We'll need open - minded students who aren't scared to try out new genres that take advantage of the 8 GB of RAM and a x86 processor,
like open world gaming, new social connectivity or cross-media genres we haven't envisaged yet.»
Not exact matches
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Easily one of the greatest launch titles in
gaming history, the first new console Zelda game since 2011's Skyward Sword (and the first Zelda game to debut in HD) introduces new features
like a massive
open -
world Hyrule, nonlinear gameplay (go anywhere and solve challenges — or goof off — in any order), and some voice acting.
While the industry kinda got burned out on Ubisoft's stab happy
open world stealth»em» up franchise after a long string of annual (or even more frequent) releases, the
gaming community is ready for Assassin's Creed to return, and Origins seems
like the best way the franchise can do just that.
In the pantheon of video
gaming, there isn't much
like riding around an
open world without consequence of law or rule enforcement or even the recklessness of any attempt I might...
The core gameplay in 7 Days To Die will be appealing and familiar to anyone who enjoys voxel - based crafting mechanics,
open -
world exploration and sandbox - approaches to
gaming — similar to games
like Ark: Survival Evolved, Minecraft, and Terarria.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is
open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd
like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company
like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized
gaming hardware and software for the
world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
Since the explosion in popularity of the
likes of Assassin's Creed and The Elder Scrolls in the previous console generation, the AAA
gaming industry, as a whole, has undertaken a marked move towards
open -
world design.
The core gameplay in 7 Days To Die will be appealing and familiar to anyone who enjoys voxel - based crafting mechanics,
open -
world exploration and sandbox - approaches to
gaming — similar to games
like Ark: Survival Evolved, Minecraft, and Terarria.
The term «
open world» has become shorthand for «GTA -
like»; the game's control schemes, mission structures and re-branded products (iFruit smartphones, Jugular cars) are
gaming tropes in themselves, while the slickly choreographed action has inspired as many films as have influenced it.
Sure,
like I mentioned before, this technology has existed in
gaming for a long time now, but the application of it is what defines the strength of it, and if Hello Games manage to
open more eyes to the vast possibilities, then I'd say that
gaming will continue to expand and evolve at the incredible rate that it has since Pong was first introduced to the
world.
Easily one of the greatest launch titles in
gaming history, the first new console Zelda game since 2011's Skyward Sword (and the first Zelda game to debut in HD) introduces new features
like a massive
open -
world Hyrule, nonlinear gameplay (go anywhere and solve challenges — or goof off — in any order), and some voice acting.
The leap from GTA 2 to GTA 3 was insane, and some might even say it was revolutionary as far as
open world games went, and truly so, it
opened our eyes to what
gaming could be
like if you took away the invisible walls and just let the player control the action.
We have reached a point in today's
gaming market where buzzwords
like «
open -
world» have become something of an expectation, rather than a novelty.
Now that you've read about the best
open -
world games for PC in 2016, you may also want to check out some of our other
gaming - related articles
like: «Best FPS games that you can play on PC this year» or «Bows and Arrows in Games».
I will hold my hands up now and say I'm using a 8700k @ 4.9 ghz, a gtx1080ti and 16gb of dominator platinum ram, its about as high end a
gaming machine as you can get and a game
like this should not actually require this hardware but as I say 4 is not a fair and reflective score of the game, come on dude a i5 6400 is a 3 year old 4 core no hyperthreading cpu now, I bet big budget
open world games
like AC Origins and watch dogs 2 bring it to its knees also, the recommended specs id say have been very conservative aswell, an i5 3570 is not a weak cpu and id say its actually very close to a 6400 but both are on the weak side for games
like this especially at 1080p.
It sure sounded
like a smart way to bring order to the chaotic
world of PC
gaming while maintaining its vaunted
open architecture!
Games
like «Horizon Zero Dawn» and Nintendo's «The Legend of Zelda: Breath of the Wild» also proved that single - player games with focus on storyline and
open -
world exploration still has a place in the
gaming world where publishers are no slowly shifting «games as a service» model.
Cowboys, outlaws and shoot - outs are nothing new to
gaming, but the 2010
open -
world adventure nailed the setting
like few titles ever have.