Sentences with phrase «like microtransactions»

I can see room for abuse of something like microtransactions of decks build completely out of overpowered cards but until the game is live it is hard to predict balancing and game meta.
I just don't like the microtransactions.
In order to pay for that development time, things like microtransactions and paid expansions have been on the rise.
Several years ago, it seemed like microtransactions would be the answer to rising development and publishing costs, providing developers with financial freedom to continue supporting a game with added content and players reassurance that their investment wouldn't go to waste.
Now, it's very possible this is just a blanket statement regarding not commenting on DLC of any sort, but it reads much more like microtransactions are in fact going to be in the game, otherwise DICE would surely have just denied it.
The loot box system isn't as bad as some may lead you to believe» The loot boxes thing gets overblown just like any microtransactions topic.
If they mess this up or put too much extra fluff like microtransactions or DLC then they'll lose a ton of fans
It's amazing the difference removing elements like microtransactions, arbitrary timers and social sharing incentives makes.
Several years ago, it seemed like microtransactions would be the answer to rising development and publishing costs, providing developers with...
Several years ago, it seemed like microtransactions would be the answer to rising development and publishing costs, providing developers with financial freedom to continue supporting a game with added content and players reassurance that their investment wouldn't go to waste.

Not exact matches

Some things are a lot better, like the neighborhood for example, but the mediocre MyGM mode and the heavy reliance on microtransactions hold it back a bit.
But fast forward to today, and it still doesn't seem like developers have found the right recipe to implement microtransactions into video games.
If you haven't been keeping up with the game, the game director has shared some information like the time it will take to complete it, lack of microtransactions and how it supports better frame rate on the PS4 Pro.
Microtransactions have swept through the games industry like a virus.
But, like so many other mobile racers, microtransactions can muddle the fun.
Well, disabling the microtransactions may have seemed like a pro-consumer decision on paper, but it didn't actually change anything for Battlefront 2's players.
Widespread concern among the fans regarding the dominance of multiplayer and microtransactions have tempered hype, but it seems like Rockstar is right on track to release one of the defining single - player experiences of this generation.
Condemning the microtransactions of Red Dead Online, which are as of now completely shrouded in mystery, seems like a manufactured controversy piggybacking on the Battlefront 2 bandwagon.
The game doesn't even use your typical pay - to - win model with premium content accessible only by paying extra, as microtransactions only net you the same in - game currency that can be earned through missions, and yet they sell like hotcakes.
The game is free to play but brings in the cash by asking a few dollars here and there for microtransactions like faster leveling up, clothing etc..
Sadly we are just having to accept that microtransactions are always going to be a part of big publisher games, I mean who doesn't like money?
Like a dead - eyed housewife who has walked into a door one time too many to be believably blamed on that pesky inner ear infection, «no - one's fighting [microtransactions] anymore,» according CCP, developer of upcoming massively multiplayer console shooter Dust 514.
The system would seem ripe for microtransactions, so I was pleased to find that there isn't anything that lets you get gear for cash, and that the game hands out new gear quickly, constantly tossing the player stuff like it's afraid you'll get bored and leave.
And that brings up to the microtransaction portion of the game, which actually left me quite impressed because at no point does Pokémon GO feel like a game that you need to spend money on to enjoy.
Then there are ppl like this, ugh so disgusting to hear ppl spending hundreds or thousands on microtransactions.
and I will never EVER bother because having microtransactions on an animal crossing game is like having to pay for the air you breathe.
I feel like it has more to do with crappy microtransactions, forcing co-op to see all of the levels, and now is an action game instead of leaning more towards horror that was basically laid out by EA initiatives more than anything.
The game will have microtransactions though, which some won't like, but nothing in the game is locked behind them.
Microtransactions are a relative newcomer to the world of console game monetisation, and while games like FIFA 14 are raking in the cash with the scheme it's not necessarily the most popular move with fans.
Much like gamers, CD Projekt Red seems to look at loot boxes and microtransactions with disdain.
I wrote «it looks like that's where we might be headed» not «this game has microtransactions».
I didn't spend any money on microtransactions in the five days I had to play Halo 5: Guardians online, and never felt like I needed to buy one, so I'm curious why anyone would do so.
To begin with, even though the game will only be priced at $ 30 (as well as being available via Xbox Game Pass) there are no plans to add any kind of microtransactions right now, though there might be expansions later down the road like those seen in the first game.
A lot of these games are free to play, but you can purchase special currency through microtransaction to help you shape your world more to your liking or speed up the production of your resources.
So it sounds like this is just a test and even if it's successful these types of microtransactions might not even reach all regions.
We also chat about H1Z1, Sony's newest Day - Z like zombie game and the issues with early access launch and the unexpected pay - to - win style microtransactions.
The experience is way too reliant on microtransactions as the only way to avoid it feeling like too much of a grind, which is not a good way to approach a game such as this.
As for your specific question on ramp - up time, you can look at games like CrossFire and League of Legends to see how large, successful microtransaction games in China ramp up.
This would seem like an easy way to shove microtransactions into the game, there is even a button to bring you right into the Microsoft store, but at this time there are no items available for purchase.
If you don't do this, you'll end up like me, grinding for extra hours in a system that is purposely balanced to tempt you into those microtransactions.
The multiplayer in EVE: Valkyrie is quite good, but it is somewhat marred by what feels like a grindy experience that can only be helped by in - game microtransactions.
I know that some of you don't like the mere existence of microtransactions in games (particularly $ 60 ones), but in this case, they aren't as nefariously implemented as they are in other titles.
In the U.S., the ESRB has added a label to games to notify consumers about which games include in - game purchases like loot boxes and microtransactions.
They are talking about microtransactions which is when it all started to go bad like you said.
2) Value for your buck Let's see: for 124 hours of play PUBG cost me 36.99 $ (cad) and for 56 hours of play Zelda cost me 80 $ (cad) PUGS never charged me for maps, new stuff, and updates but Zelda already is charging me for DLC and Microtransaction (sorry I meant Amibo that provide me with random loot like exclusive gears).
«UFC 3 feels like an embarrassing step back for EA Sports as nearly every mechanic has been subject to alteration so that microtransactions can slide in.»
the costs are just ballooning and being subsidized by secondary costs via microtransactions, like req packs in halo, and the naughty dog points in uc4, they already know they won't get money through just packaged sales... pretty much what space cheese has been saying for the most part
Like most AAA shooters, Gears 4 has microtransactions that take the form of card packs, with each pack in Gears 4 giving you 5 random cards.
They are a blast to play, but the microtransactions feel like a bit too much for games that concentrate mostly on a handful of maps.
Microtransactions have swept through the games industry like a virus.
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