Sentences with phrase «like simple gameplay»

It has some issues sure but what seems like simple gameplay on the surface i.e. land, loot and kill has more depth and subtle strategy than people give it credit for.

Not exact matches

When I started it up for the first time, I had no idea that this seemingly simple Bomberman - like game would have such well implemented depth and addicting gameplay to keep me coming back for more.
Despite that star fox is a shoot em up game with a sweet gameplay is very simple but very addictive, yeah the game is short but earning medals and unlocking all the level add more replay value also score attack so if you like fliying shooting games you can» t miss this one.
Some of the early tasks are simple goals like crafting your first tool or finding water to drink, but over time those tasks become more and more complex, providing a sort of guiding hand that introduces new gameplay elements at a gradual pace.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
The third - person view and fixed camera angles of its cartoon - like environments is reminiscent of a simpler time in gaming, but there is a genuine mish - mash feel of Crash Bandicoot and God of War gameplay to be found in the sequel.
The gameplay is simple to pick - up and play, and there is a sizable amount of loot to obtain (even if, sadly, only the weapon changes reflect the character model) as well as WoW - like pets to collect and upgrade.
I just see the gameplay of Youkai Watch 2, it's kinda like Pokemon mixed with Final Fantasy, which is a verycool idea, BUT... the game is too complicated (in a very unnecessary ways) I believe it need to be more simple like Pokemon.
Sure, games like Call of Duty Advanced Warfare may be superior in terms of gameplay but Halo provides a very flawless and more entertaining experience that harkens back to a simpler time of gaming.
Much like the platform games of the past, things are kept simple, which leads to some enjoyable gameplay experiences.
PixelJunk Monsters may not look like much, but you'll quickly get hooked on its simple, strategic gameplay.
«Like other BANDAI NAMCO classics like PAC - MAN ™ and Galaga ™, Gunpeyard Flower Carnival is all about simple gameplay that anyone can enjoy, but with depth to keep players engaged,» says Nina Kato, the Producer of Gunpeyard Flower CarniLike other BANDAI NAMCO classics like PAC - MAN ™ and Galaga ™, Gunpeyard Flower Carnival is all about simple gameplay that anyone can enjoy, but with depth to keep players engaged,» says Nina Kato, the Producer of Gunpeyard Flower Carnilike PAC - MAN ™ and Galaga ™, Gunpeyard Flower Carnival is all about simple gameplay that anyone can enjoy, but with depth to keep players engaged,» says Nina Kato, the Producer of Gunpeyard Flower Carnival.
It might look like a simple game of Whack - A-Zombie, but Dead Rising brings multi-layered gameplay and tough decisions that hardcore gamers will love making.
Anyway, the gameplay is super-addictive and simple to play which is all you can ask for when it comes to an indie arcade - like experience.
Potential banana skins abound From simple things like Amazon's patent for reselling ebook licences (bound to have an impact on ebook sales especially of lead titles if it were ever to be put into practice) or like discovering that despite having a great product your brand just doesn't resonate with consumers beyond your core audience and hence you lose a bundle of cash trying to sell them tablets or realizing that your main competitor is not the rival publisher of literary novels or commercial non-fiction but a game in which trajectory considerations are a more important aspect of gameplay than would normally be considered cool and various music video fads from Gangnam Style to Harlem Shake.
Just like SCEA Santa Monica's previous outings, the gameplay is simple, which, most of the time, translates into fun.
Like many of its kind, Green Heart teaches you the simple mechanics of gameplay by integrating the tutorial as just conversations with your neighbors and friends in the village.
Like the previous LEGO games the plan is a simple one; take a well know franchise and turn the entire thing into a LEGO version where the characters are mute and must convey everything through sign language and odd sounds, plenty of humour and lots of gameplay which is pretty much a genre unto itself.
Lara's brutal yet clumsy stealth kills simply help to seal the illusion that's she's desperately trying to survive, rather than coolly just blasting through enemies like they're barely even there.It's a shame that there's not more open combat scenarios as I found them to be far more enjoyable than the plain shoot - outs where it came down to simple whack - a-mole gameplay.
Point and click games may seem like one of the simplest genres to create, but as those who have been ardent players over the years know there's a subtle and tricky art to crafting the many puzzles that make up the core gameplay.
The gameplay in Octodad can only be related to games like QWOP or Surgeon Simulator, where an otherwise seemingly simple task, such as walking or picking up a small object, becomes a challenge in its own right.
When it comes to killing and feeling like a one person army, Hotline Miami 2 is as fun as ever, thanks the simple yet challenging combat, varied enemy types that'll have keep players on their toes, and all new characters that change up the way you kill by offering new and cool gameplay mechanics, replacing the mask system in the first game.
Like his best games it features simple mouse - based mechanics with addictive gameplay.
