Sentences with phrase «like other aspects of the game»

The 60 second time limit can also be frustrating, but much like other aspects of the game, I wouldn't remove it.
Like every other aspect of the game, Treyarch has found a way to push the envelope a little further in the aesthetics department.
The campaign of Halo 2: Anniversary looked fantastic at 720p with the level of detail and clarity it gave us, but like every other aspect of the game and tech, we wanted to push it further.
Some power - ups are found far more frequently than others, but much like the other aspects of the game, Galaxy 2 brings out the best of its toybox of power - ups with their every use.
However, much like other aspects of the game, it appears that the entire Red Dead Redemption 2 game map has been leaked.

Not exact matches

Just like every other aspect of life, video games require balance.
But then when he is played at CB in meaningless preseason games to help improve key aspects of his game like positional awareness, reading the game and tackling among other things, we all are up in arms... Playing cb did wonders for Alex Song when he was eventually pushed up to midfield.
Whether it be our attempts to host a tournament and it going somewhere crazy like Qatar despite all their problems and our brilliant infrastructure, or other aspects of the game, I get the sense that they do not like us.
Now when I start talking about gameplay I am only speaking of aspects that don't fall in to other categories that could be used to rate a game such as visuals, amount of content / replay - ability, story, or sound im talking about things like the depth of its combat mostly.
In fact, if you're playing the game with more interest in other aspects like progressing through the story or building your kingdom, you could just set the battle mode to auto and it will make lots of the tactical decisions for you.
With couch Co-Op being the only aspect of gameplay confirmed we are left to assume that LEGO: The Incredibles will be like other superhero - based Lego games.
Swinging from vines and sliding down hills while watching your prey brawl with other monsters within its territory, getting some of your cat people buddies to rope a beast while you slash it to death, and chopping off tails and armor from them, all without the need to get buried in the more nuanced aspects of the game, sounds like a great way to have some fun.
so it gives me better understanding of the rules of the game and invest wisely.of course will take time to understand the other aspects like front load and exit load.
Likewise, co-op in a game like silent hill would remove a lot of the thriller aspects which the game thrives on, same can be said about alan wake and other «action adventure» games.
I, like many other fans, want to see a full blown trailer for the game detailing one unique aspect of it.
ACO feels different from other AC games; they've removed some of the more annoying mission types (like the ones where you have to follow a couple of NPCs while staying hidden) and they've added a ton of loot and RPG aspects.
The multiplayer mode, the aspect that anyone will really care about (and you'll have to since the single player campaign is under six hours long and amazingly easy), is also exactly like a bunch of other multiplayer modes, meaning you might as well stick with the game you currently have and still play all the time.
Unfortunately, the gameplay mechanics of Xenoblade did not coalesce in harmony like some of the other aspects of the game.
Developed by Spark Unlimited rather than Capcom's internal team, the game's visuals look great, and while it's apparent that there's a slightly different style to the visuals, the characters look good and there's a definite continuity of the original Akrid designs and various other aspects of the game world, so it feels like part of the same universe.
One of the more unique aspects of the game compared to others like it is its deviation from the 1Up system mechanics.
Boat story time was my favorite part of the game along with just taking in the immersive visual backdrops, imo its more like an interconnected hub world where everything looks and feel much grander in scale then it really is and its done very well in that aspect GOW is essentially to different games at the same time, a great storytelling quiet time with rich lore on the one side and brutal precise hard hitting combat on the other, mixed up with perfect pacing and a couple of epic cliffhangers at the endd
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
As the goal was really for people to have the same experience on either the Switch or the Wii U, the tablet aspect of the game was reduced compared to what was thought to be when the game was only intended for The Wii U. On the other hand, we are lucky since the controller of the Switch also looks like the tablet in the game.
It has directly inspired games like BioShock, Dead Space and this year's Prey, while aspects of its design have found their way into dozens of other titles.
The profiling mechanic brings a layer of humanity to shooting and stealthing not present in other games, and while it is a thin layer, players who like to become immersed may find it to be one of the more intriguing aspects of the entire game.
Now I know that this sounds like a contradiction, but there are aspects of the game play that are easy to use and others that are difficult.
Like most other aspects of the game, the way you own and use weapons in BotW is very different to older Zelda games.
And like so many other elements in Battlefield 4, Levolution also ties into the team play aspect of the game
With the recent uptick in 3D platformers, let's hope other developers are paying attention to details like these that can make a seemingly subtle aspect of a game so significantly effective.
While this game, just like any other Mario game, is about saving Peach in the end, they really just want you to explore each and every aspect of the level.
Then there are the other aspects of this game that are also worth mentioning, like the fact Link can wield a baseball bat, sadly not against enemies because Link with a baseball against Yuga, it would have been a total knockout in the very first encounter but with Yuga passed out on the floor and not Link.
For some of those games, the social aspect is secondary, like a trading mechanic that is part of a game, but not essential, and for others the social aspect is one of the core gameplay mechanics.
This is important if you are a solo developer like me because it helps you keep your production costs and time down to a minimum, which can then be redirected to other important aspects of game development.
It's easy to blame writers for this, but like every other aspect of videogame development, the craft of game writing is more complex than you'd think.
The classic mode was a worthy addition with masses of potential, but it was criminally underused, while many other aspects of the game felt like a carbon copy of F1 2012.
It often feels like by focusing so hard on this one element of the game, the developers simply ran out of time to flesh out other aspects of the game.
On the other hand, Helldivers never really suggests otherwise — much like Payday 2 or the Call of Duty franchise, this is a game whose main selling point is the online multiplayer aspect.
Every other aspect of Nobunaga's Ambition feels like a chess or go match and automating the combat keeps that feeling alive through all aspects of the game.
Some days i'd opt out of interaction with the townsfolk to spend a day focusing on building tools for my workshop, and on other days i'd forgo my crafting endeavours to try and build up some rapport with whoever I encountered in the village.The freedom to interact with characters however you like is an aspect of the game that i really appreciate.
Rugby World Cup 2015 features the best teams in world rugby, a new World Cup mode which lets you set up your own tournament, all aspects of a rugby game like scrums, lineouts, tries and conversions, matches with up to four players, new moves, new stadiums and lots of other improvements.
But much like other ports the game has an array of options for the display from the original 4:3 aspect ratio to even replicate the arcade cabinet.
In Alpha Protocol you've admittedly searched for inspiration from works like Syriana for gritty and «deep» aspects of the game but on the other hand you've also reached for the opposite of the spectrum with over the top abilities and characters.
There are a number of other aspects to the game like Skills, height and range modifiers, strategic position changes in battle, trading items and accessories and Rage Limits still being fleshed out.
I convey a message of recovery, health and hope to an often misunderstood and oppressed people.Living with the shame and pain of an addiction whether its chemical or a process like gambling, internet, video games or other social media, diminishes every aspect of human life.
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