Sentences with phrase «like shadow quality»

Still, a few minor tweaks — like shadow quality — can easily put it above the 60 FPS average that most PC gamers prefer.
On the Pro, you can choose 1080p / 1440p / 2160p (the base PS4 only has 720p and 1080p) and on both systems, you can mix and match all of the other options like shadow quality, draw distance, texture quality and even which Anti-Aliasing to use.

Not exact matches

This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
I think the «shadow drawing» quality makes it look like a cave painting — superficially simple, but much more complex at a second (or third) glance.
I've had them for a long time now, so I made a couple of different looks to see how I liked the quality of the shadows.
I'm really impressed with how much I like the quality of these shadows.
The quality is excellent among the six shadows and I do recommend it, especially if you like warm eyeshadows.
The price on the Nyx website is $ 18 which is an amazing price point for a product like this, especially when the quality is amazing and better than almost any eye shadow palettes I've tried lately from the drugstore brands.
«What Hugh said to you is the attitude we all have — myself, Lauren Shuler Donner, the studio, [director] James Mangold, Hutch Parker — all of us, feel like this is six or seven or eight (depending on how you count) movies in the making, and there are few characters in the history of cinema who have cast as big a shadow as Wolverine, so to tell the final chapter of that story, it has to be the best, and it has to have a mythic quality to it.
The film was shot on three - perf 35 mm stock to allow for smaller magazines and therefore lighter cameras / increased mobility; according to Greg Carson's worthwhile supplemental featurette, «Obtaining Cover: Inside Code 46», director Michael Winterbottom purposely avoided digital video because he wanted the crispness of celluloid, and yet there is often a PAL - like quality to the image here that considerably softens definition and shadow detail.
I've been playing the PC version at high settings all this time and have noticed very little difference with the Switch Edition, only minor stuff like lower shadow quality and no mirror reflections.
The five ventilation outlets in silver shadow, with their metallic cool - touch effect like the majority of the controls, oppose against the warm look of genuine veneer and give an impression of high quality.
And, across the vast expanse of exquisitely clipped lawn (in the hard, oblique light, it appeared to have a perfect nap, like quality velvet) were creeping the long, inky shadows that signaled the steady advance of evening.
' He goes on to quote Jung: «The shadow is the negative side of the personality, the sum of all those unpleasant qualities we like to hide, together with the insufficiently developed functions and the contents of the personal unconscious...»
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
I had a look in the options menu to see if I could make it any brighter, but there really isn't a lot in the options: resolution, three settings for the graphics options like shadows and texture quality, some audio sliders and a setting that supposedly turned the story off.
, higher frames per second (depending on how powerful your PC is) and a slew of graphical options like, anti-aliasing, scalable textures and shadow quality, to name a few.
It's also a stunning looking game with beautifully fluid animation, lovely spot effects like the shadows in The Villi People stage and the 3D effect in Puppy Love and it's all punctuated with humorous sound effects, high quality voice samples and another fantastic soundtrack by Tommy Tallarico.
Additionally, some geometric detail is slightly scaled back, near - indistinguishable shadows are removed, the quality of some foliage is reduced, and the quality of objects like the trash bags in the lower right are also reduced.
It may not be that visually remastered — this is not a game of shadows and skin tones like, say, «The Last of Us», which make its HD quality easier to discern on the PS4 — but this gamer who has spent DAYS of his life in the world of «Borderlands 2» can confirm that there is a notable difference.
Mullican painted in a style influenced by printmaking, forming ridges of paint and using the edge of a palette knife to achieve a line raised and puckered; the resulting surfaces caught light and cast shadows, ultimately assuming a tapestry - like quality.
What stands out most about this figure, and the composition, is the ghost - like quality of his eyes — a shadow of an iris and pupil make the right eye seem visible and almost knowable.
The artist uses a variety of tones to intensify still further the dream - like quality of the work and the dark shadows add a new and terrifying dimension to the familiar nursery rhymes.
Daylight shots come close to the quality we've seen from higher - end Huawei cameras like the Mate 9 and P10, though with slightly reduced shadow details and more susceptibility to blurring from hand motion.
We didn't see much of a difference in performance or visual fidelity, with the main differences coming from reducing the number of texture filtering passes, as well as a reduction in features like dynamic shadows and environmental quality.
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