Renegade Round - Up is a simple kind of gameplay that I'm surprised hasn't been seen in MMO battlegrounds.The return of players being able to hold two items at once, combined with the feather and Boo items makes me feel like Nintendo not only learned to not rush their battlemode feature, but to build on it.
Mind the Traps was inspired by older local multiplayer games like Mario Party and Legend of Zelda: Four Swords because of how its simple design and cycling variety of gameplay captures a whirlwind of emotions and interactions that only comes with playing games face - to - face with each other.
Games like Defender, Space Invaders, Asteroids, as well as more recent re-interpretations of the frenetic action in games like Geometry Wars: Retro Evolved and Pac Man Championship Edition DX were instrumental in defining the gameplay characteristics of flow and compelling interaction and colorful and simple aesthetics that I wanted to achieve with this game.
The third - person view and fixed camera angles of its cartoon - like environments is reminiscent of a simpler time in gaming, but there is a genuine mish - mash feel of Crash Bandicoot and God of War gameplay to be found in the sequel.
These awesome additions play just like their classic counterparts, complete with monochromatic screens, simple soundbytes and addictive gameplay.
So if you'll pardon the pun despite great music and simple gameplay, Samurai Beatdown feels like a rhythm game without a beat.
This follow - up to the wildly successful FTL is, like chess, a seemingly simple little strategy game that hides a fantastic amount of thoughtful gameplay that is as addictive and challenging as it is spare.
South Park: The Stick of Truth — 2014's South Park game by Ubisoft and Obsidian Entertainment — was a delight, captivating with its spot - on animation that felt like you were watching a new episode, hilarious and outrageous humor that pushed even harder than the source material, and simple yet solid RPG gameplay that made combat fun and fit right in with the source material.
It sounds like a simple, logical gameplay loop, and it is.
It runs from February 9th to February 23rd, and allows players to enjoy a simple but addictive rhythm game - like gameplay.
Sure, the physical toys can come to life and that's cool, but only to go through simple platformer levels with no substantial gameplay for those who have experienced the likes of Uncharted or Metal Gear Solid, right?
The art style and chiptune music is a delightful nostalgia trip back to the simple gameplay mechanics of the 90's whilst incorporating the advancement of duck - like creatures.
When I first purchased my Xbox 360 way, way back in 2008 I came across a simple little twin stick shooter that, despite a relatively steep learning curve, enthralled me to the point where I would eschew big triple A titles like Gears of War in order to spend time trying to master the Robotron: 2084 inspired gameplay, frantically diving back into the fray time and time again in an effort to top my previous score and gain one of the coveted top spots on the global leaderboard.
Much like the platform games of the past, things are kept simple, which leads to some enjoyable gameplay experiences.
The campaign even has a couple of bosses that change up gameplay style a little bit, though I was disappointed that the showoffs against the likes of «The Thinker,» the Sphinx, and even God himself are pretty lackluster and simple.
During gameplay, you'll be switching between them with a simple press of a button, just like you would in Donkey Kong Country.
He's going to hype Nintendo's new product, and tell developers how to design good games on it by going with retro elements like sprites and difficult gameplay with simple controls.
Like all Lego titles the game features full co-op gameplay that can have players jump in and out with a simple button push of your second controller.
It works in a game like Star Fox since it consists largely of one - liners and simple story beats, but there's way too much going on to take in while your brain is already occupied with the core gameplay.
It's the simple yet compelling gameplay that Snowboarding offers that shows what games like Deca Sports can accomplish.
The genuine alchemy between the simple time - killing gameplay, the familiarity of voxel - like graphics, enhanced by the neon vibes of the disco era, and the groovy sounds that keep you going.
Although the visuals are extremely simple, with your character and the enemies looking like sprites from games of by - gone eras, the gameplay is addictive and you can often lose hours once the hypnotic - like affect the game can have on you takes control.
It all sounds simple when you put exactly how I put it above, but being a puzzle game, Puzzle Adventure Blockle soon turns up the heat as new gameplay mechanics are introduced in every «world» and while you only have to deal with things like Hard Blocks that remain in a fixed position, there was blocks that also move, like Flame Blocks that put out flames that will burn you and shock blocks that will shock you.
If you like the draw of simple casual play, a physics engine mixed with action gameplay, or shooting down enemy ships in a giant squid shaped plane, then Mini Squadron is a worth a look at.
Perhaps the most important gameplay mechanic is the ship; this is very much like Black Flags mechanics which makes sense as it was simple, easy and a lot of fun.
The new game from Capcom looked plenty nice, but despite some simple user interface elements on top of the screen, it looked more like a movie than actual gameplay footage.
I think that this kind of simple control layout is more like the older generation of games, going back to the days where the thing that made a game great wasn't amazing graphics but brilliant level design and simple gameplay.
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