The combined result of this collaboration conceived by Huang is a dream -
like spatial experience that is rich, charged and full of palpable tension.
Not exact matches
I think that a
spatial model should reflect these facts — the superject of an
experience should permeate the body
like a «public spirit» that fills the spaces among the cells.
Or you can use visual -
spatial tasks with strong and streamlined edges
like those recommended above — making origami, quilting, pattern - making, and simple shape copying — to
experience the particular beauty of math.
The audio sculpture features Cardiff recounting a dream,
experienced via a vintage telephone, that parallels the
spatial possibilities of the shadow -
like tunnel in Tillmans» image.
Minimal and perceptual, his works attempt to highlight particular
spatial situations, acting
like brackets for our phenomenological
experience.
To address the
spatial demands of the constantly shifting nature of video, the curators have commissioned renowned architect David Adjaye to reinterpret the iconic environments through which the moving image is
experienced — from the nickelodeon to the arena -
like interior of contemporary movie theaters to the internet.
Like her previous performative time - lapse sequence «Grid Piece», the work created at Guttenberg Arts continues to explore the phenomenology of
spatial relations, questioning where
experience and imagery converge and crossover.
At times, audiences are led to go through very unique
spatial and temporal
experiences that general movie theaters don't offer them, while moving around in a maze -
like space.
The utopia of placeless infinity (Untitled, «Infinity wall,» 2008) or the reminiscence of a former socialist utopist turned dictator (Thaw (Takaki Masao), 2007) explore this theme, as do the most recent large - scale sculptures, which,
like pieces of architecture, allow the viewer to access interior worlds and provide him / her with an intense
spatial experience (Via Negativa, 2012).
Microsoft brought a fleet of HoloLens prototypes to BUILD 2015, each of them a standalone computer, eyepiece, sensor rig, and
spatial sound system all integrated into a single headset, and offered me the opportunity to see what creating a Windows Holographic
experience was
like.
The missing piece here is
spatial tracking, something that has been the defining, also differentiating factor that separates mobile VR from the full - blown
experience we see in things
like the Sony PlayStation VR, HTC Vive, and Oculus Rift.
Sound was probably one of the better parts of the tablet and Lenovo makes it known by utilizing Dobly ATMOS audio technology for a 3D
spatial sound -
like experience.