Sentences with phrase «like main plot»

Not exact matches

The likes of Alvaro Morata and Alex Teixeira have been mentioned as the two main targets for Liverpool but now according to reports from the Metro, it has been claimed that the Reds are also plotting an ambitious move to sign Bayern Munich superstar Robert Lewandowski.
The likes of Alvaro Morata and Alex Teixeira have been mentioned as the two main targets for Liverpool but now according to reports from the Metro, it has been claimed that the Reds are also plotting an ambitious move to sign Bayern Munich superstar Robert... [Read more...]
Fans of the TV series may like the familiar smaller moments, such as an attempt to get an ostensibly dead alligator out of a pool, than the larger chemical terrorism plan that serves as the main plot.
The movie starts like the trailer, showing how kick - ass decides to be a superhero, but as soon as he meets hit girl and Big Daddy, who were already super heroes before him, the whole point of the movie entirely changes to satisfy the revenge plot between Big Daddy and the main bad guy.
Holes are uncovered in the plot which make you question sequences and the ending is abrupt and kinda rushed, its mainly a vehicle for Goss much like «The Transporter» was a vehicle for Statham but this is abit too late and dated really, still its kinda cool to see a trio of cockneys in the main roles of a US film.
It's worth noting that, in terms of content, the Switch version, like other console editions, is the equivalent of the Game of the Year 2.0 iOS version, which includes an extra island with some extra challenges that are mostly completely separated from the main game and adds a bit of extra background plot for good measure.
Love this act, as I felt like it hit all the marks on the main plot point.
He would seem to be much more at home as the main crony of James Bond than as anything one could remotely find in a tale about the scariness of a ring of online predators, and his plot, which would necessitate the world's most inept law enforcement to pull off (and we have that here), feels like something borne out of a trashy crime novel.
The main character and main plot points were refreshingly original and the film went darker directions than we usually see from a film like this.
There's nothing new about Frances Ha; the plot's been done, the main character is a familiar type, and even Baumbach's use of black - and - white just makes Gerwig's New York look like a vintage Woody Allen film.
While a clever movie at times to be sure, these jokes are more like gems to be found within the predictably loud and mostly lame jokes that spin off from the main plot.
twist to her marriage that feels like it's trying to distract us from the fact that the main plot line isn't going to come to a satisfying end.
Yet what sounds like a straightforward revenge plot turns out to be something altogether more involving, as Tarantino's dramatic breaches of standard chronology not only keep things interestingly non-linear, but also enable the introduction of a number of subplots, equally about revenge, which complicate our interpretation of the main revenge plot, its causes and its consequences.
Seriously, when the audience is distracted from the main plot of the movie trying to determine the gender of one of the only six characters in this film, perhaps it's time to throw in a line like, «Hey!
By recycling The Christmas Carol story structure, its main plot construction becomes easily foreseeable, causing it to feel like slots in like a neat bow on a Christmas gift box.
Much like how the Avengers curiously never show up to help each other in their respective solo movies, the attempt to explain Brian's absence in this film (especially considering the personal nature of the main plot) only serves to open old wounds.
Character actors like Joe Don Baker (Goldeneye) and Paul Sparks (Boardwalk Empire) show up for literally one or two moments of any significance — even though they are supposed to be the main threat that drives the central plot.
I must say that this was one of the worst movies I've ever watched, «Evil Dead» was better than this mound of shit... Gareth Edwards should be banned from directing hence forth, and now I hear he's directing the new Star Wars spin - off... I'm not one to talk down to others but let's be honest, you have to be retarded to like this movie... It made absolutely no sense, the script (the most important piece to any movie) was terrible, the plot was stupid, the acting was horrible and it seemed that the actors who were chosen were acting for a different movie all together... Where was the sense of urgency, I mean there were 300 foot tall behemoths walking through buildings and all you could show us was who was going ride with the little boy on the school bus... Maybe if all the main characters died and they just let Godzilla do his thing from there on out an eyebrow could've been raised but unfortunately, there isn't one good thing to say about this movie... I'm shocked the WB handed over one their biggest names to Legendary Pictures... Let's not forget what they've done with Superman Returns... This is shameful...
The live action remake of Beauty and the Beast changes little of the main plot, but it does take pains to address some questions that have lingered in the twenty - six years since the animated movie came out, like «why did the servants get cursed, too?»
A group effort between writer / director Alison Bagnall (who has acted, like Gerwig, in a few Joe Swanberg films), writer Andrew Lewis, and actors Gerwig and Olly Alexander, the film is slight but somehow enchanting despite the standoffishness of the main character and a few odd plot turns.
