This year, Google is rolling on Adaptive Icons, a new two - layer icon pack standard that should make it easier for app drawers to find consistency while also offering quirky abilities
like simple animations.
Not exact matches
Got ta admit I loved the large dinosaur -
like «Blurrgs», a
simple yet effective design which is pure Star Wars («Willow» pinched the concept I reckon), even more so with the classic stop motion
animation.
Although the computer
animation isn't exactly amateurish, it is a bit herky - jerky in terms of character movements, particularly when performing
simple actions
like walking.
A visually wonderful
animation made with gorgeous colors and a
simple design in watercolor
like the style of Chinese painting, and in addition to a great score it finds a most delicate balance between refreshing humor and themes
like war, honor and the bravery of women.
Even the diary entries shun updated internet -
like interfaces for a
simpler, utilitarian style of
animation whose old - school chic, more reminiscent of the sixties than the noughties, brings a cool allure all of its own.
In a game
like UMVC3 the crazy
animations and colors make even the most
simple combos and moves awesome looking and fun.
A
simple Flash -
like animation of storyboards depicts what Carl left behind in his hometown, from the points of view of the titular two Shady Oaks Retirement Village male nurses.
They would have had to add
animation in, and it's not
like it would be a
simple cut / paste job.
The PowerPoint starts with a few
simple algebra questions and then moves onto an
animation depicting how equations are
like a set of scales and need to be kept balanced.
The
animations are laggy sometimes, and you have to press too many buttons to do
simple tasks
like calling someone in your address book.
Animations and screen transitions were jittery, and even
simple tasks,
like sending a text or making a call, became frustrating due to latency.
Simple animations that only involve one action of move, tilt, or rotate are less difficult and more quickly implemented in eBooks, whereas
animations that involve more than one movement (
like the one with Sam on his skateboard) will require precise syncing of events and will take longer to create.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned
animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that
simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I
like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
The music selection is repetitive, the sound effects (
like the weak sounding «pew pew» of your standard weapon) are
simple and plain, and the
animations are primitive, if not nonexistent.
THE REAL DRIFTING SIMULATOR - CarX Drift Racing gives you a unique experience in the handling of sport cars by the
simple and the intuitive way — If you
like to drift, get ready to spend many hours playing this game — Use separate handbrake button to start drifting - Paint donuts burning tires —
Animation of the deep smoke while drifting
South Park: The Stick of Truth — 2014's South Park game by Ubisoft and Obsidian Entertainment — was a delight, captivating with its spot - on
animation that felt
like you were watching a new episode, hilarious and outrageous humor that pushed even harder than the source material, and
simple yet solid RPG gameplay that made combat fun and fit right in with the source material.
The added fidelity in Dark Souls 3 could have just been a
simple upgrade in texture detail, but FromSoftware treats the extra space
like a wider canvas, pushing their themes and story through every possible avenue — sound, music, enemy design,
animation, dialogue, item descriptions, environmental cues — with more finesse and frequency than ever before.
In a game
like UMVC3 the crazy
animations and colors make even the most
simple combos and moves awesome looking and fun.
Transitions — Among the welcome and long overdue features is transitions — the
animation -
like effects that occur when moving from one slide to the next, from
simple fades to 3 - D effects.
If you're looking for a
simple course without all the unnecessary stuff
like flashy
animations or overly dramatic videos, this is the course for you.
The clever
animations and smooth transitions from section to section stitches the story together in a
simple, almost film -
like format.
Navigation is
simple and easy to master, with fun
animations for sleeping, walking, and the
like.
Pebble also makes the most of its limited screen resolution with some
simple animations,
like a flapping bird for Twitter and unfolding envelope for Gmail.