Sentences with phrase «like staged battles»

Not exact matches

At the Challenge Festival, startups like as BaseTrace, which «uses DNA - based tracers to track where industrial fluids are going in large, complex environments» and Reliefwatch, a cloud - based system that uses smartphone technology to track inventory and diseases for healthcare organizations in the developing world, battled it out on stage for a grand prize of $ 150,000 in investment.
Now we don't only have a child - like battle between two longstanding politicians that frankly belongs in the playground with one refusing to hand back the metaphorical football unless the other apologises — but the questionable standing of Lib Dem party rules once again takes centre stage in the public eye, and it's not going to go away any time soon if this really does end up in the Courts.
It looks like the battle has been won, but could SARS stage a comeback?
Even though some stages (like the penultimate aerial battle) felt like they lasted forever and ever, Dark Void is a pretty short game with an anticlimactic ending that does little more than set up a sequel.
Neon Heights is another good one, Mid Boss: Fire Bro.Stage Boss: Koopa Kid.Koopa's Tycoon Town (driving on the road now instead of walking on the sidewalk) is another good one, Mid Boss: Goomba, Stage Boss: Red Koopa (again)(note: Goomba and red koopa boss battles will have you racing them to collect the most coins and deposit them to own the most hotels before time runs out) Eternal Star should be the best board, Mid Boss: Lakitu (defeat him by using star power from blocks) Stage Boss: Rosalina (this is more like a donkey kong and diddy kong mini game, except no bananas or barrels.You will be in outer space walking on planets then you can go in the launch star when you're done collecting star bits and you will be flying in space and you can move anywher to collect star bits you can even land on a planet while in space then collect star bits from there and you'll see rosalina floating around some places.Whoever collects the most star bits win and rosalina is not fighting you.)
Battles take place on a circular stage, where flamboyantly dressed teens call upon otherworldly beings known as Mirages to help them fight ghoulish versions of Fire Emblem enemies like Dark Clerics and Bloodwing Knights.
Personally, the above issue isn't that too severe, as I can take it or leave it, but my Player 2 really didn't like it, but I think the AI for companions is a little too good as computer controlled allies can and will often easily dispatch of those easy to forget foes, but hey, each stage has a Boss and the Boss battles are always exceptional thanks to dazzling combos and introductions that you know mean business!
Gibson, of course, knows how to stage a battle or two and is the master at making his protagonist (often himself) suffer masochistic slings and arrows; no one does stylized sadism quite like Refn (well, maybe Tarantino — imagine him as the godfather, then).
Like the Switch version, the PS4 one offers a very limited look on a Modern Sonic stage, a boss battle against Eggman, and an Avatar Level that will let you try out the brand new Wispon gadgets using a randomly generated avatar.
Fight Money can also be spent in a variety of other ways — on additional stages, new character costumes, alternate colors for the costumes you already own plus more cosmetic things like extra packs of background music for battles and profile designs to show off when somebody looks up your Capcom Fighters Network profile.
There is also an arcade mode present, limiting you to 3 lives and 3 continues like the old skool beat «em ups of years gone by, whilst a wave defending «arena mode» lets you drop in on specific parts of the stages before battling it out against a huge number of foes.
But I believe that around the mid-1980s, when corporations began to become more powerful that some nation states, that the battle for critical democratic citizenship became just a smokescreen for the production of consumer citizenship and critical pedagogy as it was then conceived became more like a dying star about to go into a supernova stage and incinerate any hope we had for real educational transformation, locked as we were within a neoliberal state that was quickly consolidating itself (and that a few decades later would have transformed itself into a security state akin to fascism).
Do remember the battle of trying to figure out who you were (the self - discovery stage) and how you felt like no one around you could understand you (i.e., adults just don't get it)?
Do you want to play Mario Kart 8 again with all DLC included, new characters like the Inklings, new tracks like a Splatoon - themed stage, the return of Battle Mode, the ability to hold 2 items at once, and 60FPS / 1080p?!
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
The level design, optional areas and collectibles in each stage, method boss battles happen, sound effects, and even the way you unlock Extra Stages in each World are huge love letters to past titles, even going as far as making characters like King Dedede and Meta Knight playable characters.
You start with the cat - like creavure Bitey and as you progress through the 15 stages and 2 boss battles you acquire the remaining four creavures to use: Pokey the porcupine, Zappy the lizard, Rolly the armadillo and Glidey the fruit bat.
Both Mega Man and his fans have been battling through challenging stages and villains for decades, and that means keeping your eyes sharp and standing your ground — like Mega Man here in this artwork.
