Sentences with phrase «like simple animations»

This year, Google is rolling on Adaptive Icons, a new two - layer icon pack standard that should make it easier for app drawers to find consistency while also offering quirky abilities like simple animations.

Not exact matches

Got ta admit I loved the large dinosaur - like «Blurrgs», a simple yet effective design which is pure Star Wars («Willow» pinched the concept I reckon), even more so with the classic stop motion animation.
Although the computer animation isn't exactly amateurish, it is a bit herky - jerky in terms of character movements, particularly when performing simple actions like walking.
A visually wonderful animation made with gorgeous colors and a simple design in watercolor like the style of Chinese painting, and in addition to a great score it finds a most delicate balance between refreshing humor and themes like war, honor and the bravery of women.
Even the diary entries shun updated internet - like interfaces for a simpler, utilitarian style of animation whose old - school chic, more reminiscent of the sixties than the noughties, brings a cool allure all of its own.
In a game like UMVC3 the crazy animations and colors make even the most simple combos and moves awesome looking and fun.
A simple Flash - like animation of storyboards depicts what Carl left behind in his hometown, from the points of view of the titular two Shady Oaks Retirement Village male nurses.
They would have had to add animation in, and it's not like it would be a simple cut / paste job.
The PowerPoint starts with a few simple algebra questions and then moves onto an animation depicting how equations are like a set of scales and need to be kept balanced.
The animations are laggy sometimes, and you have to press too many buttons to do simple tasks like calling someone in your address book.
Animations and screen transitions were jittery, and even simple tasks, like sending a text or making a call, became frustrating due to latency.
Simple animations that only involve one action of move, tilt, or rotate are less difficult and more quickly implemented in eBooks, whereas animations that involve more than one movement (like the one with Sam on his skateboard) will require precise syncing of events and will take longer to create.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
The music selection is repetitive, the sound effects (like the weak sounding «pew pew» of your standard weapon) are simple and plain, and the animations are primitive, if not nonexistent.
THE REAL DRIFTING SIMULATOR - CarX Drift Racing gives you a unique experience in the handling of sport cars by the simple and the intuitive way — If you like to drift, get ready to spend many hours playing this game — Use separate handbrake button to start drifting - Paint donuts burning tires — Animation of the deep smoke while drifting
South Park: The Stick of Truth — 2014's South Park game by Ubisoft and Obsidian Entertainment — was a delight, captivating with its spot - on animation that felt like you were watching a new episode, hilarious and outrageous humor that pushed even harder than the source material, and simple yet solid RPG gameplay that made combat fun and fit right in with the source material.
The added fidelity in Dark Souls 3 could have just been a simple upgrade in texture detail, but FromSoftware treats the extra space like a wider canvas, pushing their themes and story through every possible avenue — sound, music, enemy design, animation, dialogue, item descriptions, environmental cues — with more finesse and frequency than ever before.
In a game like UMVC3 the crazy animations and colors make even the most simple combos and moves awesome looking and fun.
Transitions — Among the welcome and long overdue features is transitions — the animation - like effects that occur when moving from one slide to the next, from simple fades to 3 - D effects.
If you're looking for a simple course without all the unnecessary stuff like flashy animations or overly dramatic videos, this is the course for you.
The clever animations and smooth transitions from section to section stitches the story together in a simple, almost film - like format.
Navigation is simple and easy to master, with fun animations for sleeping, walking, and the like.
Pebble also makes the most of its limited screen resolution with some simple animations, like a flapping bird for Twitter and unfolding envelope for Gmail.
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