Yes, movies have subplots in addition to the main plot all the time, but the problem here is that neither feels like they're ultimately about Kemp and our hero doesn't really have much control over either situation.
While the story feels like it is a typical anime plot, the dialogue, character banter between the main cast and the witty but often light nature of the game is what elevates it to a special experience.
What ensues is the minions getting caught up in an adventure of their own taking them through prison, and although the scenes are very funny and creative, it also feels like a distraction from the main plot.
Anchorman 2 is two hours long, so it felt like it contains almost a half an hour of non-essential material that has nothing to do with the main plot or jokes that over extend their welcome.
Resource contains: - Plot summary by act with key moments in bold - Character list - Contextual information - Key techniques used by the author - Key Quotations - High - level vocabulary that can be used to describe the main characters / act as topic sentence starters If you like this then please take a look at my other TES resources and follow me on twitter @MissGOToole
She isn't the typical kind of main character so this book series won't be for everyone but if you like heavy plot lines, complex worlds, politics and slow building tension - then give this one a try.
But even if there are side missions to do, when I finish a main plot line in a game, I think to myself; «well that's that», I just feel everything else is like I'm there to pick up after the NPC's, I feel that the main problem is gone, the princess is saved, I don't care if I you want me to collect 10 of these, to make 5 of these so this can have that, its tedious and I've done my job, that's when I put my controller down, that's when I never touch the game again... or at least for an extended period of time.
If you'd like to continue with the main plot, just jump on over to section 4.2.
As I finished the main plot of the first Watch Dogs game, it felt like I just finished a really long prologue.
Being an always online action RPG, players are tasked with completing missions — both of the main story kind that push the plot forward, and side missions and encounters which provide experience and extra goodies like additional loot or resources.
Now, this is not 100 % confirmed, but to me, that looks like Merida on the disc, which means there is a Brave themed Toy Box Game... also, there is dialog on the screen about cakes (a main plot theme in the movie).
In Final Fantasy XV we need side quests that will truly effect the landscape of the world, we want to feel like we're making a difference outside of just the main plot line.
But since the main problems of the film's plot have been solved, we're stuck fighting a loser squad instead of A-listers like the Lizard.
Like the main game's story, the plot in A Walk in the Park isn't particularly well told nor original, serving only as a mere backdrop for all the exploration and combat.
By the end of the game's 15 - 20 hour main campaign you do get resolution to many of the introduced plot threads, but due to the confusing nature of the opening Act, and the odd choice to make Aiden the world's most caring Uncle, Watch Dogs never manages to fully suck you into its world like the recent Grand Theft Auto with its fantastic lead characters and entertaining main campaign.
While the main story's plot is very intriguing, like a true RPG, the side quests are almost just as fascinating.
And I agree I do nt like th Archie Comic series either they don't follow the sonic plot: / they messed it up especially the adaptions of the main sonic games >.
None of these feel like filler, though, and keep you interested in the plot while the main missions drive the story tremendously (not to mention giving you another hit of the wonderful action).
So when you start seeing sexualised monsters like the Nurses, the depictions of sexual violence in many of the enemies and even the main plot point of giving birth to a god, you can see how Silent Hill takes that strange attraction - rejection dynamic and capitalises on it to make us feel horrified and fascinated all at the same time.
The story only uses a few central characters leaving 90 % of the cast out of the main story and with many plot points feeling like they go no were and are not expanded upon.
For this reason, as much as I enjoyed it, the main plot - line almost feels like a completely separate, perhaps even secondary, game from Fallout 4's ostensibly open world environment.
Maybe that's just what Intelligent Systems want you to think, they're not Nintendo EAD and they do seem like the kind to pull a surprise on everyone and have it turn out someone worse is behind the main plot.
Characters can die and the story continues around them just like in Heavy Rain and the main plot follow Kara, an android who escapes a factory where she was constructed as she explores her own evolving sentience, and Connor, an android police officer of sorts who's tasked with hunting «deviant» androids like Kara.
I spend most of Geralt's time in the city playing Gwent, seeing if I've talked to such - and - such a merchant before, and advancing the actual main plot — something I would never countenance in a game like Skyrim... or even in Velen proper.
The game's plot twist revolves entirely around the main character's identity and really doesn't feel like a shock or surprise at all.
There is defiantly no end of things to do in The Elder Scrolls Online, your desire to do them varies from task to task here but, much like the traditional games, there are some very well designed missions to undertake outside the main plot.
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