and tactics are being easily imprinted on his blank sheet of gaming knowledge and experiences.
Wario Land 4 is a platformer, the type of game a person like me, with no knowledge of videos games, would consider to be «yet another Super Mario Bros.» type game.
Like before the name of the game is point and click your way through the game, picking up and pocketing every item you possibly can in the sure knowledge that it can usually be combined or used in conjunction with something else to solve some ludicrous puzzle down the road.
Well you must understand that the guy that review it is a Fan of the series.This is the way games should be reviewed, by someone that haves knowledge of previous games from the series.The 3/10 could be seen has harsh review by somepeople but for me a fan of NG from the NES times its totally deserved, i already tested the game and the game do nt feel like a NG game.Yosuke Hayashi its a kid, to me he already had proven on the Sigma versions that he was a Ninja dog and not a follower to the Path of the mentor!Yosuke Hayashi ruin Ninja gaiden an most likely will ruin DOA too.
Dark Day Interactive - is a small indie Development company, based in Australia and the United Kingdom, with past experience in the video game market, with the current release of Once Bitten, Twice Dead on PC, and iOS hits like Sky Island, the team has taken there past skills and knowledge from other projects and combined them into one tight company, answering to no major publishers, only making games they love, for the community and helped shape by the community.
In a collectible card game like Magic or Hearthstone, the core skill is the calculus of mana cost, attack and defense that determines how you should play your cards and distribute your damage; the knowledge is the universe of cards you are likely to encounter in your opponents» decks.
Playing like a Street Fighter clone is not necessarily a bad thing however, as it allows anyone with a passing knowledge of fighting games to pick it up and enjoy themselves.
The game throws terms like Sibyl System, Dominator, Latent Criminal, and Enforcer like they're common knowledge, only to have them pop up in the Tips section of the pause menu for you to read up on, yourself.
I've had the honor of working with Geoff Keighley on several occasions and am continually impressed but his depth of knowledge about the industry and his ambition to help keep the art of video games in the spotlight through tentpole events like The Game Awards.
If you're a «completionist» like myself, it provides the balance of enjoying the game, while still having the knowledge that you can complete everything.
Instead of the typical prompts games like Guitar Hero have given us in the past, how we play is more up to us, but a knowledge of the basics does help.
A fighting game with Final Fantasy characters was the brief I was given and armed with a semi-reliable knowledge of both fighting games and Final Fantasy, I felt like I was in a good position to strut my stuff in Square Enix's crossover fighter.
It's been a fair few years since this game came out, and I'm confident with the upgraded hardware and better knowledge of what people liked about this game that Rockstar could smash both the sales numbers and the game complexity of the original and push the sequel to a whole new level.
With no knowledge of the storyline so far from previous titles in the series I decided to just dive straight in and hope that the game would be welcoming for a newcomer like myself.
That MGS HD Collection features not only Metal Gear Solid 3 (a game you say you didn't like) but also Metal Gear Solid 2 (a game you imply you did) makes it worth recommending in my eyes over an RPG I have no knowledge of and would be blindly supporting..
So, just like I did with movies a few weeks back, I'm going to look back at that list I posted back in February, wherein I rolled out a list of my top ten most anticipated games of the year, without the knowledge that half of them wouldn't hit in 2012 at all:
It feels like the revenge of a game artist radicalized by the knowledge that a million players had rushed past his best work: you'll study it now, fuckers.
This knowledge doesn't just feel good; it feels like the product of a long - term relationship in ways that few games can.
Common knowledge says that a game development success involves a lot of luck — but when someone has a string of success like this, it's worth looking a little closer.
The podcast missed Don's blase, resigned sigh, and his no - one - likes - the - PS3 - but - me attitude, and casual dismissal of good games and complete lack of knowledge about classic arcade games.
It's one of the few moments where I felt like knowledge of the past games was rewarding beyond a substory nod or making something infinitely more depressing.
Since the game is based on the popular Minecraft building game, crafting moments are also featured here, as players can use their knowledge of Minecraft's crafting recipes to create objects like swords, bows and arrows (as examples).
And last, but by no means least, we at Let's Make Games would like to take this opportunity to thank all the great Perth people who made this all possible; to the festival organisers for their hard work in putting this event together, the volunteers for lending their time and helping everything run so smoothly, the sponsors for supporting this event, the developers for creating such excellent games, the panelists for sharing their experience and knowledge with everyone, and... of course... the 1600 + people who attend this event and showed how much games and game - making means to the Perth community.
The kind that even most of the Mario fanbase on sites like Mario Wiki and Reddit would likely be surprised to know, let alone the average Joe who's knowledge of Mario comes from a bunch of games on the NES and Wii.
Still, Steinkamp might be downplaying her depth of knowledge of the software, which is used to produce video games and films like «Ice Age» and «Avatar», seeing as she teaches computer animation and digital design at UCLA.
It is a game of imperfect knowledge, where multiple competing agents must deal with risk management, agent modeling, unreliable information and deception, much like decision - making applications in the real world.
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