The problem is that there's usually a single solution to the puzzle - like stages and it's simply not fun to have to replay a battle several times as you are faced with some inevitable trial - and - error games that end in error.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including baBattles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including babattles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The game also features boss battles, which play out similarly to other stages in the game, except that this time you're facing off against a larger enemy that has a larger cone of vision and other scary features, like a pulse sonar that can spot you if you move.
Encounters also feature the occasional boss battle, which breaks up the gameplay a bit with challenging fights that require players to think to defeat large enemies with unique powers, as well as gameplay variations, like requiring players to reach the end of a stage to win as enemies respawn endlessly, or escorting vulnerable NPCs to checkpoints.
The battle system itself starts out interesting at first, with it being staged like a circle.
There are many appropriate but unexpected moments, like a janitor wandering onto the stage in the heat of battle.
There is a natural difficulty curve for each stage of the chapter, in which you'll do battle with numerous teams, but also spikes in difficulty that pop up in what seems like an attempt to make sure you're not just spamming away at the buttons.
There you go, the stage will show some Daisy, Ridley and Chrom butthurt fans memes in the background during the battles, like the Miiverse stage.
If there was any stage you would like to add for 3DS or / and Wii u what would they / it be Mine are 3DS, Fourside, sector Z, a M and L stage and a stage based off of Kirby triple deluxe Wii U, Frigate Orpheon, Castle Bleck, Deku Palace and Bomb omb battle field
Other stages include Luigi's Mansion, a block - based arena like in Super Mario Kart, Sweet Sweet Castle, a moon base, Urchin Underpass (from Splatoon), Wuhu Town (think Wii Sports), and the Battle Stadium (which isn't really based on anything).
Those looking to grind are more than welcome to do so in certain hub - like locations as the story progresses to gain more XP and items at their leisure through Free Battle in the menus, though the stages available are those you've fought in previously, so don't expect many to be made available quickly, as the battles are typically at the end of chapters, some of which can be up to three hours long.
The Sonic stages work most like the classic ones, as you battle your way through a level collecting rings, whereas the Tails stages that follow have their own unique twist, as you race against Sonic to be the first to catch Chaos Emeralds.
There were four in the version I played, ranging from old favourites (such as Battle Course 1 from the SNES original) to brand new stages like one based on Urchin Underpass from Splatoon.
The first stage of a Megazord battle acts like a first person shoot - em - up, of all things, while the second part (the one you can see in the footage) acts more of a QTE and rhythm game hybrid.
Some levels do feel like you may need to be a little more powerful or have better weapons, especially with some boss battles, but much like the Megaman series, if you have your wits about you, it may be a tough journey but you can complete any stage in any order.
It will also have cooperative and competitive multiplayer modes (offline only, unfortunately) like 1 Door Battle, in which you steal a secret file from the stage's red door; 8 Door Batte, in which you try to steal the most secret files from various red doors); and Death Match.
There's always a fanboy pleasing set piece to soak in, like the dragons in the Panzer Dragoon stage, the dolphin tank in the Burning Rangers stage, the ongoing airship battle in the Skies of Arcadia stage... my only question is regarding The House of the Dead stage: Where's the Magician?
Just before the battles begun, like in many games, the characters and stages were selected.
Battle stages obviously have battle music (like One Winged Angel from Final Fantasy VII), and event stages usually play the FMV introductions and associated music (like the opening theme of Final Fantasy Tactics where the characters are riding around on chocBattle stages obviously have battle music (like One Winged Angel from Final Fantasy VII), and event stages usually play the FMV introductions and associated music (like the opening theme of Final Fantasy Tactics where the characters are riding around on chocbattle music (like One Winged Angel from Final Fantasy VII), and event stages usually play the FMV introductions and associated music (like the opening theme of Final Fantasy Tactics where the characters are riding around on chocobos).
Originally created by Id Software, Quake built upon Doom's gameplay and crafted a unique first - person experience that sent players through maze - like stages to battle the game's monsters using various weapons.
Rather than being an open world brawler, which it did decently, it featured one too many «stage battles», the RTS stages which went on forever and were so poorly explained that Shafer himself had to write a post on his blog, essentially saying, «No, no, no, you're playing my game ALL WRONG and the reason you're not liking my game is because YOU»RE NOT DOING IT RIGHT and here's some actual instructions,» which made the game more beatable but no less fun.
Von Alemann adds that they are still at a developmental stage but the intention is to join the battle for market share among with the likes of iManage / RAVN, Seal Software and Kira Systems.
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