Before that, I was checking out Port Olisar for the 50th time, playing with the new HUD elements, watching new comers spawn and run around, and just generally enjoying the fact that, after patiently waiting for years, Star Citizen is finally beginning to feel
like the persistent universe we've been promised.
Not exact matches
In the
persistent universe that the developers are working on, that's fine:
like Elite, you'll earn money for collecting bounties, trading goods, and spend those credits on ships.
One of the biggest reasons why many got excited for Destiny was the promise of a
persistent universe like what you get in many MMO's that grace PC's.
The browser - based title promises to bring all the vehicular carnage seen in the
likes of War for Cybertron and Dark of the Moon to a much wider audience, with a
persistent universe all Transformers fans can enjoy for free.
The game plays a lot
like Diablo 2 (which makes sense because Diablo 2's co-creator, David Brevik, is the head of development) and promises to combine that frenetic gameplay style with a
persistent MMO
universe filled with Marvel characters.
The overarching game is a big
persistent universe, but there is this single - player aspect you can play offline, sort of
like the Wing Commander experience.